Auto-label more map scripts

This commit is contained in:
Remy Oukaour
2017-12-17 19:48:04 -05:00
parent 25a3960646
commit 3ed016f9e0
139 changed files with 1176 additions and 1174 deletions

View File

@@ -18,11 +18,11 @@ NurseScript_0x71e22:
GentlemanScript_0x71e25:
jumpstd happinesschecknpc
CooltrainerFScript_0x71e28:
jumptextfaceplayer UnknownText_0x71e70
CeladonPokecenter1FCooltrainerFScript:
jumptextfaceplayer CeladonPokecenter1FCooltrainerFText
PharmacistScript_0x71e2b:
jumptextfaceplayer UnknownText_0x71ec1
CeladonPokecenter1FPharmacistScript:
jumptextfaceplayer CeladonPokecenter1FPharmacistText
CeladonEusine:
faceplayer
@@ -72,7 +72,7 @@ CeladonEusine:
step DOWN
step_end
UnknownText_0x71e70:
CeladonPokecenter1FCooltrainerFText:
text "ERIKA is a master"
line "of grass #MON."
@@ -81,7 +81,7 @@ UnknownText_0x71e70:
cont "watch yourself."
done
UnknownText_0x71ec1:
CeladonPokecenter1FPharmacistText:
text "TEAM ROCKET's"
line "hideout is in the"
@@ -165,6 +165,6 @@ CeladonPokecenter1F_MapEventHeader:
db 5
person_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NurseScript_0x71e22, -1
person_event SPRITE_GENTLEMAN, 5, 1, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x71e25, -1
person_event SPRITE_PHARMACIST, 3, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, PharmacistScript_0x71e2b, -1
person_event SPRITE_COOLTRAINER_F, 6, 8, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, CooltrainerFScript_0x71e28, -1
person_event SPRITE_PHARMACIST, 3, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, CeladonPokecenter1FPharmacistScript, -1
person_event SPRITE_COOLTRAINER_F, 6, 8, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, CeladonPokecenter1FCooltrainerFScript, -1
person_event SPRITE_SUPER_NERD, 3, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, CeladonEusine, EVENT_SET_WHEN_FOUGHT_HO_OH