Rename buttonsound to promptbutton
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@@ -959,7 +959,7 @@ _LearnedMoveText::
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text_ram wStringBuffer2
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text "!@"
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sound_dex_fanfare_50_79
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1244,7 +1244,7 @@ Text_BallCaught::
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text_end ; unused
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_WaitButtonText::
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1261,7 +1261,7 @@ _NewDexDataText::
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line "was newly added to"
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cont "the #DEX.@"
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sound_slot_machine_start
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1308,7 +1308,7 @@ _FluteWakeUpText::
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Text_PlayedPokeFlute::
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text "<PLAYER> played the"
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line "# FLUTE.@"
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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