Rename buttonsound to promptbutton
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@@ -31,7 +31,7 @@ RadioTower1FLuckyNumberManScript:
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faceplayer
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opentext
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writetext RadioTower1FLuckyNumberManAskToPlayText
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buttonsound
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promptbutton
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special CheckLuckyNumberShowFlag
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iffalse .skip
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special ResetLuckyNumberShowFlag
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@@ -40,17 +40,17 @@ RadioTower1FLuckyNumberManScript:
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checkflag ENGINE_LUCKY_NUMBER_SHOW
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iftrue .GameOver
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writetext RadioTower1FLuckyNumberManThisWeeksIdIsText
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buttonsound
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promptbutton
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closetext
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applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManGoToPCMovement
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opentext
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writetext RadioTower1FLuckyNumberManCheckIfMatchText
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buttonsound
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promptbutton
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waitsfx
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writetext RadioTower1FLuckyNumberManDotDotDotText
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playsound SFX_DEX_FANFARE_20_49
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waitsfx
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buttonsound
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promptbutton
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special CheckForLuckyNumberWinners
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closetext
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applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManReturnToPlayerMovement
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@@ -70,7 +70,7 @@ RadioTower1FLuckyNumberManScript:
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writetext RadioTower1FLuckyNumberManPerfectMatchText
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playsound SFX_1ST_PLACE
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waitsfx
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buttonsound
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promptbutton
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giveitem MASTER_BALL
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iffalse .BagFull
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itemnotify
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@@ -81,7 +81,7 @@ RadioTower1FLuckyNumberManScript:
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writetext RadioTower1FLuckyNumberManOkayMatchText
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playsound SFX_2ND_PLACE
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waitsfx
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buttonsound
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promptbutton
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giveitem EXP_SHARE
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iffalse .BagFull
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itemnotify
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@@ -92,7 +92,7 @@ RadioTower1FLuckyNumberManScript:
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writetext RadioTower1FLuckyNumberManWeakMatchText
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playsound SFX_3RD_PLACE
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waitsfx
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buttonsound
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promptbutton
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giveitem PP_UP
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iffalse .BagFull
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itemnotify
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@@ -145,11 +145,11 @@ RadioTower1FRadioCardWomanScript:
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playsound SFX_ELEVATOR_END
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waitsfx
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writetext RadioTower1FRadioCardWomanYouWinText
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buttonsound
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promptbutton
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getstring STRING_BUFFER_4, .RadioCardText
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scall .ReceiveItem
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writetext RadioTower1FPokegearIsARadioText
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buttonsound
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promptbutton
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setflag ENGINE_RADIO_CARD
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.GotCard:
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writetext RadioTower1FRadioCardWomanTuneInText
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