make DEBUG=1 logs all symbols in the .map and .sym files
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@@ -182,17 +182,17 @@ NeighborScript:
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turnobject PLAYERSHOUSE1F_POKEFAN_F, RIGHT
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end
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TVScript:
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jumptext TVText
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PlayersHouse1FTVScript:
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jumptext PlayersHouse1FTVText
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StoveScript:
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jumptext StoveText
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PlayersHouse1FStoveScript:
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jumptext PlayersHouse1FStoveText
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SinkScript:
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jumptext SinkText
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PlayersHouse1FSinkScript:
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jumptext PlayersHouse1FSinkText
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FridgeScript:
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jumptext FridgeText
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PlayersHouse1FFridgeScript:
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jumptext PlayersHouse1FFridgeText
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MomTurnsTowardPlayerMovement:
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turn_head RIGHT
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@@ -351,20 +351,20 @@ NeighborText:
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line "#MON!"
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done
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StoveText:
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PlayersHouse1FStoveText:
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text "Mom's specialty!"
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para "CINNABAR VOLCANO"
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line "BURGER!"
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done
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SinkText:
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PlayersHouse1FSinkText:
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text "The sink is spot-"
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line "less. Mom likes it"
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cont "clean."
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done
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FridgeText:
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PlayersHouse1FFridgeText:
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text "Let's see what's"
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line "in the fridge…"
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@@ -372,7 +372,7 @@ FridgeText:
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line "tasty LEMONADE!"
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done
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TVText:
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PlayersHouse1FTVText:
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text "There's a movie on"
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line "TV: Stars dot the"
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@@ -396,10 +396,10 @@ PlayersHouse1F_MapEvents:
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coord_event 9, 4, SCENE_DEFAULT, MeetMomRightScript
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db 4 ; bg events
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bg_event 0, 1, BGEVENT_READ, StoveScript
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bg_event 1, 1, BGEVENT_READ, SinkScript
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bg_event 2, 1, BGEVENT_READ, FridgeScript
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bg_event 4, 1, BGEVENT_READ, TVScript
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bg_event 0, 1, BGEVENT_READ, PlayersHouse1FStoveScript
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bg_event 1, 1, BGEVENT_READ, PlayersHouse1FSinkScript
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bg_event 2, 1, BGEVENT_READ, PlayersHouse1FFridgeScript
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bg_event 4, 1, BGEVENT_READ, PlayersHouse1FTVScript
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db 5 ; object events
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object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_1
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