TextBox -> Textbox
Homogenizing names.
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@@ -40,18 +40,18 @@ ClearScreen::
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call ByteFill
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jr ClearTileMap
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TextBox::
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Textbox::
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; Draw a text box at hl with room for b lines of c characters each.
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; Places a border around the textbox, then switches the palette to the
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; text black-and-white scheme.
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push bc
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push hl
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call TextBoxBorder
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call TextboxBorder
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pop hl
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pop bc
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jr TextBoxPalette
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jr TextboxPalette
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TextBoxBorder::
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TextboxBorder::
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; Top
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push hl
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ld a, "┌"
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@@ -97,7 +97,7 @@ TextBoxBorder::
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jr nz, .loop
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ret
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TextBoxPalette::
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TextboxPalette::
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; Fill text box width c height b at hl with pal 7
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ld de, wAttrMap - wTileMap
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add hl, de
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@@ -121,12 +121,12 @@ TextBoxPalette::
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jr nz, .col
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ret
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SpeechTextBox::
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SpeechTextbox::
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; Standard textbox.
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hlcoord TEXTBOX_X, TEXTBOX_Y
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ld b, TEXTBOX_INNERH
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ld c, TEXTBOX_INNERW
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jp TextBox
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jp Textbox
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TestText::
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text "ゲームフりーク!"
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@@ -140,7 +140,7 @@ RadioTerminator::
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text_end
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PrintText::
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call SetUpTextBox
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call SetUpTextbox
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BuenaPrintText::
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push hl
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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@@ -148,14 +148,14 @@ BuenaPrintText::
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call ClearBox
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pop hl
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PrintTextBoxText::
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PrintTextboxText::
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY
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call PlaceHLTextAtBC
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ret
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SetUpTextBox::
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SetUpTextbox::
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push hl
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call SpeechTextBox
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call SpeechTextbox
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call UpdateSprites
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call ApplyTilemap
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pop hl
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@@ -648,15 +648,15 @@ PokeFluteTerminatorCharacter::
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text_end
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PlaceHLTextAtBC::
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ld a, [wTextBoxFlags]
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ld a, [wTextboxFlags]
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push af
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set NO_TEXT_DELAY_F, a
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ld [wTextBoxFlags], a
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ld [wTextboxFlags], a
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call DoTextUntilTerminator
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pop af
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ld [wTextBoxFlags], a
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ld [wTextboxFlags], a
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ret
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DoTextUntilTerminator::
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@@ -822,7 +822,7 @@ TextCommand_BOX::
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push hl
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ld h, d
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ld l, e
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call TextBox
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call Textbox
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pop hl
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ret
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