Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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@@ -551,13 +551,13 @@ BrokenGetStdGraphics: ; 8d1ac
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; 8d1c4
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INCLUDE "data/sprites/sequences.asm"
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INCLUDE "data/sprite_anims/sequences.asm"
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INCLUDE "engine/sprite_anims.asm"
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INCLUDE "data/sprites/framesets.asm"
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INCLUDE "data/sprite_anims/framesets.asm"
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INCLUDE "data/sprites/oam.asm"
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INCLUDE "data/sprite_anims/oam.asm"
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BrokenStdGFXPointers: ; Broken 2bpp pointers
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