TextBox -> Textbox
Homogenizing names.
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@@ -306,7 +306,7 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
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...
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ld hl, HurtItselfText
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call StdBattleTextBox
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call StdBattleTextbox
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call HitSelfInConfusion
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- call BattleCommand_DamageCalc
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@@ -319,7 +319,7 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
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```diff
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HitConfusion:
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ld hl, HurtItselfText
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call StdBattleTextBox
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call StdBattleTextbox
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xor a
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ld [wCriticalHit], a
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@@ -412,7 +412,7 @@ Add this to the end of each file:
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.force_struggle
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ld hl, BattleText_MonHasNoMovesLeft
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call StdBattleTextBox
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call StdBattleTextbox
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ld c, 60
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call DelayFrames
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xor a
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@@ -12,7 +12,7 @@
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## `ScrollingMenu`
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This is the only menu that does scrolling. It doesn't draw any `TextBox` around the menu.
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This is the only menu that does scrolling. It doesn't draw any `Textbox` around the menu.
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Structure:
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