@@ -257,7 +257,7 @@
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const ROCK_SMASH ; f9
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const WHIRLPOOL ; fa
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||||
const BEAT_UP ; fb
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NUM_ATTACKS EQU const_value - 1
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||||
DEF NUM_ATTACKS EQU const_value - 1
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||||
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||||
; Battle animations use the same constants as the moves up to this point
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const_next $ff
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@@ -285,7 +285,7 @@ NUM_ATTACKS EQU const_value - 1
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const ANIM_WOBBLE ; 113
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const ANIM_SHAKE ; 114
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||||
const ANIM_HIT_CONFUSION ; 115
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NUM_BATTLE_ANIMS EQU const_value - 1
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||||
DEF NUM_BATTLE_ANIMS EQU const_value - 1
|
||||
|
||||
; wNumHits uses offsets from ANIM_MISS
|
||||
const_def
|
||||
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