Merge pull request #598 from mid-kid/temp

BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This commit is contained in:
Rangi
2019-02-09 18:04:03 -05:00
committed by GitHub
6 changed files with 133 additions and 126 deletions

View File

@@ -11,7 +11,7 @@
const BATTLEANIMSTRUCT_YCOORD const BATTLEANIMSTRUCT_YCOORD
const BATTLEANIMSTRUCT_XOFFSET const BATTLEANIMSTRUCT_XOFFSET
const BATTLEANIMSTRUCT_YOFFSET const BATTLEANIMSTRUCT_YOFFSET
const BATTLEANIMSTRUCT_0B const BATTLEANIMSTRUCT_PARAM
const BATTLEANIMSTRUCT_DURATION const BATTLEANIMSTRUCT_DURATION
const BATTLEANIMSTRUCT_FRAME const BATTLEANIMSTRUCT_FRAME
const BATTLEANIMSTRUCT_ANON_JT_INDEX const BATTLEANIMSTRUCT_ANON_JT_INDEX

View File

@@ -601,7 +601,7 @@ BattleAnimCmd_Obj:
call GetBattleAnimByte call GetBattleAnimByte
ld [wBattleObjectTempYCoord], a ld [wBattleObjectTempYCoord], a
call GetBattleAnimByte call GetBattleAnimByte
ld [wBattleObjectTemp0b], a ld [wBattleObjectTempParam], a
call QueueBattleAnimation call QueueBattleAnimation
ret ret

View File

@@ -440,7 +440,7 @@ BattleBGEffect_BattlerObj_1Row:
ld a, 8 * TILE_WIDTH ld a, 8 * TILE_WIDTH
ld [wBattleObjectTempYCoord], a ld [wBattleObjectTempYCoord], a
xor a xor a
ld [wBattleObjectTemp0b], a ld [wBattleObjectTempParam], a
call _QueueBattleAnimation call _QueueBattleAnimation
pop bc pop bc
ret ret
@@ -507,7 +507,7 @@ BattleBGEffect_BattlerObj_2Row:
ld a, 8 * TILE_WIDTH ld a, 8 * TILE_WIDTH
ld [wBattleObjectTempYCoord], a ld [wBattleObjectTempYCoord], a
xor a xor a
ld [wBattleObjectTemp0b], a ld [wBattleObjectTempParam], a
call _QueueBattleAnimation call _QueueBattleAnimation
pop bc pop bc
ret ret

View File

@@ -65,8 +65,8 @@ endr
xor a xor a
ld [hli], a ; X Offset ld [hli], a ; X Offset
ld [hli], a ; Y Offset ld [hli], a ; Y Offset
ld a, [wBattleObjectTemp0b] ld a, [wBattleObjectTempParam]
ld [hli], a ; 0b ld [hli], a ; Param
xor a xor a
ld [hli], a ; 0c ld [hli], a ; 0c
dec a dec a

View File

@@ -130,7 +130,7 @@ BattleAnimFunction_ThrowFromPlayerToEnemy:
ld a, [hl] ld a, [hl]
dec [hl] dec [hl]
; Get ???, which is the amplitude of the sine function ; Get ???, which is the amplitude of the sine function
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
call BattleAnim_Sine call BattleAnim_Sine
@@ -190,7 +190,7 @@ BattleAnimFunction_03:
dw .one dw .one
.zero .zero
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
bit 7, [hl] bit 7, [hl]
ld a, $0 ld a, $0
@@ -200,7 +200,7 @@ BattleAnimFunction_03:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $7f and $7f
@@ -209,7 +209,7 @@ BattleAnimFunction_03:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
push af push af
@@ -244,7 +244,7 @@ BattleAnimFunction_01:
ld a, [hl] ld a, [hl]
cp $84 cp $84
ret nc ret nc
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call Functionce70a call Functionce70a
@@ -256,7 +256,7 @@ BattleAnimFunction_02:
ld a, [hl] ld a, [hl]
cp $84 cp $84
jr nc, .asm_cd158 jr nc, .asm_cd158
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call Functionce70a call Functionce70a
@@ -460,7 +460,7 @@ BattleAnimFunction_10:
dw .three dw .three
dw .four dw .four
.zero .zero
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
swap a swap a
@@ -476,7 +476,7 @@ BattleAnimFunction_10:
ld a, [hl] ld a, [hl]
cp $88 cp $88
ret nc ret nc
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call Functionce70a call Functionce70a
@@ -526,7 +526,7 @@ BattleAnimFunction_07:
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
sub [hl] sub [hl]
jr z, .done jr z, .done
@@ -587,7 +587,7 @@ BattleAnimFunction_08:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f and $f
@@ -598,7 +598,7 @@ BattleAnimFunction_08:
ret ret
.loop_back .loop_back
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f0 and $f0
@@ -630,7 +630,7 @@ BattleAnimFunction_08:
ret ret
.SetCoords: .SetCoords:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f and $f
@@ -638,7 +638,7 @@ BattleAnimFunction_08:
add hl, bc add hl, bc
add [hl] add [hl]
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f and $f
@@ -663,7 +663,7 @@ BattleAnimFunction_09:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], $0 ld [hl], $0
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f and $f
@@ -680,7 +680,7 @@ BattleAnimFunction_09:
ret ret
.done_one .done_one
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
swap a swap a
@@ -714,7 +714,7 @@ BattleAnimFunction_0A:
dw .eight dw .eight
dw .nine dw .nine
.zero .zero
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
@@ -827,7 +827,7 @@ BattleAnimFunction_RazorLeaf:
ld [hl], a ld [hl], a
ld a, BATTLEANIMFRAMESET_17 ld a, BATTLEANIMFRAMESET_17
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
bit 6, [hl] bit 6, [hl]
ret z ret z
@@ -837,7 +837,7 @@ BattleAnimFunction_RazorLeaf:
ret ret
.sine_cosine .sine_cosine
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $3f and $3f
@@ -887,7 +887,7 @@ BattleAnimFunction_RazorLeaf:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
bit 6, [hl] bit 6, [hl]
jr nz, .decrease jr nz, .decrease
@@ -944,7 +944,7 @@ BattleAnimFunction_RazorLeaf:
ret ret
Functioncd557: Functioncd557:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
bit 7, a bit 7, a
@@ -987,7 +987,7 @@ BattleAnimFunction_4E:
dw .zero dw .zero
dw .one dw .one
.zero .zero
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $40 and $40
@@ -1011,7 +1011,7 @@ BattleAnimFunction_4E:
ret ret
.sine_cosine .sine_cosine
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $3f and $3f
@@ -1061,7 +1061,7 @@ BattleAnimFunction_0C:
and a and a
jr z, .next jr z, .next
dec [hl] dec [hl]
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call Functionce70a call Functionce70a
@@ -1103,7 +1103,7 @@ BattleAnimFunction_0C:
ld a, [hl] ld a, [hl]
cp $20 cp $20
ret c ret c
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f0 and $f0
@@ -1146,7 +1146,7 @@ BattleAnimFunction_0D:
ret ret
.one .one
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
ld hl, BATTLEANIMSTRUCT_YCOORD ld hl, BATTLEANIMSTRUCT_YCOORD
@@ -1220,10 +1220,10 @@ BattleAnimFunction_0E:
Functioncd6ea: Functioncd6ea:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, BATTLEANIMFRAMESET_24 ld a, BATTLEANIMFRAMESET_24
add [hl] ; offset add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
Functioncd6f7: Functioncd6f7:
@@ -1349,14 +1349,14 @@ BattleAnimFunction_14:
Functioncd7ab: Functioncd7ab:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f0 and $f0
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f and $f
@@ -1366,7 +1366,7 @@ Functioncd7ab:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld [hl], $1 ld [hl], $1
Functioncd7d2: Functioncd7d2:
@@ -1398,7 +1398,7 @@ Functioncd7d2:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
xor $1 xor $1
@@ -1447,7 +1447,7 @@ Functioncd835:
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
bit 7, [hl] bit 7, [hl]
jr nz, .asm_cd852 jr nz, .asm_cd852
@@ -1461,7 +1461,7 @@ Functioncd835:
add hl, bc add hl, bc
ld [hl], $30 ld [hl], $30
.asm_cd858 .asm_cd858
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $7f and $7f
@@ -1470,7 +1470,7 @@ Functioncd860:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
call BattleAnim_Sine call BattleAnim_Sine
@@ -1482,13 +1482,15 @@ Functioncd860:
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc a inc a ; BATTLEANIMFRAMESET_3B
; BATTLEANIMFRAMESET_A1
jr .reinit jr .reinit
.load_no_inc .load_no_inc
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
ld a, [hl] ld a, [hl] ; BATTLEANIMFRAMESET_3A
; BATTLEANIMFRAMESET_A0
.reinit .reinit
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -1520,7 +1522,7 @@ BattleAnimFunction_17:
Functioncd8ab: Functioncd8ab:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
bit 7, [hl] bit 7, [hl]
jr nz, .asm_cd8be jr nz, .asm_cd8be
@@ -1534,7 +1536,7 @@ Functioncd8ab:
add hl, bc add hl, bc
ld [hl], $30 ld [hl], $30
.asm_cd8c4 .asm_cd8c4
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $7f and $7f
@@ -1544,7 +1546,7 @@ Functioncd8cc:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
call BattleAnim_Sine call BattleAnim_Sine
@@ -1553,11 +1555,11 @@ Functioncd8cc:
ld [hl], a ld [hl], a
bit 7, a bit 7, a
jr nz, .asm_cd8e6 jr nz, .asm_cd8e6
ld a, $3d ld a, BATTLEANIMFRAMESET_3D
jr .asm_cd8e8 jr .asm_cd8e8
.asm_cd8e6 .asm_cd8e6
ld a, $3c ld a, BATTLEANIMFRAMESET_3C
.asm_cd8e8 .asm_cd8e8
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -1592,7 +1594,7 @@ Functioncd907:
inc hl inc hl
ld [hl], $0 ld [hl], $0
Functioncd913: Functioncd913:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -1646,7 +1648,7 @@ BattleAnimFunction_19:
Functioncd961: Functioncd961:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld [hl], $0 ld [hl], $0
Functioncd96a: Functioncd96a:
@@ -1696,7 +1698,7 @@ Functioncd99a:
sra a sra a
sra a sra a
sra a sra a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
add [hl] add [hl]
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
@@ -1713,7 +1715,7 @@ Functioncd99a:
ld a, [hl] ld a, [hl]
sub $8 sub $8
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
@@ -1735,7 +1737,7 @@ Functioncd99a:
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
@@ -1767,7 +1769,7 @@ BattleAnimFunction_1C:
ret ret
.asm_cda17 .asm_cda17
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f and $f
@@ -1797,7 +1799,8 @@ Functioncda3a:
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc a inc a ; BATTLEANIMFRAMESET_53
; BATTLEANIMFRAMESET_55
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -1870,7 +1873,7 @@ Functioncda8d:
ld hl, BATTLEANIMSTRUCT_XCOORD ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld h, [hl] ld h, [hl]
ld a, h ld a, h
@@ -2044,7 +2047,7 @@ Functioncdb9f:
ld [hl], $28 ld [hl], $28
inc hl inc hl
ld [hl], $10 ld [hl], $10
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
@@ -2235,7 +2238,7 @@ BattleAnimFunction_1E:
ret ret
.asm_cdcb6 .asm_cdcb6
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
@@ -2255,7 +2258,7 @@ Functioncdcca:
ldh a, [hBattleTurn] ldh a, [hBattleTurn]
and a and a
jr z, .asm_cdcd9 jr z, .asm_cdcd9
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
xor $ff xor $ff
@@ -2266,10 +2269,10 @@ Functioncdcca:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], $8 ld [hl], $8
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, BATTLEANIMFRAMESET_59 ld a, BATTLEANIMFRAMESET_59
add [hl] add [hl] ; BATTLEANIMFRAMESET_5A BATTLEANIMFRAMESET_5B
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ret ret
@@ -2299,7 +2302,7 @@ Functioncdcfe:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
@@ -2328,25 +2331,25 @@ BattleAnimFunction_22:
Functioncdd31: Functioncdd31:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $3f and $3f
ld hl, BATTLEANIMSTRUCT_10 ld hl, BATTLEANIMSTRUCT_10
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $80 and $80
rlca rlca
ld [hl], a ld [hl], a
add BATTLEANIMFRAMESET_5D add BATTLEANIMFRAMESET_5D ; BATTLEANIMFRAMESET_5E
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ret ret
Functioncdd4f: Functioncdd4f:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
swap a swap a
@@ -2402,22 +2405,23 @@ Functioncdd97:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $80 and $80
rlca rlca
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
add [hl] add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62
; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $7f and $7f
ld [hl], a ld [hl], a
Functioncddbc: Functioncddbc:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, $10 ld d, $10
@@ -2435,7 +2439,7 @@ Functioncddbc:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc [hl] inc [hl]
@@ -2446,13 +2450,15 @@ Functioncddbc:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc a inc a ; BATTLEANIMFRAMESET_62
; BATTLEANIMFRAMESET_9D
jr .asm_cddf5 jr .asm_cddf5
.asm_cddf0 .asm_cddf0
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld a, [hl] ld a, [hl] ; BATTLEANIMFRAMESET_61
; BATTLEANIMFRAMESET_9C
.asm_cddf5 .asm_cddf5
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ret ret
@@ -2466,12 +2472,12 @@ BattleAnimFunction_24:
Functioncde02: Functioncde02:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
add BATTLEANIMFRAMESET_63 add BATTLEANIMFRAMESET_63 ; BATTLEANIMFRAMESET_64 BATTLEANIMFRAMESET_65
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
ld d, 0 ld d, 0
@@ -2544,7 +2550,7 @@ BattleAnimFunction_27:
Functioncde72: Functioncde72:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
@@ -2553,7 +2559,7 @@ Functioncde72:
add hl, bc add hl, bc
set 6, [hl] set 6, [hl]
.asm_cde83 .asm_cde83
add BATTLEANIMFRAMESET_6A add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
Functioncde88: Functioncde88:
ret ret
@@ -2569,7 +2575,7 @@ Functioncde90:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], $0 ld [hl], $0
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
ld a, e ld a, e
@@ -2606,7 +2612,7 @@ Functioncdebf:
ret ret
.asm_cdec9 .asm_cdec9
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -2739,7 +2745,7 @@ Functioncdf60:
ret ret
BattleAnimFunction_34: BattleAnimFunction_34:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, $18 ld d, $18
@@ -2761,7 +2767,7 @@ BattleAnimFunction_34:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
inc [hl] inc [hl]
inc [hl] inc [hl]
@@ -2781,7 +2787,7 @@ BattleAnimFunction_34:
ret ret
BattleAnimFunction_3C: BattleAnimFunction_3C:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, $18 ld d, $18
@@ -2803,7 +2809,7 @@ BattleAnimFunction_3C:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
inc [hl] inc [hl]
inc [hl] inc [hl]
@@ -2889,7 +2895,7 @@ BattleAnimFunction_Horn:
dw .two dw .two
dw Functionce09e dw Functionce09e
.zero: .zero:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
@@ -2955,7 +2961,7 @@ BattleAnimFunction_2C:
dw Functionce0dd dw Functionce0dd
Functionce0ce: Functionce0ce:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f0 and $f0
@@ -2992,7 +2998,7 @@ Functionce0f8:
ret ret
.asm_ce105 .asm_ce105
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call Functionce70a call Functionce70a
@@ -3028,7 +3034,7 @@ Functionce12a:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
and [hl] and [hl]
jr nz, .asm_ce149 jr nz, .asm_ce149
@@ -3050,7 +3056,7 @@ Functionce12a:
ret ret
BattleAnimFunction_2F: BattleAnimFunction_2F:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -3068,7 +3074,7 @@ BattleAnimFunction_2F:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
inc [hl] inc [hl]
ld a, [hl] ld a, [hl]
@@ -3078,7 +3084,7 @@ BattleAnimFunction_2F:
add hl, bc add hl, bc
dec [hl] dec [hl]
.asm_ce189 .asm_ce189
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $3 and $3
@@ -3109,7 +3115,7 @@ BattleAnimFunction_2F:
ret ret
BattleAnimFunction_42: BattleAnimFunction_42:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc [hl] inc [hl]
@@ -3162,7 +3168,7 @@ Functionce1ee:
add hl, bc add hl, bc
ld [hl], a ld [hl], a
Functionce1fb: Functionce1fb:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, $30 ld d, $30
@@ -3173,7 +3179,7 @@ Functionce1fb:
ld hl, BATTLEANIMSTRUCT_YCOORD ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
add $8 add $8
@@ -3182,7 +3188,7 @@ Functionce1fb:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
inc [hl] inc [hl]
ret ret
@@ -3195,7 +3201,7 @@ BattleAnimFunction_31:
Functionce22d: Functionce22d:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, $10 ld d, $10
@@ -3203,7 +3209,7 @@ Functionce22d:
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, $10 ld d, $10
@@ -3303,7 +3309,7 @@ Unknown_ce2c8:
db $ff, $ff, $00, $00 db $ff, $ff, $00, $00
BattleAnimFunction_33: BattleAnimFunction_33:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, $18 ld d, $18
@@ -3317,7 +3323,7 @@ BattleAnimFunction_33:
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc [hl] inc [hl]
@@ -3413,14 +3419,14 @@ BattleAnimFunction_37:
Functionce366: Functionce366:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $7f and $7f
add BATTLEANIMFRAMESET_81 add BATTLEANIMFRAMESET_81 ; BATTLEANIMFRAMESET_82 BATTLEANIMFRAMESET_83
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
Functionce375: Functionce375:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
bit 7, [hl] bit 7, [hl]
jr nz, .asm_ce383 jr nz, .asm_ce383
@@ -3498,7 +3504,7 @@ BattleAnimFunction_3A:
ret ret
.asm_ce3df .asm_ce3df
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, $8 ld d, $8
@@ -3506,7 +3512,7 @@ BattleAnimFunction_3A:
ld hl, BATTLEANIMSTRUCT_XOFFSET ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
add $2 add $2
@@ -3525,7 +3531,7 @@ BattleAnimFunction_3B:
dw Functionce412 dw Functionce412
Functionce406: Functionce406:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_XCOORD ld hl, BATTLEANIMSTRUCT_XCOORD
@@ -3539,7 +3545,7 @@ Functionce412:
ret ret
BattleAnimFunction_3D: BattleAnimFunction_3D:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, $18 ld d, $18
@@ -3556,7 +3562,7 @@ BattleAnimFunction_3D:
add hl, bc add hl, bc
sra a sra a
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc [hl] inc [hl]
@@ -3574,15 +3580,16 @@ Functionce443:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld [hl], $28 ld [hl], $28
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f and $f
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc add hl, bc
add [hl] add [hl] ; BATTLEANIMFRAMESET_8F BATTLEANIMFRAMESET_90 BATTLEANIMFRAMESET_91
; BATTLEANIMFRAMESET_93 BATTLEANIMFRAMESET_94 BATTLEANIMFRAMESET_95
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and $f0 and $f0
@@ -3597,7 +3604,7 @@ Functionce465:
dec [hl] dec [hl]
add $8 add $8
ld d, a ld d, a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
push af push af
@@ -3635,10 +3642,10 @@ BattleAnimFunction_40:
Functionce4a3: Functionce4a3:
call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, BATTLEANIMFRAMESET_24 ld a, BATTLEANIMFRAMESET_24
add [hl] add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
call ReinitBattleAnimFrameset call ReinitBattleAnimFrameset
Functionce4b0: Functionce4b0:
ld hl, BATTLEANIMSTRUCT_YOFFSET ld hl, BATTLEANIMSTRUCT_YOFFSET
@@ -3671,7 +3678,7 @@ Functionce4b0:
ret ret
BattleAnimFunction_41: BattleAnimFunction_41:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
@@ -3695,7 +3702,7 @@ BattleAnimFunction_41:
ld a, [hl] ld a, [hl]
and $1f and $1f
ret nz ret nz
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
srl [hl] srl [hl]
ret ret
@@ -3709,7 +3716,7 @@ BattleAnimFunction_43:
inc [hl] inc [hl]
inc [hl] inc [hl]
ld d, a ld d, a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
push af push af
@@ -3731,7 +3738,7 @@ BattleAnimFunction_43:
ret ret
BattleAnimFunction_44: BattleAnimFunction_44:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
@@ -3768,7 +3775,7 @@ BattleAnimFunction_45:
Functionce564: Functionce564:
ld d, $18 ld d, $18
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc [hl] inc [hl]
@@ -3788,7 +3795,7 @@ Functionce577:
ld d, a ld d, a
add $8 add $8
ld [hl], a ld [hl], a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
jr asm_ce58f jr asm_ce58f
@@ -3830,7 +3837,7 @@ Functionce5b3:
BattleAnimFunction_47: BattleAnimFunction_47:
ld d, $50 ld d, $50
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc [hl] inc [hl]
@@ -3880,7 +3887,7 @@ BattleAnimFunction_49:
dw Functionce618 dw Functionce618
Functionce5f9: Functionce5f9:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and a and a
@@ -3929,7 +3936,7 @@ BattleAnimFunction_4A:
dw Functionce672 dw Functionce672
Functionce63a: Functionce63a:
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
@@ -3995,7 +4002,7 @@ BattleAnimFunction_4B:
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld l, a ld l, a
@@ -4021,7 +4028,7 @@ BattleAnimFunction_4B:
BattleAnimFunction_4C: BattleAnimFunction_4C:
ld d, $18 ld d, $18
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
inc [hl] inc [hl]
@@ -4035,7 +4042,7 @@ BattleAnimFunction_4F:
ld a, [hl] ld a, [hl]
inc [hl] inc [hl]
srl a srl a
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
add [hl] add [hl]
call Functionce6f1 call Functionce6f1
@@ -4048,7 +4055,7 @@ BattleAnimFunction_4D:
cp $20 cp $20
jr nc, .asm_ce6ed jr nc, .asm_ce6ed
inc [hl] inc [hl]
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
call BattleAnim_Sine call BattleAnim_Sine

View File

@@ -3067,7 +3067,7 @@ NEXTU ; d419
wBattleObjectTempID:: db wBattleObjectTempID:: db
wBattleObjectTempXCoord:: db wBattleObjectTempXCoord:: db
wBattleObjectTempYCoord:: db wBattleObjectTempYCoord:: db
wBattleObjectTemp0b:: db wBattleObjectTempParam:: db
NEXTU ; d419 NEXTU ; d419
wBattleAnimTempOAMFlags:: db wBattleAnimTempOAMFlags:: db