Clarify naming of SFX_GET_EGG_* pointers
In game, one receives eggs from the Aide and the Day-care Man, not the Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is not unique to the Day-care. SFX `0x95` is an alias of the same sound and appears to be unused. Rename the pointer to clarify that.
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@@ -1778,7 +1778,7 @@ ReceiveItemScript:
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ReceiveTogepiEggScript:
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waitsfx
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farwritetext ReceivedItemText
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playsound SFX_GET_EGG_FROM_DAY_CARE_LADY
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playsound SFX_GET_EGG
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waitsfx
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end
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