@@ -1,32 +1,32 @@
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; battle_anim_struct members (see macros/wram.asm)
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||||
rsreset
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BATTLEANIMSTRUCT_INDEX rb
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||||
BATTLEANIMSTRUCT_OAMFLAGS rb
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||||
BATTLEANIMSTRUCT_FIX_Y rb
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||||
BATTLEANIMSTRUCT_FRAMESET_ID rb
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BATTLEANIMSTRUCT_FUNCTION rb
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BATTLEANIMSTRUCT_PALETTE rb
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BATTLEANIMSTRUCT_TILEID rb
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BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX
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BATTLEANIMSTRUCT_XCOORD rb
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BATTLEANIMSTRUCT_YCOORD rb
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BATTLEANIMSTRUCT_XOFFSET rb
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BATTLEANIMSTRUCT_YOFFSET rb
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BATTLEANIMSTRUCT_PARAM rb
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BATTLEANIMSTRUCT_DURATION rb
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BATTLEANIMSTRUCT_FRAME rb
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BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb
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BATTLEANIMSTRUCT_VAR1 rb
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BATTLEANIMSTRUCT_VAR2 rb
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rb_skip 7
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BATTLEANIMSTRUCT_LENGTH EQU _RS
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||||
NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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DEF BATTLEANIMSTRUCT_INDEX rb
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||||
DEF BATTLEANIMSTRUCT_OAMFLAGS rb
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||||
DEF BATTLEANIMSTRUCT_FIX_Y rb
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||||
DEF BATTLEANIMSTRUCT_FRAMESET_ID rb
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||||
DEF BATTLEANIMSTRUCT_FUNCTION rb
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DEF BATTLEANIMSTRUCT_PALETTE rb
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||||
DEF BATTLEANIMSTRUCT_TILEID rb
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DEF BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX
|
||||
DEF BATTLEANIMSTRUCT_XCOORD rb
|
||||
DEF BATTLEANIMSTRUCT_YCOORD rb
|
||||
DEF BATTLEANIMSTRUCT_XOFFSET rb
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||||
DEF BATTLEANIMSTRUCT_YOFFSET rb
|
||||
DEF BATTLEANIMSTRUCT_PARAM rb
|
||||
DEF BATTLEANIMSTRUCT_DURATION rb
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||||
DEF BATTLEANIMSTRUCT_FRAME rb
|
||||
DEF BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb
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||||
DEF BATTLEANIMSTRUCT_VAR1 rb
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||||
DEF BATTLEANIMSTRUCT_VAR2 rb
|
||||
rb_skip 7
|
||||
DEF BATTLEANIMSTRUCT_LENGTH EQU _RS
|
||||
DEF NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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||||
|
||||
; wBattleAnimTileDict size (see wram.asm)
|
||||
NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
|
||||
DEF NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
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||||
|
||||
; Start tile for battle animation graphics
|
||||
BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
|
||||
DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
|
||||
|
||||
; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
|
||||
const_def
|
||||
@@ -218,7 +218,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
|
||||
const ANIM_OBJ_PLAYERHEAD_1ROW
|
||||
const ANIM_OBJ_ENEMYFEET_2ROW
|
||||
const ANIM_OBJ_PLAYERHEAD_2ROW
|
||||
NUM_ANIM_OBJS EQU const_value
|
||||
DEF NUM_ANIM_OBJS EQU const_value
|
||||
|
||||
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
|
||||
const_def
|
||||
@@ -302,7 +302,7 @@ NUM_ANIM_OBJS EQU const_value
|
||||
const BATTLEANIMFUNC_ANCIENT_POWER
|
||||
const BATTLEANIMFUNC_ROCK_SMASH
|
||||
const BATTLEANIMFUNC_COTTON
|
||||
NUM_BATTLEANIMFUNCS EQU const_value
|
||||
DEF NUM_BATTLEANIMFUNCS EQU const_value
|
||||
|
||||
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
|
||||
const_def
|
||||
@@ -491,7 +491,7 @@ NUM_BATTLEANIMFUNCS EQU const_value
|
||||
const BATTLEANIMFRAMESET_B6
|
||||
const BATTLEANIMFRAMESET_B7
|
||||
const BATTLEANIMFRAMESET_B8
|
||||
NUM_BATTLEANIMFRAMESETS EQU const_value
|
||||
DEF NUM_BATTLEANIMFRAMESETS EQU const_value
|
||||
|
||||
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
|
||||
const_def
|
||||
@@ -711,7 +711,7 @@ NUM_BATTLEANIMFRAMESETS EQU const_value
|
||||
const BATTLEANIMOAMSET_D5
|
||||
const BATTLEANIMOAMSET_D6
|
||||
const BATTLEANIMOAMSET_D7
|
||||
NUM_BATTLEANIMOAMSETS EQU const_value
|
||||
DEF NUM_BATTLEANIMOAMSETS EQU const_value
|
||||
|
||||
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
|
||||
const_def 1
|
||||
@@ -768,7 +768,7 @@ NUM_BATTLEANIMOAMSETS EQU const_value
|
||||
const ANIM_BG_VIBRATE_MON
|
||||
const ANIM_BG_WOBBLE_PLAYER
|
||||
const ANIM_BG_WOBBLE_SCREEN
|
||||
NUM_ANIM_BGS EQU const_value - 1
|
||||
DEF NUM_ANIM_BGS EQU const_value - 1
|
||||
|
||||
; wBattleAnimTileDict keys (see wram.asm)
|
||||
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
|
||||
@@ -814,16 +814,16 @@ NUM_ANIM_BGS EQU const_value - 1
|
||||
const ANIM_GFX_AEROBLAST
|
||||
const ANIM_GFX_PLAYERHEAD
|
||||
const ANIM_GFX_ENEMYFEET
|
||||
NUM_ANIM_GFX EQU const_value - 1
|
||||
DEF NUM_ANIM_GFX EQU const_value - 1
|
||||
|
||||
; battle_bg_effect struct members (see macros/wram.asm)
|
||||
rsreset
|
||||
BG_EFFECT_STRUCT_FUNCTION rb
|
||||
BG_EFFECT_STRUCT_JT_INDEX rb
|
||||
BG_EFFECT_STRUCT_BATTLE_TURN rb
|
||||
BG_EFFECT_STRUCT_PARAM rb
|
||||
BG_EFFECT_STRUCT_LENGTH EQU _RS
|
||||
NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
|
||||
DEF BG_EFFECT_STRUCT_FUNCTION rb
|
||||
DEF BG_EFFECT_STRUCT_JT_INDEX rb
|
||||
DEF BG_EFFECT_STRUCT_BATTLE_TURN rb
|
||||
DEF BG_EFFECT_STRUCT_PARAM rb
|
||||
DEF BG_EFFECT_STRUCT_LENGTH EQU _RS
|
||||
DEF NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
|
||||
|
||||
; anim_bgeffect battle turn values for some effects
|
||||
const_def
|
||||
|
Reference in New Issue
Block a user