Verify data table sizes with table_width and assert_table_length macros

This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
This commit is contained in:
Rangi
2021-03-03 22:22:41 -05:00
parent 9c17fb14c8
commit 40902ffe24
148 changed files with 608 additions and 237 deletions

View File

@@ -7,6 +7,7 @@
const BATTLEANIMSTRUCT_FUNCTION
const BATTLEANIMSTRUCT_PALETTE
const BATTLEANIMSTRUCT_TILEID
BATTLEANIMOBJ_LENGTH EQU const_value - 1 ; discount BATTLEANIMSTRUCT_INDEX
const BATTLEANIMSTRUCT_XCOORD
const BATTLEANIMSTRUCT_YCOORD
const BATTLEANIMSTRUCT_XOFFSET
@@ -217,6 +218,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const ANIM_OBJ_PLAYERHEAD_1ROW
const ANIM_OBJ_ENEMYFEET_2ROW
const ANIM_OBJ_PLAYERHEAD_2ROW
NUM_ANIM_OBJS EQU const_value
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
@@ -300,6 +302,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const BATTLEANIMFUNC_ANCIENT_POWER
const BATTLEANIMFUNC_ROCK_SMASH
const BATTLEANIMFUNC_COTTON
NUM_BATTLEANIMFUNCS EQU const_value
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
const_def
@@ -488,6 +491,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const BATTLEANIMFRAMESET_B6
const BATTLEANIMFRAMESET_B7
const BATTLEANIMFRAMESET_B8
NUM_BATTLEANIMFRAMESETS EQU const_value
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
const_def
@@ -707,6 +711,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const BATTLEANIMOAMSET_D5
const BATTLEANIMOAMSET_D6
const BATTLEANIMOAMSET_D7
NUM_BATTLEANIMOAMSETS EQU const_value
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
const_def 1
@@ -763,6 +768,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const ANIM_BG_VIBRATE_MON
const ANIM_BG_WOBBLE_PLAYER
const ANIM_BG_WOBBLE_SCREEN
NUM_ANIM_BGS EQU const_value - 1
; wBattleAnimTileDict keys (see wram.asm)
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
@@ -808,6 +814,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const ANIM_GFX_AEROBLAST
const ANIM_GFX_PLAYERHEAD
const ANIM_GFX_ENEMYFEET
NUM_ANIM_GFX EQU const_value - 1
; battle_bg_effect struct members (see macros/wram.asm)
const_def