Rename buttonsound to promptbutton
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@@ -52,7 +52,7 @@ DragonsDenB1F_ClairScene:
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applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
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opentext
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writetext ClairText_GiveDragonbreathDragonDen
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buttonsound
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promptbutton
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giveitem TM_DRAGONBREATH
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iffalse .BagFull
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getitemname STRING_BUFFER_3, TM_DRAGONBREATH
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@@ -62,7 +62,7 @@ DragonsDenB1F_ClairScene:
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itemnotify
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setevent EVENT_GOT_TM24_DRAGONBREATH
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writetext ClairText_DescribeDragonbreathDragonDen
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buttonsound
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promptbutton
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writetext ClairText_WhatsTheMatterDragonDen
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waitbutton
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closetext
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@@ -144,7 +144,7 @@ DragonsDenB1FDragonFangScript:
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opentext
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getitemname STRING_BUFFER_3, DRAGON_FANG
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writetext Text_FoundDragonFang
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buttonsound
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promptbutton
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writetext Text_NoRoomForDragonFang
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waitbutton
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closetext
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