Align map event coordinate columns

This commit is contained in:
Rangi
2018-02-01 22:22:07 -05:00
parent 3088a77a21
commit 48f4f2366e
388 changed files with 2985 additions and 2985 deletions

View File

@@ -191,21 +191,21 @@ CeladonMansion3F_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
warp_event 0, 0, CELADON_MANSION_ROOF, 1
warp_event 1, 0, CELADON_MANSION_2F, 2
warp_event 6, 0, CELADON_MANSION_2F, 3
warp_event 7, 0, CELADON_MANSION_ROOF, 2
warp_event 0, 0, CELADON_MANSION_ROOF, 1
warp_event 1, 0, CELADON_MANSION_2F, 2
warp_event 6, 0, CELADON_MANSION_2F, 3
warp_event 7, 0, CELADON_MANSION_ROOF, 2
db 0 ; coord events
db 4 ; bg events
bg_event 5, 8, BGEVENT_UP, MapCeladonMansion3FSignpost0Script
bg_event 4, 3, BGEVENT_UP, MapCeladonMansion3FSignpost1Script
bg_event 1, 6, BGEVENT_UP, MapCeladonMansion3FSignpost2Script
bg_event 1, 3, BGEVENT_UP, MapCeladonMansion3FSignpost3Script
bg_event 5, 8, BGEVENT_UP, MapCeladonMansion3FSignpost0Script
bg_event 4, 3, BGEVENT_UP, MapCeladonMansion3FSignpost1Script
bg_event 1, 6, BGEVENT_UP, MapCeladonMansion3FSignpost2Script
bg_event 1, 3, BGEVENT_UP, MapCeladonMansion3FSignpost3Script
db 4 ; object events
object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x71670, -1
object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x71696, -1
object_event 0, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1
object_event 0, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1
object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x71670, -1
object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x71696, -1
object_event 0, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1
object_event 0, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1