Identify BATTLEACTION_D and _E (thanks, ax6)
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@@ -15,7 +15,7 @@ DoEnemyTurn:
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jr z, DoTurn
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ld a, [wBattleAction]
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cp BATTLEACTION_E
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cp BATTLEACTION_STRUGGLE
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jr z, DoTurn
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cp BATTLEACTION_SWITCH1
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ret nc
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