RGBDS syntax updates (#905)

New MACRO and DEF syntax
This commit is contained in:
vulcandth
2022-06-06 16:25:42 -05:00
committed by GitHub
parent a4d346cc8c
commit 3648afda16
179 changed files with 2546 additions and 2545 deletions

View File

@@ -3,394 +3,394 @@
; Legacy support not in this file can be found by looking for the keyword: "LEGACY"
; macros/rst.asm
callba EQUS "farcall"
callab EQUS "callfar"
DEF callba EQUS "farcall"
DEF callab EQUS "callfar"
; macros/gfx.asm
dsprite: MACRO
MACRO dsprite
dbsprite \2, \4, \1, \3, \5, \6
ENDM
; macros/data.asm
dbbw: MACRO
MACRO dbbw
db \1, \2
dw \3
ENDM
dbww: MACRO
MACRO dbww
db \1
dw \2, \3
ENDM
dbwww: MACRO
MACRO dbwww
db \1
dw \2, \3, \4
ENDM
; macros/scripts/audio.asm
__ EQU 0
CC EQU 13
DEF __ EQU 0
DEF CC EQU 13
musicheader: MACRO
MACRO musicheader
channel_count \1
channel \2, \3
ENDM
sound: MACRO
MACRO sound
note \1, \2
db \3
dw \4
ENDM
noise: MACRO
MACRO noise
note \1, \2
db \3
db \4
ENDM
notetype: MACRO
if _NARG >= 2
note_type \1, \2 >> 4, \2 & $0f
else
note_type \1
endc
MACRO notetype
if _NARG >= 2
note_type \1, \2 >> 4, \2 & $0f
else
note_type \1
endc
ENDM
pitchoffset: MACRO
MACRO pitchoffset
transpose \1, \2 - 1
ENDM
dutycycle EQUS "duty_cycle"
DEF dutycycle EQUS "duty_cycle"
intensity: MACRO
MACRO intensity
volume_envelope \1 >> 4, \1 & $0f
ENDM
soundinput: MACRO
MACRO soundinput
pitch_sweep \1 >> 4, \1 & $0f
ENDM
unknownmusic0xde EQUS "sound_duty"
sound_duty: MACRO
DEF unknownmusic0xde EQUS "sound_duty"
MACRO sound_duty
db duty_cycle_pattern_cmd
if _NARG == 4
db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6)
else
db \1
endc
if _NARG == 4
db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6)
else
db \1
endc
ENDM
togglesfx EQUS "toggle_sfx"
DEF togglesfx EQUS "toggle_sfx"
slidepitchto: MACRO
MACRO slidepitchto
pitch_slide \1, (8 - \2), \3
ENDM
togglenoise EQUS "toggle_noise"
DEF togglenoise EQUS "toggle_noise"
panning: MACRO
MACRO panning
force_stereo_panning ((\1 >> 4) & 1), (\1 & 1)
ENDM
tone EQUS "pitch_offset"
restartchannel EQUS "restart_channel"
newsong EQUS "new_song"
sfxpriorityon EQUS "sfx_priority_on"
sfxpriorityoff EQUS "sfx_priority_off"
DEF tone EQUS "pitch_offset"
DEF restartchannel EQUS "restart_channel"
DEF newsong EQUS "new_song"
DEF sfxpriorityon EQUS "sfx_priority_on"
DEF sfxpriorityoff EQUS "sfx_priority_off"
stereopanning: MACRO
MACRO stereopanning
stereo_panning ((\1 >> 4) & 1), (\1 & 1)
ENDM
sfxtogglenoise EQUS "sfx_toggle_noise"
setcondition EQUS "set_condition"
jumpif EQUS "sound_jump_if"
jumpchannel EQUS "sound_jump"
loopchannel EQUS "sound_loop"
callchannel EQUS "sound_call"
endchannel EQUS "sound_ret"
DEF sfxtogglenoise EQUS "sfx_toggle_noise"
DEF setcondition EQUS "set_condition"
DEF jumpif EQUS "sound_jump_if"
DEF jumpchannel EQUS "sound_jump"
DEF loopchannel EQUS "sound_loop"
DEF callchannel EQUS "sound_call"
DEF endchannel EQUS "sound_ret"
; macros/scripts/events.asm
checkmorn EQUS "checktime MORN"
checkday EQUS "checktime DAY"
checknite EQUS "checktime NITE"
DEF checkmorn EQUS "checktime MORN"
DEF checkday EQUS "checktime DAY"
DEF checknite EQUS "checktime NITE"
jump EQUS "sjump"
farjump EQUS "farsjump"
priorityjump EQUS "sdefer"
prioritysjump EQUS "sdefer"
ptcall EQUS "memcall"
ptjump EQUS "memjump"
ptpriorityjump EQUS "stopandsjump"
ptcallasm EQUS "memcallasm"
DEF jump EQUS "sjump"
DEF farjump EQUS "farsjump"
DEF priorityjump EQUS "sdefer"
DEF prioritysjump EQUS "sdefer"
DEF ptcall EQUS "memcall"
DEF ptjump EQUS "memjump"
DEF ptpriorityjump EQUS "stopandsjump"
DEF ptcallasm EQUS "memcallasm"
if_equal EQUS "ifequal"
if_not_equal EQUS "ifnotequal"
if_greater_than EQUS "ifgreater"
if_less_than EQUS "ifless"
end_all EQUS "endall"
return EQUS "endcallback"
reloadandreturn EQUS "reloadend"
DEF if_equal EQUS "ifequal"
DEF if_not_equal EQUS "ifnotequal"
DEF if_greater_than EQUS "ifgreater"
DEF if_less_than EQUS "ifless"
DEF end_all EQUS "endall"
DEF return EQUS "endcallback"
DEF reloadandreturn EQUS "reloadend"
checkmaptriggers EQUS "checkmapscene"
domaptrigger EQUS "setmapscene"
checktriggers EQUS "checkscene"
dotrigger EQUS "setscene"
DEF checkmaptriggers EQUS "checkmapscene"
DEF domaptrigger EQUS "setmapscene"
DEF checktriggers EQUS "checkscene"
DEF dotrigger EQUS "setscene"
faceperson EQUS "faceobject"
moveperson EQUS "moveobject"
writepersonxy EQUS "writeobjectxy"
spriteface EQUS "turnobject"
objectface EQUS "turnobject"
applymovement2 EQUS "applymovementlasttalked"
DEF faceperson EQUS "faceobject"
DEF moveperson EQUS "moveobject"
DEF writepersonxy EQUS "writeobjectxy"
DEF spriteface EQUS "turnobject"
DEF objectface EQUS "turnobject"
DEF applymovement2 EQUS "applymovementlasttalked"
writebyte EQUS "setval"
addvar EQUS "addval"
copybytetovar EQUS "readmem"
copyvartobyte EQUS "writemem"
checkcode EQUS "readvar"
writevarcode EQUS "writevar"
writecode EQUS "loadvar"
DEF writebyte EQUS "setval"
DEF addvar EQUS "addval"
DEF copybytetovar EQUS "readmem"
DEF copyvartobyte EQUS "writemem"
DEF checkcode EQUS "readvar"
DEF writevarcode EQUS "writevar"
DEF writecode EQUS "loadvar"
MEM_BUFFER_0 EQUS "STRING_BUFFER_3"
MEM_BUFFER_1 EQUS "STRING_BUFFER_4"
MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
DEF MEM_BUFFER_0 EQUS "STRING_BUFFER_3"
DEF MEM_BUFFER_1 EQUS "STRING_BUFFER_4"
DEF MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
vartomem EQUS "getnum"
mapnametotext EQUS "getcurlandmarkname"
readcoins EQUS "getcoins"
DEF vartomem EQUS "getnum"
DEF mapnametotext EQUS "getcurlandmarkname"
DEF readcoins EQUS "getcoins"
pokenamemem: MACRO
MACRO pokenamemem
getmonname \2, \1
ENDM
itemtotext: MACRO
MACRO itemtotext
getitemname \2, \1
ENDM
landmarktotext: MACRO
MACRO landmarktotext
getlandmarkname \2, \1
ENDM
trainertotext: MACRO
MACRO trainertotext
gettrainername \3, \1, \2
ENDM
trainerclassname: MACRO
MACRO trainerclassname
gettrainerclassname \2, \1
ENDM
name: MACRO
MACRO name
getname \3, \1, \2
ENDM
stringtotext: MACRO
MACRO stringtotext
getstring \2, \1
ENDM
readmoney: MACRO
MACRO readmoney
getmoney \2, \1
ENDM
RAM2MEM EQUS "getnum"
loadfont EQUS "opentext"
loadmenudata EQUS "loadmenu"
loadmenuheader EQUS "loadmenu"
writebackup EQUS "closewindow"
interpretmenu EQUS "_2dmenu"
interpretmenu2 EQUS "verticalmenu"
buttonsound EQUS "promptbutton"
battlecheck EQUS "randomwildmon"
loadtrainerdata EQUS "loadtemptrainer"
loadpokedata EQUS "loadwildmon"
returnafterbattle EQUS "reloadmapafterbattle"
trainerstatus EQUS "trainerflagaction"
talkaftercancel EQUS "endifjustbattled"
talkaftercheck EQUS "checkjustbattled"
playrammusic EQUS "encountermusic"
reloadmapmusic EQUS "dontrestartmapmusic"
resetfuncs EQUS "endall"
storetext EQUS "battletowertext"
displaylocation EQUS "landmarktotext"
givepokeitem EQUS "givepokemail"
checkpokeitem EQUS "checkpokemail"
passtoengine EQUS "autoinput"
verbosegiveitem2 EQUS "verbosegiveitemvar"
loadbytec2cf EQUS "writeunusedbyte"
writeunusedbytebuffer EQUS "writeunusedbyte"
DEF RAM2MEM EQUS "getnum"
DEF loadfont EQUS "opentext"
DEF loadmenudata EQUS "loadmenu"
DEF loadmenuheader EQUS "loadmenu"
DEF writebackup EQUS "closewindow"
DEF interpretmenu EQUS "_2dmenu"
DEF interpretmenu2 EQUS "verticalmenu"
DEF buttonsound EQUS "promptbutton"
DEF battlecheck EQUS "randomwildmon"
DEF loadtrainerdata EQUS "loadtemptrainer"
DEF loadpokedata EQUS "loadwildmon"
DEF returnafterbattle EQUS "reloadmapafterbattle"
DEF trainerstatus EQUS "trainerflagaction"
DEF talkaftercancel EQUS "endifjustbattled"
DEF talkaftercheck EQUS "checkjustbattled"
DEF playrammusic EQUS "encountermusic"
DEF reloadmapmusic EQUS "dontrestartmapmusic"
DEF resetfuncs EQUS "endall"
DEF storetext EQUS "battletowertext"
DEF displaylocation EQUS "landmarktotext"
DEF givepokeitem EQUS "givepokemail"
DEF checkpokeitem EQUS "checkpokemail"
DEF passtoengine EQUS "autoinput"
DEF verbosegiveitem2 EQUS "verbosegiveitemvar"
DEF loadbytec2cf EQUS "writeunusedbyte"
DEF writeunusedbytebuffer EQUS "writeunusedbyte"
; macros/scripts/maps.asm
mapconst: MACRO
MACRO mapconst
map_const \1, \3, \2
ENDM
maptrigger EQUS "scene_script"
DEF maptrigger EQUS "scene_script"
warp_def: MACRO
MACRO warp_def
warp_event \2, \1, \4, \3
ENDM
xy_trigger: MACRO
MACRO xy_trigger
coord_event \3, \2, \1, \5
ENDM
signpost: MACRO
MACRO signpost
bg_event \2, \1, \3, \4
ENDM
person_event: MACRO
MACRO person_event
object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \<10>, \<11>, \<12>, \<13>
ENDM
PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT"
PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL"
PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER"
DEF PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT"
DEF PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL"
DEF PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER"
; macros/scripts/movement.asm
show_person EQUS "show_object"
hide_person EQUS "hide_object"
remove_person EQUS "remove_object"
DEF show_person EQUS "show_object"
DEF hide_person EQUS "hide_object"
DEF remove_person EQUS "remove_object"
turn_head_down EQUS "turn_head DOWN"
turn_head_up EQUS "turn_head UP"
turn_head_left EQUS "turn_head LEFT"
turn_head_right EQUS "turn_head RIGHT"
turn_step_down EQUS "turn_step DOWN"
turn_step_up EQUS "turn_step UP"
turn_step_left EQUS "turn_step LEFT"
turn_step_right EQUS "turn_step RIGHT"
slow_step_down EQUS "slow_step DOWN"
slow_step_up EQUS "slow_step UP"
slow_step_left EQUS "slow_step LEFT"
slow_step_right EQUS "slow_step RIGHT"
step_down EQUS "step DOWN"
step_up EQUS "step UP"
step_left EQUS "step LEFT"
step_right EQUS "step RIGHT"
big_step_down EQUS "big_step DOWN"
big_step_up EQUS "big_step UP"
big_step_left EQUS "big_step LEFT"
big_step_right EQUS "big_step RIGHT"
slow_slide_step_down EQUS "slow_slide_step DOWN"
slow_slide_step_up EQUS "slow_slide_step UP"
slow_slide_step_left EQUS "slow_slide_step LEFT"
slow_slide_step_right EQUS "slow_slide_step RIGHT"
slide_step_down EQUS "slide_step DOWN"
slide_step_up EQUS "slide_step UP"
slide_step_left EQUS "slide_step LEFT"
slide_step_right EQUS "slide_step RIGHT"
fast_slide_step_down EQUS "fast_slide_step DOWN"
fast_slide_step_up EQUS "fast_slide_step UP"
fast_slide_step_left EQUS "fast_slide_step LEFT"
fast_slide_step_right EQUS "fast_slide_step RIGHT"
turn_away_down EQUS "turn_away DOWN"
turn_away_up EQUS "turn_away UP"
turn_away_left EQUS "turn_away LEFT"
turn_away_right EQUS "turn_away RIGHT"
turn_in_down EQUS "turn_in DOWN"
turn_in_up EQUS "turn_in UP"
turn_in_left EQUS "turn_in LEFT"
turn_in_right EQUS "turn_in RIGHT"
turn_waterfall_down EQUS "turn_waterfall DOWN"
turn_waterfall_up EQUS "turn_waterfall UP"
turn_waterfall_left EQUS "turn_waterfall LEFT"
turn_waterfall_right EQUS "turn_waterfall RIGHT"
slow_jump_step_down EQUS "slow_jump_step DOWN"
slow_jump_step_up EQUS "slow_jump_step UP"
slow_jump_step_left EQUS "slow_jump_step LEFT"
slow_jump_step_right EQUS "slow_jump_step RIGHT"
jump_step_down EQUS "jump_step DOWN"
jump_step_up EQUS "jump_step UP"
jump_step_left EQUS "jump_step LEFT"
jump_step_right EQUS "jump_step RIGHT"
fast_jump_step_down EQUS "fast_jump_step DOWN"
fast_jump_step_up EQUS "fast_jump_step UP"
fast_jump_step_left EQUS "fast_jump_step LEFT"
fast_jump_step_right EQUS "fast_jump_step RIGHT"
DEF turn_head_down EQUS "turn_head DOWN"
DEF turn_head_up EQUS "turn_head UP"
DEF turn_head_left EQUS "turn_head LEFT"
DEF turn_head_right EQUS "turn_head RIGHT"
DEF turn_step_down EQUS "turn_step DOWN"
DEF turn_step_up EQUS "turn_step UP"
DEF turn_step_left EQUS "turn_step LEFT"
DEF turn_step_right EQUS "turn_step RIGHT"
DEF slow_step_down EQUS "slow_step DOWN"
DEF slow_step_up EQUS "slow_step UP"
DEF slow_step_left EQUS "slow_step LEFT"
DEF slow_step_right EQUS "slow_step RIGHT"
DEF step_down EQUS "step DOWN"
DEF step_up EQUS "step UP"
DEF step_left EQUS "step LEFT"
DEF step_right EQUS "step RIGHT"
DEF big_step_down EQUS "big_step DOWN"
DEF big_step_up EQUS "big_step UP"
DEF big_step_left EQUS "big_step LEFT"
DEF big_step_right EQUS "big_step RIGHT"
DEF slow_slide_step_down EQUS "slow_slide_step DOWN"
DEF slow_slide_step_up EQUS "slow_slide_step UP"
DEF slow_slide_step_left EQUS "slow_slide_step LEFT"
DEF slow_slide_step_right EQUS "slow_slide_step RIGHT"
DEF slide_step_down EQUS "slide_step DOWN"
DEF slide_step_up EQUS "slide_step UP"
DEF slide_step_left EQUS "slide_step LEFT"
DEF slide_step_right EQUS "slide_step RIGHT"
DEF fast_slide_step_down EQUS "fast_slide_step DOWN"
DEF fast_slide_step_up EQUS "fast_slide_step UP"
DEF fast_slide_step_left EQUS "fast_slide_step LEFT"
DEF fast_slide_step_right EQUS "fast_slide_step RIGHT"
DEF turn_away_down EQUS "turn_away DOWN"
DEF turn_away_up EQUS "turn_away UP"
DEF turn_away_left EQUS "turn_away LEFT"
DEF turn_away_right EQUS "turn_away RIGHT"
DEF turn_in_down EQUS "turn_in DOWN"
DEF turn_in_up EQUS "turn_in UP"
DEF turn_in_left EQUS "turn_in LEFT"
DEF turn_in_right EQUS "turn_in RIGHT"
DEF turn_waterfall_down EQUS "turn_waterfall DOWN"
DEF turn_waterfall_up EQUS "turn_waterfall UP"
DEF turn_waterfall_left EQUS "turn_waterfall LEFT"
DEF turn_waterfall_right EQUS "turn_waterfall RIGHT"
DEF slow_jump_step_down EQUS "slow_jump_step DOWN"
DEF slow_jump_step_up EQUS "slow_jump_step UP"
DEF slow_jump_step_left EQUS "slow_jump_step LEFT"
DEF slow_jump_step_right EQUS "slow_jump_step RIGHT"
DEF jump_step_down EQUS "jump_step DOWN"
DEF jump_step_up EQUS "jump_step UP"
DEF jump_step_left EQUS "jump_step LEFT"
DEF jump_step_right EQUS "jump_step RIGHT"
DEF fast_jump_step_down EQUS "fast_jump_step DOWN"
DEF fast_jump_step_up EQUS "fast_jump_step UP"
DEF fast_jump_step_left EQUS "fast_jump_step LEFT"
DEF fast_jump_step_right EQUS "fast_jump_step RIGHT"
step_sleep_1 EQUS "step_sleep 1"
step_sleep_2 EQUS "step_sleep 2"
step_sleep_3 EQUS "step_sleep 3"
step_sleep_4 EQUS "step_sleep 4"
step_sleep_5 EQUS "step_sleep 5"
step_sleep_6 EQUS "step_sleep 6"
step_sleep_7 EQUS "step_sleep 7"
step_sleep_8 EQUS "step_sleep 8"
DEF step_sleep_1 EQUS "step_sleep 1"
DEF step_sleep_2 EQUS "step_sleep 2"
DEF step_sleep_3 EQUS "step_sleep 3"
DEF step_sleep_4 EQUS "step_sleep 4"
DEF step_sleep_5 EQUS "step_sleep 5"
DEF step_sleep_6 EQUS "step_sleep 6"
DEF step_sleep_7 EQUS "step_sleep 7"
DEF step_sleep_8 EQUS "step_sleep 8"
; macros/scripts/text.asm
text_from_ram EQUS "text_ram"
start_asm EQUS "text_asm"
deciram EQUS "text_decimal"
interpret_data EQUS "text_pause"
limited_interpret_data EQUS "text_dots"
link_wait_button EQUS "text_waitbutton"
text_linkwaitbutton EQUS "text_waitbutton"
text_linkpromptbutton EQUS "text_waitbutton"
current_day EQUS "text_today"
text_jump EQUS "text_far"
DEF text_from_ram EQUS "text_ram"
DEF start_asm EQUS "text_asm"
DEF deciram EQUS "text_decimal"
DEF interpret_data EQUS "text_pause"
DEF limited_interpret_data EQUS "text_dots"
DEF link_wait_button EQUS "text_waitbutton"
DEF text_linkwaitbutton EQUS "text_waitbutton"
DEF text_linkpromptbutton EQUS "text_waitbutton"
DEF current_day EQUS "text_today"
DEF text_jump EQUS "text_far"
; macros/scripts/battle_anims.asm
anim_enemyfeetobj EQUS "anim_battlergfx_2row"
anim_playerheadobj EQUS "anim_battlergfx_1row"
anim_clearsprites EQUS "anim_keepsprites"
DEF anim_enemyfeetobj EQUS "anim_battlergfx_2row"
DEF anim_playerheadobj EQUS "anim_battlergfx_1row"
DEF anim_clearsprites EQUS "anim_keepsprites"
; engine/events/std_scripts.asm
pokecenternurse EQUS "PokecenterNurseScript"
difficultbookshelf EQUS "DifficultBookshelfScript"
picturebookshelf EQUS "PictureBookshelfScript"
magazinebookshelf EQUS "MagazineBookshelfScript"
teamrocketoath EQUS "TeamRocketOathScript"
incenseburner EQUS "IncenseBurnerScript"
merchandiseshelf EQUS "MerchandiseShelfScript"
townmap EQUS "TownMapScript"
window EQUS "WindowScript"
tv EQUS "TVScript"
homepage EQUS "HomepageScript"
radio1 EQUS "Radio1Script"
radio2 EQUS "Radio2Script"
trashcan EQUS "TrashCanScript"
strengthboulder EQUS "StrengthBoulderScript"
smashrock EQUS "SmashRockScript"
pokecentersign EQUS "PokecenterSignScript"
martsign EQUS "MartSignScript"
goldenrodrockets EQUS "GoldenrodRocketsScript"
radiotowerrockets EQUS "RadioTowerRocketsScript"
elevatorbutton EQUS "ElevatorButtonScript"
daytotext EQUS "DayToTextScript"
bugcontestresultswarp EQUS "BugContestResultsWarpScript"
bugcontestresults EQUS "BugContestResultsScript"
initializeevents EQUS "InitializeEventsScript"
asknumber1m EQUS "AskNumber1MScript"
asknumber2m EQUS "AskNumber2MScript"
registerednumberm EQUS "RegisteredNumberMScript"
numberacceptedm EQUS "NumberAcceptedMScript"
numberdeclinedm EQUS "NumberDeclinedMScript"
phonefullm EQUS "PhoneFullMScript"
rematchm EQUS "RematchMScript"
giftm EQUS "GiftMScript"
packfullm EQUS "PackFullMScript"
rematchgiftm EQUS "RematchGiftMScript"
asknumber1f EQUS "AskNumber1FScript"
asknumber2f EQUS "AskNumber2FScript"
registerednumberf EQUS "RegisteredNumberFScript"
numberacceptedf EQUS "NumberAcceptedFScript"
numberdeclinedf EQUS "NumberDeclinedFScript"
phonefullf EQUS "PhoneFullFScript"
rematchf EQUS "RematchFScript"
giftf EQUS "GiftFScript"
packfullf EQUS "PackFullFScript"
rematchgiftf EQUS "RematchGiftFScript"
gymstatue1 EQUS "GymStatue1Script"
gymstatue2 EQUS "GymStatue2Script"
receiveitem EQUS "ReceiveItemScript"
receivetogepiegg EQUS "ReceiveTogepiEggScript"
pcscript EQUS "PCScript"
gamecornercoinvendor EQUS "GameCornerCoinVendorScript"
happinesschecknpc EQUS "HappinessCheckScript"
DEF pokecenternurse EQUS "PokecenterNurseScript"
DEF difficultbookshelf EQUS "DifficultBookshelfScript"
DEF picturebookshelf EQUS "PictureBookshelfScript"
DEF magazinebookshelf EQUS "MagazineBookshelfScript"
DEF teamrocketoath EQUS "TeamRocketOathScript"
DEF incenseburner EQUS "IncenseBurnerScript"
DEF merchandiseshelf EQUS "MerchandiseShelfScript"
DEF townmap EQUS "TownMapScript"
DEF window EQUS "WindowScript"
DEF tv EQUS "TVScript"
DEF homepage EQUS "HomepageScript"
DEF radio1 EQUS "Radio1Script"
DEF radio2 EQUS "Radio2Script"
DEF trashcan EQUS "TrashCanScript"
DEF strengthboulder EQUS "StrengthBoulderScript"
DEF smashrock EQUS "SmashRockScript"
DEF pokecentersign EQUS "PokecenterSignScript"
DEF martsign EQUS "MartSignScript"
DEF goldenrodrockets EQUS "GoldenrodRocketsScript"
DEF radiotowerrockets EQUS "RadioTowerRocketsScript"
DEF elevatorbutton EQUS "ElevatorButtonScript"
DEF daytotext EQUS "DayToTextScript"
DEF bugcontestresultswarp EQUS "BugContestResultsWarpScript"
DEF bugcontestresults EQUS "BugContestResultsScript"
DEF initializeevents EQUS "InitializeEventsScript"
DEF asknumber1m EQUS "AskNumber1MScript"
DEF asknumber2m EQUS "AskNumber2MScript"
DEF registerednumberm EQUS "RegisteredNumberMScript"
DEF numberacceptedm EQUS "NumberAcceptedMScript"
DEF numberdeclinedm EQUS "NumberDeclinedMScript"
DEF phonefullm EQUS "PhoneFullMScript"
DEF rematchm EQUS "RematchMScript"
DEF giftm EQUS "GiftMScript"
DEF packfullm EQUS "PackFullMScript"
DEF rematchgiftm EQUS "RematchGiftMScript"
DEF asknumber1f EQUS "AskNumber1FScript"
DEF asknumber2f EQUS "AskNumber2FScript"
DEF registerednumberf EQUS "RegisteredNumberFScript"
DEF numberacceptedf EQUS "NumberAcceptedFScript"
DEF numberdeclinedf EQUS "NumberDeclinedFScript"
DEF phonefullf EQUS "PhoneFullFScript"
DEF rematchf EQUS "RematchFScript"
DEF giftf EQUS "GiftFScript"
DEF packfullf EQUS "PackFullFScript"
DEF rematchgiftf EQUS "RematchGiftFScript"
DEF gymstatue1 EQUS "GymStatue1Script"
DEF gymstatue2 EQUS "GymStatue2Script"
DEF receiveitem EQUS "ReceiveItemScript"
DEF receivetogepiegg EQUS "ReceiveTogepiEggScript"
DEF pcscript EQUS "PCScript"
DEF gamecornercoinvendor EQUS "GameCornerCoinVendorScript"
DEF happinesschecknpc EQUS "HappinessCheckScript"
; constants/sprite_constants.asm
SPRITE_BUENA EQUS "SPRITE_BEAUTY"
DEF SPRITE_BUENA EQUS "SPRITE_BEAUTY"