Rename buttonsound to promptbutton
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@@ -17,7 +17,7 @@ TrainerHouseReceptionistScript:
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checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
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iftrue .FoughtTooManyTimes
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writetext TrainerHouseB1FIntroText
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buttonsound
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promptbutton
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special TrainerHouse
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iffalse .GetCal3Name
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gettrainername STRING_BUFFER_3, CAL, CAL2
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@@ -27,7 +27,7 @@ TrainerHouseReceptionistScript:
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gettrainername STRING_BUFFER_3, CAL, CAL3
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.GotName:
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writetext TrainerHouseB1FYourOpponentIsText
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buttonsound
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promptbutton
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writetext TrainerHouseB1FAskWantToBattleText
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yesorno
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iffalse .Declined
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