Merge branch 'master' of github.com:pret/pokecrystal
This commit is contained in:
@@ -382,7 +382,10 @@ ShortHPBar_CalcPixelFrame: ; d839
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and a
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jr z, .return_zero
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call AddNTimes
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ld b, 0
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; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is divisible
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; by 48, the loop runs one extra time. To fix, uncomment the line below.
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.loop
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ld a, l
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sub 6 * 8
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@@ -390,6 +393,7 @@ ShortHPBar_CalcPixelFrame: ; d839
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ld a, h
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sbc $0
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ld h, a
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; jr z, .done
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jr c, .done
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inc b
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jr .loop
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@@ -196,9 +196,10 @@ FlashyTransitionToBattle: ; 8c314
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StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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; The screen flashes a different number of
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; times depending on the level of your lead
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; Pokemon relative to the opponent's.
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; The screen flashes a different number of times depending on the level of
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; your lead Pokemon relative to the opponent's.
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; BUG: BattleMonLevel and EnemyMonLevel are not set at this point, so whatever
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; values happen to be there will determine the animation.
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ld de, 0
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ld a, [BattleMonLevel]
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add 3
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@@ -1341,7 +1341,7 @@ Function639b: ; unreferenced
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ld h, 0
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add hl, hl
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add hl, hl
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ld de, Data63ca
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ld de, .Data63ca
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add hl, de
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; If bit 2 of [wTitleScreenTimer] is set, get the second dw; else, get the first dw
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ld a, [wTitleScreenTimer]
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@@ -1357,12 +1357,12 @@ Function639b: ; unreferenced
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ret z
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ld e, a
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ld d, [hl]
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ld a, SPRITE_ANIM_INDEX_01
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ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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call _InitSpriteAnimStruct
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ret
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; 63ca
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Data63ca: ; 63ca
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.Data63ca: ; 63ca
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; frame 0 y, x; frame 1 y, x
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db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8
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db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8
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@@ -554,7 +554,7 @@ GetItemAttr: ; d460
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ld a, [CurItem]
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dec a
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ld c, a
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ld a, NUM_ITEMATTRS
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ld a, ITEMATTR_STRUCT_LENGTH
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call AddNTimes
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ld a, BANK(ItemAttributes)
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call GetFarByte
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@@ -144,11 +144,11 @@ PartyMenu_InitAnimatedMonIcon: ; 8e8d5 (23:68d5)
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pop bc
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pop hl
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jr c, .mail
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ld a, SPRITE_ANIM_FRAMESET_03
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ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
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jr .okay
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.mail
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ld a, SPRITE_ANIM_FRAMESET_02
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ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
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.okay
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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@@ -297,7 +297,7 @@ GetMemIconGFX: ; 8e9db (23:69db)
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ld a, [wCurIconTile]
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GetIconGFX: ; 8e9de
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call GetIcon_a
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ld de, $80 ; 8 tiles
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ld de, 8 tiles
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add hl, de
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ld de, HeldItemIcons
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lb bc, BANK(HeldItemIcons), 2
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@@ -468,9 +468,6 @@ ReadMonMenuIcon: ; 8eab3
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INCLUDE "data/mon_menu_icons.asm"
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INCLUDE "gfx/icon_pointers.asm"
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Icons:
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INCLUDE "gfx/icons.asm"
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@@ -1,4 +1,5 @@
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MovementPointers: ; 5075
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; entries correspond to macros/movement.asm enumeration
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dw Movement_turn_head_down ; 00
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dw Movement_turn_head_up ; 01
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dw Movement_turn_head_left ; 02
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@@ -128,13 +128,13 @@ DoPlayerMovement:: ; 80000
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.not_whirlpool
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and $f0
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cp $30 ; moving water
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cp HI_NYBBLE_CURRENT
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jr z, .water
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cp $40 ; moving land 1
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cp HI_NYBBLE_WALK
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jr z, .land1
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cp $50 ; moving land 2
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cp HI_NYBBLE_WALK_ALT
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jr z, .land2
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cp $70 ; warps
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cp HI_NYBBLE_WARPS
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jr z, .warps
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jr .no_walk
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@@ -150,10 +150,10 @@ DoPlayerMovement:: ; 80000
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jr .continue_walk
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.water_table
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db RIGHT
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db LEFT
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db UP
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db DOWN
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db RIGHT ; COLL_WATERFALL_RIGHT
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db LEFT ; COLL_WATERFALL_LEFT
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db UP ; COLL_WATERFALL_UP
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db DOWN ; COLL_WATERFALL
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.land1
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ld a, c
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@@ -169,14 +169,14 @@ DoPlayerMovement:: ; 80000
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jr .continue_walk
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.land1_table
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db STANDING
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db RIGHT
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db LEFT
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db UP
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db DOWN
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db STANDING
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db STANDING
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db STANDING
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db STANDING ; COLL_BRAKE
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db RIGHT ; COLL_WALK_RIGHT
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db LEFT ; COLL_WALK_LEFT
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db UP ; COLL_WALK_UP
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db DOWN ; COLL_WALK_DOWN
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db STANDING ; COLL_BRAKE_45
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db STANDING ; COLL_BRAKE_46
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db STANDING ; COLL_BRAKE_47
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.land2
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ld a, c
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@@ -192,24 +192,24 @@ DoPlayerMovement:: ; 80000
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jr .continue_walk
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.land2_table
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db RIGHT
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db LEFT
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db UP
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db DOWN
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db STANDING
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db STANDING
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db STANDING
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db STANDING
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db RIGHT ; COLL_WALK_RIGHT_ALT
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db LEFT ; COLL_WALK_LEFT_ALT
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db UP ; COLL_WALK_UP_ALT
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db DOWN ; COLL_WALK_DOWN_ALT
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db STANDING ; COLL_BRAKE_ALT
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db STANDING ; COLL_BRAKE_55
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db STANDING ; COLL_BRAKE_56
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db STANDING ; COLL_BRAKE_57
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.warps
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ld a, c
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cp $71 ; door
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cp COLL_DOOR
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jr z, .down
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cp $79
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cp COLL_DOOR_79
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jr z, .down
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cp $7a ; stairs
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cp COLL_STAIRCASE
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jr z, .down
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cp $7b ; cave
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cp COLL_CAVE
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jr nz, .no_walk
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.down
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@@ -365,7 +365,7 @@ DoPlayerMovement:: ; 80000
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ld a, [PlayerStandingTile]
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ld e, a
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and $f0
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cp $a0 ; ledge
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cp HI_NYBBLE_LEDGES
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jr nz, .DontJump
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ld a, e
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@@ -391,14 +391,14 @@ DoPlayerMovement:: ; 80000
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ret
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.data_8021e
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db FACE_RIGHT
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db FACE_LEFT
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db FACE_UP
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db FACE_DOWN
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db FACE_RIGHT | FACE_DOWN
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db FACE_DOWN | FACE_LEFT
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db FACE_UP | FACE_RIGHT
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db FACE_UP | FACE_LEFT
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db FACE_RIGHT ; COLL_HOP_RIGHT
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db FACE_LEFT ; COLL_HOP_LEFT
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db FACE_UP ; COLL_HOP_UP
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db FACE_DOWN ; COLL_HOP_DOWN
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db FACE_RIGHT | FACE_DOWN ; COLL_HOP_DOWN_RIGHT
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db FACE_DOWN | FACE_LEFT ; COLL_HOP_DOWN_LEFT
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db FACE_UP | FACE_RIGHT ; COLL_HOP_UP_RIGHT
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db FACE_UP | FACE_LEFT ; COLL_HOP_UP_LEFT
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; 80226
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.CheckWarp: ; 80226
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@@ -443,7 +443,10 @@ DoPlayerMovement:: ; 80000
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ret
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.EdgeWarps:
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db $70, $78, $76, $7e
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db COLL_WARP_CARPET_DOWN
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db COLL_WARP_CARPET_UP
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db COLL_WARP_CARPET_LEFT
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db COLL_WARP_CARPET_RIGHT
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; 8025f
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.DoStep:
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@@ -759,7 +762,7 @@ DoPlayerMovement:: ; 80000
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; Return 0 if tile a is land. Otherwise, return carry.
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call GetTileCollision
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and a ; land
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and a ; LANDTILE?
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ret z
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scf
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ret
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@@ -774,7 +777,7 @@ DoPlayerMovement:: ; 80000
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jr z, .Water
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; Can walk back onto land from water.
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and a
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and a ; LANDTILE?
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jr z, .Land
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jr .Neither
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@@ -193,7 +193,7 @@ CopyMapObjectToObjectStruct: ; 8116
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and $f0
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jr z, .skip_color_override
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swap a
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and $7 ; OAM_PALETTE
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and PALETTE_MASK
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ld [wTempObjectCopyPalette], a
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.skip_color_override
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@@ -141,7 +141,7 @@ INCBIN "gfx/pokegear/fast_ship.2bpp"
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InitPokegearModeIndicatorArrow: ; 90d32 (24:4d32)
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depixel 4, 2, 4, 0
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ld a, SPRITE_ANIM_INDEX_0D
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ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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call _InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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@@ -685,7 +685,7 @@ PokegearMap_InitPlayerIcon: ; 9106a
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PokegearMap_InitCursor: ; 91098
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push af
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depixel 0, 0
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ld a, SPRITE_ANIM_INDEX_0D
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ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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call _InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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|
@@ -64,6 +64,7 @@ RunScriptCommand:
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ScriptCommandTable:
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; entries correspond to macros/event.asm enumeration
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dw Script_scall ; 00
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dw Script_farscall ; 01
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dw Script_ptcall ; 02
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|
@@ -219,7 +219,7 @@ CheckOwnMon: ; 0x4a7ba
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ld hl, PlayerName
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rept 4
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rept NAME_LENGTH_JAPANESE +- 2 ; should be PLAYER_NAME_LENGTH +- 2
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ld a, [de]
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cp [hl]
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||||
jr nz, .notfound
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||||
@@ -227,7 +227,7 @@ CheckOwnMon: ; 0x4a7ba
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||||
jr z, .found ; reached end of string
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||||
inc hl
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inc de
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endr
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endr
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ld a, [de]
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cp [hl]
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||||
|
@@ -18,8 +18,8 @@ DoAnimFrame: ; 8d24b
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||||
dw .PartyMon
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dw .PartyMonSwitch
|
||||
dw .PartyMonSelected
|
||||
dw .sprite_anim_seq_04
|
||||
dw .namingscreencursor
|
||||
dw .GSTitleTrail
|
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dw .NamingScreenCursor
|
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dw .GameFreakLogo
|
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dw .GSIntroStar
|
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dw .GSIntroSparkle
|
||||
@@ -27,9 +27,9 @@ DoAnimFrame: ; 8d24b
|
||||
dw .SlotsChansey
|
||||
dw .SlotsChanseyEgg
|
||||
dw .MailCursor
|
||||
dw .sprite_anim_seq_0D
|
||||
dw .sprite_anim_seq_0E
|
||||
dw .sprite_anim_seq_0F
|
||||
dw .ForUnusedCursor
|
||||
dw .DummyGameCursor
|
||||
dw .PokegearArrow
|
||||
dw .TradePokeBall
|
||||
dw .TradeTubeBulge
|
||||
dw .TrademonInTube
|
||||
@@ -132,7 +132,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], 8 * 3
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||||
ret
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||||
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||||
.sprite_anim_seq_04 ; 8d302 (23:5302)
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||||
.GSTitleTrail ; 8d302 (23:5302)
|
||||
call .AnonymousJumptable
|
||||
jp hl
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||||
; 8d306 (23:5306)
|
||||
@@ -217,7 +217,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
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||||
|
||||
.namingscreencursor ; 8d36c (23:536c)
|
||||
.NamingScreenCursor ; 8d36c (23:536c)
|
||||
callab NamingScreen_AnimateCursor
|
||||
ret
|
||||
|
||||
@@ -404,15 +404,15 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
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||||
|
||||
.sprite_anim_seq_0D ; 8d46e (23:546e)
|
||||
.ForUnusedCursor ; 8d46e (23:546e)
|
||||
callab ret_e00ed
|
||||
ret
|
||||
|
||||
.sprite_anim_seq_0F ; 8d475 (23:5475)
|
||||
.PokegearArrow ; 8d475 (23:5475)
|
||||
callab AnimatePokegearModeIndicatorArrow
|
||||
ret
|
||||
|
||||
.sprite_anim_seq_0E ; 8d47c (23:547c)
|
||||
.DummyGameCursor ; 8d47c (23:547c)
|
||||
callab DummyGame_InterpretJoypad_AnimateCursor
|
||||
ret
|
||||
|
||||
|
@@ -1,12 +1,12 @@
|
||||
CheckWarpCollision:: ; 1499a
|
||||
; Is this tile a warp?
|
||||
ld a, [PlayerStandingTile]
|
||||
cp $60
|
||||
cp COLL_PIT
|
||||
jr z, .warp
|
||||
cp $68
|
||||
cp COLL_PIT_68
|
||||
jr z, .warp
|
||||
and $f0
|
||||
cp $70
|
||||
cp HI_NYBBLE_WARPS
|
||||
jr z, .warp
|
||||
and a
|
||||
ret
|
||||
@@ -20,13 +20,13 @@ CheckDirectionalWarp:: ; 149af
|
||||
; If this is a directional warp, clear carry (press the designated button to warp).
|
||||
; Else, set carry (immediate warp).
|
||||
ld a, [PlayerStandingTile]
|
||||
cp $70 ; Warp on down
|
||||
cp COLL_WARP_CARPET_DOWN
|
||||
jr z, .directional
|
||||
cp $76 ; Warp on left
|
||||
cp COLL_WARP_CARPET_LEFT
|
||||
jr z, .directional
|
||||
cp $78 ; Warp on up
|
||||
cp COLL_WARP_CARPET_UP
|
||||
jr z, .directional
|
||||
cp $7e ; Warp on right
|
||||
cp COLL_WARP_CARPET_RIGHT
|
||||
jr z, .directional
|
||||
scf
|
||||
ret
|
||||
@@ -45,15 +45,15 @@ CheckWarpFacingDown: ; 149c6
|
||||
; 149d3
|
||||
|
||||
.blocks ; 149d3
|
||||
db $71 ; door
|
||||
db $79
|
||||
db $7a ; stairs
|
||||
db $73
|
||||
db $7b ; cave entrance
|
||||
db $74
|
||||
db $7c ; warp pad
|
||||
db $75
|
||||
db $7d
|
||||
db COLL_DOOR
|
||||
db COLL_DOOR_79
|
||||
db COLL_STAIRCASE
|
||||
db COLL_STAIRCASE_73
|
||||
db COLL_CAVE
|
||||
db COLL_CAVE_74
|
||||
db COLL_WARP_PANEL
|
||||
db COLL_DOOR_75
|
||||
db COLL_DOOR_7D
|
||||
db -1
|
||||
; 149dd
|
||||
|
||||
@@ -66,16 +66,16 @@ CheckGrassCollision:: ; 149dd
|
||||
; 149ea
|
||||
|
||||
.blocks ; 149ea
|
||||
db $08
|
||||
db $18 ; tall grass
|
||||
db $14 ; tall grass
|
||||
db $28
|
||||
db $29
|
||||
db $48
|
||||
db $49
|
||||
db $4a
|
||||
db $4b
|
||||
db $4c
|
||||
db COLL_CUT_08
|
||||
db COLL_TALL_GRASS
|
||||
db COLL_LONG_GRASS
|
||||
db COLL_CUT_28
|
||||
db COLL_WATER
|
||||
db COLL_GRASS_48
|
||||
db COLL_GRASS_49
|
||||
db COLL_GRASS_4A
|
||||
db COLL_GRASS_4B
|
||||
db COLL_GRASS_4C
|
||||
db -1
|
||||
; 149f5
|
||||
|
||||
@@ -88,22 +88,22 @@ CheckCutCollision: ; 149f5
|
||||
; 14a00
|
||||
|
||||
.blocks ; 14a00
|
||||
db $12 ; cut tree
|
||||
db $1a ; cut tree
|
||||
db $10 ; tall grass
|
||||
db $18 ; tall grass
|
||||
db $14 ; tall grass
|
||||
db $1c ; tall grass
|
||||
db COLL_CUT_TREE
|
||||
db COLL_CUT_TREE_1A
|
||||
db COLL_TALL_GRASS_10
|
||||
db COLL_TALL_GRASS
|
||||
db COLL_LONG_GRASS
|
||||
db COLL_LONG_GRASS_1C
|
||||
db -1
|
||||
; 14a07
|
||||
|
||||
GetWarpSFX:: ; 14a07
|
||||
ld a, [PlayerStandingTile]
|
||||
ld de, SFX_ENTER_DOOR
|
||||
cp $71 ; door
|
||||
cp COLL_DOOR
|
||||
ret z
|
||||
ld de, SFX_WARP_TO
|
||||
cp $7c ; warp pad
|
||||
cp COLL_WARP_PANEL
|
||||
ret z
|
||||
ld de, SFX_EXIT_BUILDING
|
||||
ret
|
||||
|
@@ -236,6 +236,7 @@ DoTradeAnimation: ; 29082
|
||||
; 290af
|
||||
|
||||
.JumpTable: ; 290af
|
||||
; entries correspond to macros/trade_anim.asm enumeration
|
||||
dw TradeAnim_AdvanceScriptPointer ; 00
|
||||
dw TradeAnim_ShowGivemonData ; 01
|
||||
dw TradeAnim_ShowGetmonData ; 02
|
||||
|
@@ -448,7 +448,7 @@ TrainerCard_Page1_PrintGameTime: ; 25415 (9:5415)
|
||||
ret nz
|
||||
hlcoord 15, 12
|
||||
ld a, [hl]
|
||||
xor %01010001 ; $7F (space) <--> $2E (colon)
|
||||
xor $7f ^ $2e ; $7F (space) <--> $2E (colon)
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
|
Reference in New Issue
Block a user