Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually populated by the anim_obj command, but in a couple of cases also manually.
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6
wram.asm
6
wram.asm
@@ -3057,6 +3057,12 @@ wBattleAnimTemp1:: db
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wBattleAnimTemp2:: db
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wBattleAnimTemp3:: db
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NEXTU ; d419
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wBattleObjectTempID:: db
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wBattleObjectTempXCoord:: db
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wBattleObjectTempYCoord:: db
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wBattleObjectTemp0b:: db
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NEXTU ; d419
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wBattleAnimTempOAMFlags:: db
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wBattleAnimTempField02:: db
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