Verify data table sizes with table_width and assert_table_length macros

This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
This commit is contained in:
Rangi
2021-03-03 22:22:41 -05:00
parent 9c17fb14c8
commit 40902ffe24
148 changed files with 608 additions and 237 deletions

View File

@@ -79,6 +79,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
const SPRITE_ANIM_INDEX_CELEBI ; 2c
NUM_SPRITE_ANIM_INDEXES EQU const_value
; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
const_def
@@ -117,6 +118,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
NUM_SPRITE_ANIM_SEQS EQU const_value
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
const_def
@@ -186,6 +188,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
NUM_SPRITE_ANIM_FRAMESETS EQU const_value
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
const_def
@@ -329,3 +332,4 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
NUM_SPRITE_ANIM_OAMSETS EQU const_value