Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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@@ -1218,8 +1218,9 @@ INCLUDE "data/palettes/hp_bar.pal"
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ExpBarPalette:
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INCLUDE "data/palettes/exp_bar.pal"
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INCLUDE "gfx/pokemon/palette_pointers.asm"
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INCLUDE "gfx/trainer_palettes.asm"
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INCLUDE "data/palettes/pokemon_palettes.asm"
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INCLUDE "data/palettes/trainer_palettes.asm"
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LoadMapPals:
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farcall LoadSpecialMapPalette
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