Rename buttonsound to promptbutton
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@@ -94,7 +94,7 @@ _GrewToLevelText::
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text_decimal wCurPartyLevel, 1, 3
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text "!@"
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sound_dex_fanfare_50_79 ; plays SFX_DEX_FANFARE_50_79, identical to SFX_LEVEL_UP
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1343,7 +1343,7 @@ _ReceiveItemText::
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text_ram wStringBuffer1
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text "!@"
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sound_item
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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