@@ -3,394 +3,394 @@
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; Legacy support not in this file can be found by looking for the keyword: "LEGACY"
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; macros/rst.asm
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||||
callba EQUS "farcall"
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callab EQUS "callfar"
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||||
DEF callba EQUS "farcall"
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DEF callab EQUS "callfar"
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; macros/gfx.asm
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dsprite: MACRO
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MACRO dsprite
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dbsprite \2, \4, \1, \3, \5, \6
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ENDM
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; macros/data.asm
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||||
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dbbw: MACRO
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MACRO dbbw
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db \1, \2
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dw \3
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ENDM
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dbww: MACRO
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MACRO dbww
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db \1
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dw \2, \3
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ENDM
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dbwww: MACRO
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MACRO dbwww
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db \1
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dw \2, \3, \4
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ENDM
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; macros/scripts/audio.asm
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__ EQU 0
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CC EQU 13
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DEF __ EQU 0
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DEF CC EQU 13
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musicheader: MACRO
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MACRO musicheader
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channel_count \1
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channel \2, \3
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ENDM
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sound: MACRO
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MACRO sound
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note \1, \2
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db \3
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dw \4
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ENDM
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noise: MACRO
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MACRO noise
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note \1, \2
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db \3
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db \4
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ENDM
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notetype: MACRO
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if _NARG >= 2
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note_type \1, \2 >> 4, \2 & $0f
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else
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note_type \1
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endc
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MACRO notetype
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if _NARG >= 2
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note_type \1, \2 >> 4, \2 & $0f
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else
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note_type \1
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endc
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ENDM
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pitchoffset: MACRO
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MACRO pitchoffset
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transpose \1, \2 - 1
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ENDM
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dutycycle EQUS "duty_cycle"
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DEF dutycycle EQUS "duty_cycle"
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intensity: MACRO
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MACRO intensity
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volume_envelope \1 >> 4, \1 & $0f
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ENDM
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soundinput: MACRO
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MACRO soundinput
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pitch_sweep \1 >> 4, \1 & $0f
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ENDM
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unknownmusic0xde EQUS "sound_duty"
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sound_duty: MACRO
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DEF unknownmusic0xde EQUS "sound_duty"
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MACRO sound_duty
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db duty_cycle_pattern_cmd
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if _NARG == 4
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db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6)
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else
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db \1
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endc
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if _NARG == 4
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db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6)
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else
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db \1
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endc
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ENDM
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togglesfx EQUS "toggle_sfx"
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DEF togglesfx EQUS "toggle_sfx"
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slidepitchto: MACRO
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MACRO slidepitchto
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pitch_slide \1, (8 - \2), \3
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ENDM
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togglenoise EQUS "toggle_noise"
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DEF togglenoise EQUS "toggle_noise"
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panning: MACRO
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MACRO panning
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force_stereo_panning ((\1 >> 4) & 1), (\1 & 1)
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ENDM
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tone EQUS "pitch_offset"
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restartchannel EQUS "restart_channel"
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newsong EQUS "new_song"
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sfxpriorityon EQUS "sfx_priority_on"
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sfxpriorityoff EQUS "sfx_priority_off"
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DEF tone EQUS "pitch_offset"
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DEF restartchannel EQUS "restart_channel"
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DEF newsong EQUS "new_song"
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DEF sfxpriorityon EQUS "sfx_priority_on"
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DEF sfxpriorityoff EQUS "sfx_priority_off"
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stereopanning: MACRO
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MACRO stereopanning
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stereo_panning ((\1 >> 4) & 1), (\1 & 1)
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ENDM
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sfxtogglenoise EQUS "sfx_toggle_noise"
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setcondition EQUS "set_condition"
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jumpif EQUS "sound_jump_if"
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jumpchannel EQUS "sound_jump"
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loopchannel EQUS "sound_loop"
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callchannel EQUS "sound_call"
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endchannel EQUS "sound_ret"
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DEF sfxtogglenoise EQUS "sfx_toggle_noise"
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DEF setcondition EQUS "set_condition"
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DEF jumpif EQUS "sound_jump_if"
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DEF jumpchannel EQUS "sound_jump"
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DEF loopchannel EQUS "sound_loop"
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DEF callchannel EQUS "sound_call"
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DEF endchannel EQUS "sound_ret"
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; macros/scripts/events.asm
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checkmorn EQUS "checktime MORN"
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checkday EQUS "checktime DAY"
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checknite EQUS "checktime NITE"
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DEF checkmorn EQUS "checktime MORN"
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DEF checkday EQUS "checktime DAY"
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DEF checknite EQUS "checktime NITE"
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jump EQUS "sjump"
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farjump EQUS "farsjump"
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priorityjump EQUS "sdefer"
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prioritysjump EQUS "sdefer"
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ptcall EQUS "memcall"
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ptjump EQUS "memjump"
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ptpriorityjump EQUS "stopandsjump"
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ptcallasm EQUS "memcallasm"
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DEF jump EQUS "sjump"
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DEF farjump EQUS "farsjump"
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DEF priorityjump EQUS "sdefer"
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DEF prioritysjump EQUS "sdefer"
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DEF ptcall EQUS "memcall"
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DEF ptjump EQUS "memjump"
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DEF ptpriorityjump EQUS "stopandsjump"
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DEF ptcallasm EQUS "memcallasm"
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if_equal EQUS "ifequal"
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if_not_equal EQUS "ifnotequal"
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if_greater_than EQUS "ifgreater"
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if_less_than EQUS "ifless"
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end_all EQUS "endall"
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return EQUS "endcallback"
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reloadandreturn EQUS "reloadend"
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DEF if_equal EQUS "ifequal"
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DEF if_not_equal EQUS "ifnotequal"
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DEF if_greater_than EQUS "ifgreater"
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DEF if_less_than EQUS "ifless"
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DEF end_all EQUS "endall"
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DEF return EQUS "endcallback"
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DEF reloadandreturn EQUS "reloadend"
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checkmaptriggers EQUS "checkmapscene"
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domaptrigger EQUS "setmapscene"
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checktriggers EQUS "checkscene"
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dotrigger EQUS "setscene"
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DEF checkmaptriggers EQUS "checkmapscene"
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DEF domaptrigger EQUS "setmapscene"
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DEF checktriggers EQUS "checkscene"
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DEF dotrigger EQUS "setscene"
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faceperson EQUS "faceobject"
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moveperson EQUS "moveobject"
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writepersonxy EQUS "writeobjectxy"
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spriteface EQUS "turnobject"
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objectface EQUS "turnobject"
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applymovement2 EQUS "applymovementlasttalked"
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DEF faceperson EQUS "faceobject"
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DEF moveperson EQUS "moveobject"
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DEF writepersonxy EQUS "writeobjectxy"
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DEF spriteface EQUS "turnobject"
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DEF objectface EQUS "turnobject"
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DEF applymovement2 EQUS "applymovementlasttalked"
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writebyte EQUS "setval"
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addvar EQUS "addval"
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copybytetovar EQUS "readmem"
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||||
copyvartobyte EQUS "writemem"
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checkcode EQUS "readvar"
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writevarcode EQUS "writevar"
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writecode EQUS "loadvar"
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DEF writebyte EQUS "setval"
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DEF addvar EQUS "addval"
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DEF copybytetovar EQUS "readmem"
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DEF copyvartobyte EQUS "writemem"
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DEF checkcode EQUS "readvar"
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DEF writevarcode EQUS "writevar"
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DEF writecode EQUS "loadvar"
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MEM_BUFFER_0 EQUS "STRING_BUFFER_3"
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MEM_BUFFER_1 EQUS "STRING_BUFFER_4"
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MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
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DEF MEM_BUFFER_0 EQUS "STRING_BUFFER_3"
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DEF MEM_BUFFER_1 EQUS "STRING_BUFFER_4"
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DEF MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
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vartomem EQUS "getnum"
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mapnametotext EQUS "getcurlandmarkname"
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readcoins EQUS "getcoins"
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DEF vartomem EQUS "getnum"
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DEF mapnametotext EQUS "getcurlandmarkname"
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DEF readcoins EQUS "getcoins"
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||||
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pokenamemem: MACRO
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||||
MACRO pokenamemem
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getmonname \2, \1
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||||
ENDM
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itemtotext: MACRO
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||||
MACRO itemtotext
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getitemname \2, \1
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||||
ENDM
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landmarktotext: MACRO
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||||
MACRO landmarktotext
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getlandmarkname \2, \1
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ENDM
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trainertotext: MACRO
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||||
MACRO trainertotext
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||||
gettrainername \3, \1, \2
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||||
ENDM
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trainerclassname: MACRO
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||||
MACRO trainerclassname
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||||
gettrainerclassname \2, \1
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||||
ENDM
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||||
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name: MACRO
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||||
MACRO name
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||||
getname \3, \1, \2
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ENDM
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||||
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stringtotext: MACRO
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||||
MACRO stringtotext
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||||
getstring \2, \1
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||||
ENDM
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||||
readmoney: MACRO
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||||
MACRO readmoney
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||||
getmoney \2, \1
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ENDM
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||||
RAM2MEM EQUS "getnum"
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||||
loadfont EQUS "opentext"
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||||
loadmenudata EQUS "loadmenu"
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||||
loadmenuheader EQUS "loadmenu"
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||||
writebackup EQUS "closewindow"
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||||
interpretmenu EQUS "_2dmenu"
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||||
interpretmenu2 EQUS "verticalmenu"
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||||
buttonsound EQUS "promptbutton"
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||||
battlecheck EQUS "randomwildmon"
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||||
loadtrainerdata EQUS "loadtemptrainer"
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||||
loadpokedata EQUS "loadwildmon"
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||||
returnafterbattle EQUS "reloadmapafterbattle"
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||||
trainerstatus EQUS "trainerflagaction"
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||||
talkaftercancel EQUS "endifjustbattled"
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||||
talkaftercheck EQUS "checkjustbattled"
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||||
playrammusic EQUS "encountermusic"
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||||
reloadmapmusic EQUS "dontrestartmapmusic"
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||||
resetfuncs EQUS "endall"
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||||
storetext EQUS "battletowertext"
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||||
displaylocation EQUS "landmarktotext"
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||||
givepokeitem EQUS "givepokemail"
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||||
checkpokeitem EQUS "checkpokemail"
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||||
passtoengine EQUS "autoinput"
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||||
verbosegiveitem2 EQUS "verbosegiveitemvar"
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||||
loadbytec2cf EQUS "writeunusedbyte"
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||||
writeunusedbytebuffer EQUS "writeunusedbyte"
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||||
DEF RAM2MEM EQUS "getnum"
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||||
DEF loadfont EQUS "opentext"
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||||
DEF loadmenudata EQUS "loadmenu"
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||||
DEF loadmenuheader EQUS "loadmenu"
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||||
DEF writebackup EQUS "closewindow"
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||||
DEF interpretmenu EQUS "_2dmenu"
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||||
DEF interpretmenu2 EQUS "verticalmenu"
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||||
DEF buttonsound EQUS "promptbutton"
|
||||
DEF battlecheck EQUS "randomwildmon"
|
||||
DEF loadtrainerdata EQUS "loadtemptrainer"
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||||
DEF loadpokedata EQUS "loadwildmon"
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||||
DEF returnafterbattle EQUS "reloadmapafterbattle"
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||||
DEF trainerstatus EQUS "trainerflagaction"
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||||
DEF talkaftercancel EQUS "endifjustbattled"
|
||||
DEF talkaftercheck EQUS "checkjustbattled"
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||||
DEF playrammusic EQUS "encountermusic"
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||||
DEF reloadmapmusic EQUS "dontrestartmapmusic"
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||||
DEF resetfuncs EQUS "endall"
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||||
DEF storetext EQUS "battletowertext"
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||||
DEF displaylocation EQUS "landmarktotext"
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||||
DEF givepokeitem EQUS "givepokemail"
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||||
DEF checkpokeitem EQUS "checkpokemail"
|
||||
DEF passtoengine EQUS "autoinput"
|
||||
DEF verbosegiveitem2 EQUS "verbosegiveitemvar"
|
||||
DEF loadbytec2cf EQUS "writeunusedbyte"
|
||||
DEF writeunusedbytebuffer EQUS "writeunusedbyte"
|
||||
|
||||
; macros/scripts/maps.asm
|
||||
|
||||
mapconst: MACRO
|
||||
MACRO mapconst
|
||||
map_const \1, \3, \2
|
||||
ENDM
|
||||
|
||||
maptrigger EQUS "scene_script"
|
||||
DEF maptrigger EQUS "scene_script"
|
||||
|
||||
warp_def: MACRO
|
||||
MACRO warp_def
|
||||
warp_event \2, \1, \4, \3
|
||||
ENDM
|
||||
|
||||
xy_trigger: MACRO
|
||||
MACRO xy_trigger
|
||||
coord_event \3, \2, \1, \5
|
||||
ENDM
|
||||
|
||||
signpost: MACRO
|
||||
MACRO signpost
|
||||
bg_event \2, \1, \3, \4
|
||||
ENDM
|
||||
|
||||
person_event: MACRO
|
||||
MACRO person_event
|
||||
object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \<10>, \<11>, \<12>, \<13>
|
||||
ENDM
|
||||
|
||||
PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT"
|
||||
PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL"
|
||||
PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER"
|
||||
DEF PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT"
|
||||
DEF PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL"
|
||||
DEF PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER"
|
||||
|
||||
; macros/scripts/movement.asm
|
||||
|
||||
show_person EQUS "show_object"
|
||||
hide_person EQUS "hide_object"
|
||||
remove_person EQUS "remove_object"
|
||||
DEF show_person EQUS "show_object"
|
||||
DEF hide_person EQUS "hide_object"
|
||||
DEF remove_person EQUS "remove_object"
|
||||
|
||||
turn_head_down EQUS "turn_head DOWN"
|
||||
turn_head_up EQUS "turn_head UP"
|
||||
turn_head_left EQUS "turn_head LEFT"
|
||||
turn_head_right EQUS "turn_head RIGHT"
|
||||
turn_step_down EQUS "turn_step DOWN"
|
||||
turn_step_up EQUS "turn_step UP"
|
||||
turn_step_left EQUS "turn_step LEFT"
|
||||
turn_step_right EQUS "turn_step RIGHT"
|
||||
slow_step_down EQUS "slow_step DOWN"
|
||||
slow_step_up EQUS "slow_step UP"
|
||||
slow_step_left EQUS "slow_step LEFT"
|
||||
slow_step_right EQUS "slow_step RIGHT"
|
||||
step_down EQUS "step DOWN"
|
||||
step_up EQUS "step UP"
|
||||
step_left EQUS "step LEFT"
|
||||
step_right EQUS "step RIGHT"
|
||||
big_step_down EQUS "big_step DOWN"
|
||||
big_step_up EQUS "big_step UP"
|
||||
big_step_left EQUS "big_step LEFT"
|
||||
big_step_right EQUS "big_step RIGHT"
|
||||
slow_slide_step_down EQUS "slow_slide_step DOWN"
|
||||
slow_slide_step_up EQUS "slow_slide_step UP"
|
||||
slow_slide_step_left EQUS "slow_slide_step LEFT"
|
||||
slow_slide_step_right EQUS "slow_slide_step RIGHT"
|
||||
slide_step_down EQUS "slide_step DOWN"
|
||||
slide_step_up EQUS "slide_step UP"
|
||||
slide_step_left EQUS "slide_step LEFT"
|
||||
slide_step_right EQUS "slide_step RIGHT"
|
||||
fast_slide_step_down EQUS "fast_slide_step DOWN"
|
||||
fast_slide_step_up EQUS "fast_slide_step UP"
|
||||
fast_slide_step_left EQUS "fast_slide_step LEFT"
|
||||
fast_slide_step_right EQUS "fast_slide_step RIGHT"
|
||||
turn_away_down EQUS "turn_away DOWN"
|
||||
turn_away_up EQUS "turn_away UP"
|
||||
turn_away_left EQUS "turn_away LEFT"
|
||||
turn_away_right EQUS "turn_away RIGHT"
|
||||
turn_in_down EQUS "turn_in DOWN"
|
||||
turn_in_up EQUS "turn_in UP"
|
||||
turn_in_left EQUS "turn_in LEFT"
|
||||
turn_in_right EQUS "turn_in RIGHT"
|
||||
turn_waterfall_down EQUS "turn_waterfall DOWN"
|
||||
turn_waterfall_up EQUS "turn_waterfall UP"
|
||||
turn_waterfall_left EQUS "turn_waterfall LEFT"
|
||||
turn_waterfall_right EQUS "turn_waterfall RIGHT"
|
||||
slow_jump_step_down EQUS "slow_jump_step DOWN"
|
||||
slow_jump_step_up EQUS "slow_jump_step UP"
|
||||
slow_jump_step_left EQUS "slow_jump_step LEFT"
|
||||
slow_jump_step_right EQUS "slow_jump_step RIGHT"
|
||||
jump_step_down EQUS "jump_step DOWN"
|
||||
jump_step_up EQUS "jump_step UP"
|
||||
jump_step_left EQUS "jump_step LEFT"
|
||||
jump_step_right EQUS "jump_step RIGHT"
|
||||
fast_jump_step_down EQUS "fast_jump_step DOWN"
|
||||
fast_jump_step_up EQUS "fast_jump_step UP"
|
||||
fast_jump_step_left EQUS "fast_jump_step LEFT"
|
||||
fast_jump_step_right EQUS "fast_jump_step RIGHT"
|
||||
DEF turn_head_down EQUS "turn_head DOWN"
|
||||
DEF turn_head_up EQUS "turn_head UP"
|
||||
DEF turn_head_left EQUS "turn_head LEFT"
|
||||
DEF turn_head_right EQUS "turn_head RIGHT"
|
||||
DEF turn_step_down EQUS "turn_step DOWN"
|
||||
DEF turn_step_up EQUS "turn_step UP"
|
||||
DEF turn_step_left EQUS "turn_step LEFT"
|
||||
DEF turn_step_right EQUS "turn_step RIGHT"
|
||||
DEF slow_step_down EQUS "slow_step DOWN"
|
||||
DEF slow_step_up EQUS "slow_step UP"
|
||||
DEF slow_step_left EQUS "slow_step LEFT"
|
||||
DEF slow_step_right EQUS "slow_step RIGHT"
|
||||
DEF step_down EQUS "step DOWN"
|
||||
DEF step_up EQUS "step UP"
|
||||
DEF step_left EQUS "step LEFT"
|
||||
DEF step_right EQUS "step RIGHT"
|
||||
DEF big_step_down EQUS "big_step DOWN"
|
||||
DEF big_step_up EQUS "big_step UP"
|
||||
DEF big_step_left EQUS "big_step LEFT"
|
||||
DEF big_step_right EQUS "big_step RIGHT"
|
||||
DEF slow_slide_step_down EQUS "slow_slide_step DOWN"
|
||||
DEF slow_slide_step_up EQUS "slow_slide_step UP"
|
||||
DEF slow_slide_step_left EQUS "slow_slide_step LEFT"
|
||||
DEF slow_slide_step_right EQUS "slow_slide_step RIGHT"
|
||||
DEF slide_step_down EQUS "slide_step DOWN"
|
||||
DEF slide_step_up EQUS "slide_step UP"
|
||||
DEF slide_step_left EQUS "slide_step LEFT"
|
||||
DEF slide_step_right EQUS "slide_step RIGHT"
|
||||
DEF fast_slide_step_down EQUS "fast_slide_step DOWN"
|
||||
DEF fast_slide_step_up EQUS "fast_slide_step UP"
|
||||
DEF fast_slide_step_left EQUS "fast_slide_step LEFT"
|
||||
DEF fast_slide_step_right EQUS "fast_slide_step RIGHT"
|
||||
DEF turn_away_down EQUS "turn_away DOWN"
|
||||
DEF turn_away_up EQUS "turn_away UP"
|
||||
DEF turn_away_left EQUS "turn_away LEFT"
|
||||
DEF turn_away_right EQUS "turn_away RIGHT"
|
||||
DEF turn_in_down EQUS "turn_in DOWN"
|
||||
DEF turn_in_up EQUS "turn_in UP"
|
||||
DEF turn_in_left EQUS "turn_in LEFT"
|
||||
DEF turn_in_right EQUS "turn_in RIGHT"
|
||||
DEF turn_waterfall_down EQUS "turn_waterfall DOWN"
|
||||
DEF turn_waterfall_up EQUS "turn_waterfall UP"
|
||||
DEF turn_waterfall_left EQUS "turn_waterfall LEFT"
|
||||
DEF turn_waterfall_right EQUS "turn_waterfall RIGHT"
|
||||
DEF slow_jump_step_down EQUS "slow_jump_step DOWN"
|
||||
DEF slow_jump_step_up EQUS "slow_jump_step UP"
|
||||
DEF slow_jump_step_left EQUS "slow_jump_step LEFT"
|
||||
DEF slow_jump_step_right EQUS "slow_jump_step RIGHT"
|
||||
DEF jump_step_down EQUS "jump_step DOWN"
|
||||
DEF jump_step_up EQUS "jump_step UP"
|
||||
DEF jump_step_left EQUS "jump_step LEFT"
|
||||
DEF jump_step_right EQUS "jump_step RIGHT"
|
||||
DEF fast_jump_step_down EQUS "fast_jump_step DOWN"
|
||||
DEF fast_jump_step_up EQUS "fast_jump_step UP"
|
||||
DEF fast_jump_step_left EQUS "fast_jump_step LEFT"
|
||||
DEF fast_jump_step_right EQUS "fast_jump_step RIGHT"
|
||||
|
||||
step_sleep_1 EQUS "step_sleep 1"
|
||||
step_sleep_2 EQUS "step_sleep 2"
|
||||
step_sleep_3 EQUS "step_sleep 3"
|
||||
step_sleep_4 EQUS "step_sleep 4"
|
||||
step_sleep_5 EQUS "step_sleep 5"
|
||||
step_sleep_6 EQUS "step_sleep 6"
|
||||
step_sleep_7 EQUS "step_sleep 7"
|
||||
step_sleep_8 EQUS "step_sleep 8"
|
||||
DEF step_sleep_1 EQUS "step_sleep 1"
|
||||
DEF step_sleep_2 EQUS "step_sleep 2"
|
||||
DEF step_sleep_3 EQUS "step_sleep 3"
|
||||
DEF step_sleep_4 EQUS "step_sleep 4"
|
||||
DEF step_sleep_5 EQUS "step_sleep 5"
|
||||
DEF step_sleep_6 EQUS "step_sleep 6"
|
||||
DEF step_sleep_7 EQUS "step_sleep 7"
|
||||
DEF step_sleep_8 EQUS "step_sleep 8"
|
||||
|
||||
; macros/scripts/text.asm
|
||||
text_from_ram EQUS "text_ram"
|
||||
start_asm EQUS "text_asm"
|
||||
deciram EQUS "text_decimal"
|
||||
interpret_data EQUS "text_pause"
|
||||
limited_interpret_data EQUS "text_dots"
|
||||
link_wait_button EQUS "text_waitbutton"
|
||||
text_linkwaitbutton EQUS "text_waitbutton"
|
||||
text_linkpromptbutton EQUS "text_waitbutton"
|
||||
current_day EQUS "text_today"
|
||||
text_jump EQUS "text_far"
|
||||
DEF text_from_ram EQUS "text_ram"
|
||||
DEF start_asm EQUS "text_asm"
|
||||
DEF deciram EQUS "text_decimal"
|
||||
DEF interpret_data EQUS "text_pause"
|
||||
DEF limited_interpret_data EQUS "text_dots"
|
||||
DEF link_wait_button EQUS "text_waitbutton"
|
||||
DEF text_linkwaitbutton EQUS "text_waitbutton"
|
||||
DEF text_linkpromptbutton EQUS "text_waitbutton"
|
||||
DEF current_day EQUS "text_today"
|
||||
DEF text_jump EQUS "text_far"
|
||||
|
||||
; macros/scripts/battle_anims.asm
|
||||
anim_enemyfeetobj EQUS "anim_battlergfx_2row"
|
||||
anim_playerheadobj EQUS "anim_battlergfx_1row"
|
||||
anim_clearsprites EQUS "anim_keepsprites"
|
||||
DEF anim_enemyfeetobj EQUS "anim_battlergfx_2row"
|
||||
DEF anim_playerheadobj EQUS "anim_battlergfx_1row"
|
||||
DEF anim_clearsprites EQUS "anim_keepsprites"
|
||||
|
||||
; engine/events/std_scripts.asm
|
||||
pokecenternurse EQUS "PokecenterNurseScript"
|
||||
difficultbookshelf EQUS "DifficultBookshelfScript"
|
||||
picturebookshelf EQUS "PictureBookshelfScript"
|
||||
magazinebookshelf EQUS "MagazineBookshelfScript"
|
||||
teamrocketoath EQUS "TeamRocketOathScript"
|
||||
incenseburner EQUS "IncenseBurnerScript"
|
||||
merchandiseshelf EQUS "MerchandiseShelfScript"
|
||||
townmap EQUS "TownMapScript"
|
||||
window EQUS "WindowScript"
|
||||
tv EQUS "TVScript"
|
||||
homepage EQUS "HomepageScript"
|
||||
radio1 EQUS "Radio1Script"
|
||||
radio2 EQUS "Radio2Script"
|
||||
trashcan EQUS "TrashCanScript"
|
||||
strengthboulder EQUS "StrengthBoulderScript"
|
||||
smashrock EQUS "SmashRockScript"
|
||||
pokecentersign EQUS "PokecenterSignScript"
|
||||
martsign EQUS "MartSignScript"
|
||||
goldenrodrockets EQUS "GoldenrodRocketsScript"
|
||||
radiotowerrockets EQUS "RadioTowerRocketsScript"
|
||||
elevatorbutton EQUS "ElevatorButtonScript"
|
||||
daytotext EQUS "DayToTextScript"
|
||||
bugcontestresultswarp EQUS "BugContestResultsWarpScript"
|
||||
bugcontestresults EQUS "BugContestResultsScript"
|
||||
initializeevents EQUS "InitializeEventsScript"
|
||||
asknumber1m EQUS "AskNumber1MScript"
|
||||
asknumber2m EQUS "AskNumber2MScript"
|
||||
registerednumberm EQUS "RegisteredNumberMScript"
|
||||
numberacceptedm EQUS "NumberAcceptedMScript"
|
||||
numberdeclinedm EQUS "NumberDeclinedMScript"
|
||||
phonefullm EQUS "PhoneFullMScript"
|
||||
rematchm EQUS "RematchMScript"
|
||||
giftm EQUS "GiftMScript"
|
||||
packfullm EQUS "PackFullMScript"
|
||||
rematchgiftm EQUS "RematchGiftMScript"
|
||||
asknumber1f EQUS "AskNumber1FScript"
|
||||
asknumber2f EQUS "AskNumber2FScript"
|
||||
registerednumberf EQUS "RegisteredNumberFScript"
|
||||
numberacceptedf EQUS "NumberAcceptedFScript"
|
||||
numberdeclinedf EQUS "NumberDeclinedFScript"
|
||||
phonefullf EQUS "PhoneFullFScript"
|
||||
rematchf EQUS "RematchFScript"
|
||||
giftf EQUS "GiftFScript"
|
||||
packfullf EQUS "PackFullFScript"
|
||||
rematchgiftf EQUS "RematchGiftFScript"
|
||||
gymstatue1 EQUS "GymStatue1Script"
|
||||
gymstatue2 EQUS "GymStatue2Script"
|
||||
receiveitem EQUS "ReceiveItemScript"
|
||||
receivetogepiegg EQUS "ReceiveTogepiEggScript"
|
||||
pcscript EQUS "PCScript"
|
||||
gamecornercoinvendor EQUS "GameCornerCoinVendorScript"
|
||||
happinesschecknpc EQUS "HappinessCheckScript"
|
||||
DEF pokecenternurse EQUS "PokecenterNurseScript"
|
||||
DEF difficultbookshelf EQUS "DifficultBookshelfScript"
|
||||
DEF picturebookshelf EQUS "PictureBookshelfScript"
|
||||
DEF magazinebookshelf EQUS "MagazineBookshelfScript"
|
||||
DEF teamrocketoath EQUS "TeamRocketOathScript"
|
||||
DEF incenseburner EQUS "IncenseBurnerScript"
|
||||
DEF merchandiseshelf EQUS "MerchandiseShelfScript"
|
||||
DEF townmap EQUS "TownMapScript"
|
||||
DEF window EQUS "WindowScript"
|
||||
DEF tv EQUS "TVScript"
|
||||
DEF homepage EQUS "HomepageScript"
|
||||
DEF radio1 EQUS "Radio1Script"
|
||||
DEF radio2 EQUS "Radio2Script"
|
||||
DEF trashcan EQUS "TrashCanScript"
|
||||
DEF strengthboulder EQUS "StrengthBoulderScript"
|
||||
DEF smashrock EQUS "SmashRockScript"
|
||||
DEF pokecentersign EQUS "PokecenterSignScript"
|
||||
DEF martsign EQUS "MartSignScript"
|
||||
DEF goldenrodrockets EQUS "GoldenrodRocketsScript"
|
||||
DEF radiotowerrockets EQUS "RadioTowerRocketsScript"
|
||||
DEF elevatorbutton EQUS "ElevatorButtonScript"
|
||||
DEF daytotext EQUS "DayToTextScript"
|
||||
DEF bugcontestresultswarp EQUS "BugContestResultsWarpScript"
|
||||
DEF bugcontestresults EQUS "BugContestResultsScript"
|
||||
DEF initializeevents EQUS "InitializeEventsScript"
|
||||
DEF asknumber1m EQUS "AskNumber1MScript"
|
||||
DEF asknumber2m EQUS "AskNumber2MScript"
|
||||
DEF registerednumberm EQUS "RegisteredNumberMScript"
|
||||
DEF numberacceptedm EQUS "NumberAcceptedMScript"
|
||||
DEF numberdeclinedm EQUS "NumberDeclinedMScript"
|
||||
DEF phonefullm EQUS "PhoneFullMScript"
|
||||
DEF rematchm EQUS "RematchMScript"
|
||||
DEF giftm EQUS "GiftMScript"
|
||||
DEF packfullm EQUS "PackFullMScript"
|
||||
DEF rematchgiftm EQUS "RematchGiftMScript"
|
||||
DEF asknumber1f EQUS "AskNumber1FScript"
|
||||
DEF asknumber2f EQUS "AskNumber2FScript"
|
||||
DEF registerednumberf EQUS "RegisteredNumberFScript"
|
||||
DEF numberacceptedf EQUS "NumberAcceptedFScript"
|
||||
DEF numberdeclinedf EQUS "NumberDeclinedFScript"
|
||||
DEF phonefullf EQUS "PhoneFullFScript"
|
||||
DEF rematchf EQUS "RematchFScript"
|
||||
DEF giftf EQUS "GiftFScript"
|
||||
DEF packfullf EQUS "PackFullFScript"
|
||||
DEF rematchgiftf EQUS "RematchGiftFScript"
|
||||
DEF gymstatue1 EQUS "GymStatue1Script"
|
||||
DEF gymstatue2 EQUS "GymStatue2Script"
|
||||
DEF receiveitem EQUS "ReceiveItemScript"
|
||||
DEF receivetogepiegg EQUS "ReceiveTogepiEggScript"
|
||||
DEF pcscript EQUS "PCScript"
|
||||
DEF gamecornercoinvendor EQUS "GameCornerCoinVendorScript"
|
||||
DEF happinesschecknpc EQUS "HappinessCheckScript"
|
||||
|
||||
; constants/sprite_constants.asm
|
||||
SPRITE_BUENA EQUS "SPRITE_BEAUTY"
|
||||
DEF SPRITE_BUENA EQUS "SPRITE_BEAUTY"
|
||||
|
Reference in New Issue
Block a user