Identify BATTLEACTION_D and _E (thanks, ax6)
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@@ -1552,10 +1552,10 @@ _LinkBattleSendReceiveAction:
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and a ; BATTLEPLAYERACTION_USEMOVE?
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jr nz, .switch
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ld a, [wCurPlayerMove]
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ld b, BATTLEACTION_E
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ld b, BATTLEACTION_STRUGGLE
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cp STRUGGLE
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jr z, .struggle
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ld b, BATTLEACTION_D
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ld b, BATTLEACTION_SKIPTURN
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cp $ff
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jr z, .struggle
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ld a, [wCurMoveNum]
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