@@ -2805,9 +2805,9 @@ ApplyBGMapAnchorToObjects:
|
||||
pop hl
|
||||
ret
|
||||
|
||||
PRIORITY_LOW EQU $10
|
||||
PRIORITY_NORM EQU $20
|
||||
PRIORITY_HIGH EQU $30
|
||||
DEF PRIORITY_LOW EQU $10
|
||||
DEF PRIORITY_NORM EQU $20
|
||||
DEF PRIORITY_HIGH EQU $30
|
||||
|
||||
InitSprites:
|
||||
call .DeterminePriorities
|
||||
|
@@ -601,7 +601,7 @@ DoPlayerMovement::
|
||||
ld [wWalkingTile], a
|
||||
ret
|
||||
|
||||
player_action: MACRO
|
||||
MACRO player_action
|
||||
; walk direction, facing, x movement, y movement, tile collision pointer
|
||||
db \1, \2, \3, \4
|
||||
dw \5
|
||||
|
Reference in New Issue
Block a user