Verify data table sizes with table_width and assert_table_length macros
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
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@@ -79,6 +79,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_INDEX_CELEBI ; 2c
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NUM_SPRITE_ANIM_INDEXES EQU const_value
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; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
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const_def
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@@ -117,6 +118,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
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const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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NUM_SPRITE_ANIM_SEQS EQU const_value
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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const_def
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@@ -186,6 +188,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
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NUM_SPRITE_ANIM_FRAMESETS EQU const_value
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; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
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const_def
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@@ -329,3 +332,4 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
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NUM_SPRITE_ANIM_OAMSETS EQU const_value
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