Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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9
engine/battle/updatebattlehuds.asm
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9
engine/battle/updatebattlehuds.asm
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@@ -0,0 +1,9 @@
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_UpdateBattleHUDs:
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farcall DrawPlayerHUD
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ld hl, PlayerHPPal
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call SetHPPal
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farcall DrawEnemyHUD
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ld hl, EnemyHPPal
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call SetHPPal
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farcall FinishBattleAnim
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ret
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