@@ -2,13 +2,13 @@
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; Each scene_script and coord_event is associated with a current scene ID.
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; Scene variables default to 0.
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SCENE_DEFAULT EQU 0
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DEF SCENE_DEFAULT EQU 0
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; Often a map will have a one-time default event for scene 0, and switch to a
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; do-nothing scene 1 when the event finishes.
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SCENE_FINISHED EQU 1
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DEF SCENE_FINISHED EQU 1
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; A coord_event for scene -1 will always activate, regardless of the map's
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; scene variable value.
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SCENE_ALWAYS EQU -1
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DEF SCENE_ALWAYS EQU -1
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; wPokecenter2FSceneID
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const_def 1
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