Battle Anim Object struct constants

This commit is contained in:
PikalaxALT
2015-12-23 14:00:29 -05:00
parent ddc05ec8dd
commit 3893feb835
19 changed files with 1323 additions and 1254 deletions

View File

@@ -678,7 +678,7 @@ InitPartyMenuWithCancel: ; 50405
xor a
ld [wSwitchMon], a
ld de, PartyMenuAttributes
call InitMenu3
call SetMenuAttributes
ld a, [PartyCount]
inc a
ld [w2DMenuNumRows], a ; list length
@@ -704,7 +704,7 @@ InitPartyMenuWithCancel: ; 50405
InitPartyMenuNoCancel: ; 0x5042d
; no cancel
ld de, PartyMenuAttributes
call InitMenu3
call SetMenuAttributes
ld a, [PartyCount]
ld [w2DMenuNumRows], a ; list length
ld b, a
@@ -726,13 +726,17 @@ InitPartyMenuNoCancel: ; 0x5042d
PartyMenuAttributes: ; 5044f
; cursor y
; cursor x
; list length
; ?
; num rows
; num cols
; bit 6: animate sprites bit 5: wrap around
; ?
; distance between items (hi: y, lo: x)
; allowed buttons (mask)
db $01, $00, $00, $01, $60, $00, $20, $00
db 1, 0
db 0, 1
db $60, $00
dn 2, 0
db 0
; 50457
PartyMenuSelect: ; 0x50457