sprite constants in map events
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@@ -6,11 +6,11 @@ IlexForestAzaleaGate_MapScriptHeader: ; 0x62c78
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db 0
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; 0x62c7a
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UnknownScript_0x62c7a: ; 0x62c7a
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OfficerScript_0x62c7a: ; 0x62c7a
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jumptextfaceplayer UnknownText_0x62c80
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; 0x62c7d
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UnknownScript_0x62c7d: ; 0x62c7d
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GrannyScript_0x62c7d: ; 0x62c7d
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jumptextfaceplayer UnknownText_0x62cb0
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; 0x62c80
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@@ -47,7 +47,7 @@ IlexForestAzaleaGate_MapEventHeader: ; 0x62cf4
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; people-events
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db 2
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person_event $43, 6, 9, $6, $0, 255, 255, $80, 0, UnknownScript_0x62c7a, $ffff
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person_event $30, 7, 5, $6, $0, 255, 255, $b0, 0, UnknownScript_0x62c7d, $ffff
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person_event SPRITE_OFFICER, 6, 9, $6, $0, 255, 255, $80, 0, OfficerScript_0x62c7a, $ffff
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person_event SPRITE_GRANNY, 7, 5, $6, $0, 255, 255, $b0, 0, GrannyScript_0x62c7d, $ffff
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; 0x62d28
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