Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#1186)
This commit is contained in:
@@ -241,29 +241,29 @@ BattleAnimFrameData:
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oamdelete
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.Frameset_CutDownRight:
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oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4D, 4, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4B, 2, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_4C, 2, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_4D, 4, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, B_OAM_XFLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, B_OAM_XFLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, B_OAM_XFLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, B_OAM_XFLIP
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oamdelete
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.Frameset_CutUpRight:
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oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4D, 4, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4B, 2, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_4C, 2, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_4D, 4, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, B_OAM_XFLIP, B_OAM_YFLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, B_OAM_XFLIP, B_OAM_YFLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, B_OAM_XFLIP, B_OAM_YFLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, B_OAM_XFLIP, B_OAM_YFLIP
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oamdelete
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.Frameset_CutLongDownLeft:
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@@ -283,19 +283,19 @@ BattleAnimFrameData:
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oamdelete
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.Frameset_CutLongDownRight:
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oamframe BATTLE_ANIM_OAMSET_4B, 1, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4C, 1, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4D, 1, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4F, 1, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_50, 1, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_51, 1, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4B, 1, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_4C, 1, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_4D, 1, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_4F, 1, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_50, 1, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_51, 1, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_52, 2, B_OAM_XFLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_52, 2, B_OAM_XFLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_52, 2, B_OAM_XFLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_52, 2, B_OAM_XFLIP
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oamdelete
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.Frameset_BallPoof:
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@@ -309,7 +309,7 @@ BattleAnimFrameData:
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oamframe BATTLE_ANIM_OAMSET_0A, 7
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oamframe BATTLE_ANIM_OAMSET_0B, 7
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oamframe BATTLE_ANIM_OAMSET_0A, 7
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oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_0B, 7, B_OAM_XFLIP
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oamrestart
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.Frameset_PokeBall2:
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@@ -328,7 +328,7 @@ BattleAnimFrameData:
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oamframe BATTLE_ANIM_OAMSET_0A, 7
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oamframe BATTLE_ANIM_OAMSET_0B, 7
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oamframe BATTLE_ANIM_OAMSET_0A, 7
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oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_0B, 7, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_0A, 7
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oamend
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@@ -400,9 +400,9 @@ BattleAnimFrameData:
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oamframe BATTLE_ANIM_OAMSET_16, 8
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oamframe BATTLE_ANIM_OAMSET_17, 4
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oamframe BATTLE_ANIM_OAMSET_17, 4
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oamframe BATTLE_ANIM_OAMSET_16, 8, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_15, 8, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_16, 8, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_16, 8, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_15, 8, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_16, 8, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_17, 4
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oamrestart
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@@ -567,10 +567,10 @@ BattleAnimFrameData:
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oamdelete
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.Frameset_ThunderRight:
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oamframe BATTLE_ANIM_OAMSET_3A, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_3B, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_3C, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_3D, 32, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_3A, 2, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_3B, 2, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_3C, 2, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_3D, 32, B_OAM_XFLIP
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oamdelete
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.Frameset_ThunderWaveDisable:
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@@ -617,7 +617,7 @@ BattleAnimFrameData:
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oamend
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.Frameset_ClampFlipped:
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oamframe BATTLE_ANIM_OAMSET_48, 8, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_48, 8, B_OAM_XFLIP
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oamend
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.Frameset_Bite1:
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@@ -663,9 +663,9 @@ BattleAnimFrameData:
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oamwait 0
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oamframe BATTLE_ANIM_OAMSET_14, 0
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oamframe BATTLE_ANIM_OAMSET_15, 0
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oamframe BATTLE_ANIM_OAMSET_14, 0, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_14, 0, B_OAM_XFLIP
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oamwait 0
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oamframe BATTLE_ANIM_OAMSET_16, 0, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_16, 0, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_15, 0
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oamframe BATTLE_ANIM_OAMSET_16, 0
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oamrestart
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@@ -676,31 +676,31 @@ BattleAnimFrameData:
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oamdelete
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.Frameset_VineWhip2:
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oamframe BATTLE_ANIM_OAMSET_56, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_57, 4, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_56, 2, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_57, 4, B_OAM_XFLIP, B_OAM_YFLIP
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oamdelete
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.Frameset_RazorWind1:
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oamframe BATTLE_ANIM_OAMSET_56, 1
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oamframe BATTLE_ANIM_OAMSET_57, 1
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oamframe BATTLE_ANIM_OAMSET_58, 1
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oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_57, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_58, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_57, 2
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oamdelete
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.Frameset_RazorWind2:
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oamframe BATTLE_ANIM_OAMSET_56, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_56, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_57, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_58, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_57, 1
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oamframe BATTLE_ANIM_OAMSET_58, 1
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oamframe BATTLE_ANIM_OAMSET_57, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_57, 2, B_OAM_XFLIP, B_OAM_YFLIP
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oamdelete
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.Frameset_SonicboomJP:
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oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_57, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_58, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_57, 1
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oamframe BATTLE_ANIM_OAMSET_58, 1
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oamrestart
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@@ -714,18 +714,18 @@ BattleAnimFrameData:
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.Frameset_Egg:
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oamframe BATTLE_ANIM_OAMSET_0A, 10
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oamframe BATTLE_ANIM_OAMSET_0B, 3, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_5D, 3, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_0B, 3, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_0A, 2, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_0B, 1, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_0B, 3, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_5D, 3, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_0B, 3, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_0A, 2, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_0B, 1, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_5D, 1
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oamframe BATTLE_ANIM_OAMSET_0B, 1
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oamrestart
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.Frameset_EggWobble:
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oamframe BATTLE_ANIM_OAMSET_0A, 3
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oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_0B, 7, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_0A, 7
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oamframe BATTLE_ANIM_OAMSET_0B, 7
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oamframe BATTLE_ANIM_OAMSET_0A, 3
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@@ -776,7 +776,7 @@ BattleAnimFrameData:
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oamend
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.Frameset_Sound3:
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oamframe BATTLE_ANIM_OAMSET_6E, 8, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_6E, 8, B_OAM_YFLIP
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oamend
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.Frameset_Wave:
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@@ -824,12 +824,12 @@ BattleAnimFrameData:
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oamframe BATTLE_ANIM_OAMSET_7B, 1
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oamframe BATTLE_ANIM_OAMSET_7C, 1
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oamframe BATTLE_ANIM_OAMSET_7D, 1
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oamframe BATTLE_ANIM_OAMSET_7C, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_7B, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_7A, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_79, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_78, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_77, 1, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_7C, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_7B, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_7A, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_79, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_78, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamframe BATTLE_ANIM_OAMSET_77, 1, B_OAM_XFLIP, B_OAM_YFLIP
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oamdelete
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.Frameset_Chick1:
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@@ -838,8 +838,8 @@ BattleAnimFrameData:
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oamrestart
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.Frameset_Chick2:
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oamframe BATTLE_ANIM_OAMSET_1B, 4, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_7E, 4, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_1B, 4, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_7E, 4, B_OAM_XFLIP
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oamrestart
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.Frameset_Amnesia1:
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@@ -908,7 +908,7 @@ BattleAnimFrameData:
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oamend
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.Frameset_ParalyzedFlipped:
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oamframe BATTLE_ANIM_OAMSET_8E, 8, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_8E, 8, B_OAM_XFLIP
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oamend
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.Frameset_Haze:
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@@ -948,7 +948,7 @@ BattleAnimFrameData:
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.Frameset_SpinningBone:
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oamframe BATTLE_ANIM_OAMSET_97, 1
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oamframe BATTLE_ANIM_OAMSET_97, 1, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_97, 1, B_OAM_XFLIP
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oamrestart
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.Frameset_Star:
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@@ -1009,8 +1009,8 @@ BattleAnimFrameData:
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oamframe BATTLE_ANIM_OAMSET_A5, 4
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oamframe BATTLE_ANIM_OAMSET_A6, 4
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oamframe BATTLE_ANIM_OAMSET_A7, 4
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oamframe BATTLE_ANIM_OAMSET_A6, 4, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_A5, 4, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_A6, 4, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_A5, 4, B_OAM_XFLIP
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oamrestart
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.Frameset_DefenseCurl:
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@@ -1018,8 +1018,8 @@ BattleAnimFrameData:
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oamframe BATTLE_ANIM_OAMSET_A9, 4
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oamframe BATTLE_ANIM_OAMSET_AA, 4
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oamframe BATTLE_ANIM_OAMSET_AB, 4
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oamframe BATTLE_ANIM_OAMSET_AA, 4, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_A9, 4, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_AA, 4, B_OAM_XFLIP
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oamframe BATTLE_ANIM_OAMSET_A9, 4, B_OAM_XFLIP
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oamrestart
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.Frameset_MetronomeHand:
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@@ -1048,7 +1048,7 @@ BattleAnimFrameData:
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.Frameset_HealBell:
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oamframe BATTLE_ANIM_OAMSET_B1, 7
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oamframe BATTLE_ANIM_OAMSET_B1, 7, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_B1, 7, B_OAM_XFLIP
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oamrestart
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.Frameset_BatonPass:
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@@ -1060,15 +1060,15 @@ BattleAnimFrameData:
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oamend
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.Frameset_LockOn2:
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oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_B3, 8, B_OAM_XFLIP
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oamend
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.Frameset_LockOn3:
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oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_B3, 8, B_OAM_YFLIP
|
||||
oamend
|
||||
|
||||
.Frameset_LockOn4:
|
||||
oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_B3, 8, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamend
|
||||
|
||||
.Frameset_MindReader1:
|
||||
@@ -1076,15 +1076,15 @@ BattleAnimFrameData:
|
||||
oamend
|
||||
|
||||
.Frameset_MindReader2:
|
||||
oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_X_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_B5, 8, B_OAM_XFLIP
|
||||
oamend
|
||||
|
||||
.Frameset_MindReader3:
|
||||
oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_B5, 8, B_OAM_YFLIP
|
||||
oamend
|
||||
|
||||
.Frameset_MindReader4:
|
||||
oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_B5, 8, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamend
|
||||
|
||||
.Frameset_Safeguard:
|
||||
@@ -1112,7 +1112,7 @@ BattleAnimFrameData:
|
||||
oamend
|
||||
|
||||
.Frameset_ImpFlipped:
|
||||
oamframe BATTLE_ANIM_OAMSET_B8, 32, OAM_X_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_B8, 32, B_OAM_XFLIP
|
||||
oamend
|
||||
|
||||
.Frameset_Cherub:
|
||||
@@ -1124,7 +1124,7 @@ BattleAnimFrameData:
|
||||
oamend
|
||||
|
||||
.Frameset_EncoreHand:
|
||||
oamframe BATTLE_ANIM_OAMSET_BB, 32, OAM_X_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_BB, 32, B_OAM_XFLIP
|
||||
oamend
|
||||
|
||||
.Frameset_EncoreHandFlipped:
|
||||
@@ -1171,26 +1171,26 @@ BattleAnimFrameData:
|
||||
oamdelete
|
||||
|
||||
.Frameset_CrossChop2:
|
||||
oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4F, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_50, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_51, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4B, 2, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4C, 2, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4D, 32, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4D, 32, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4D, 32, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_4F, 1, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_50, 1, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_51, 1, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_52, 2, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamwait 2
|
||||
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_52, 2, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamwait 2
|
||||
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_52, 2, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamwait 2
|
||||
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_52, 2, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamdelete
|
||||
|
||||
.Frameset_ZapCannon:
|
||||
oamframe BATTLE_ANIM_OAMSET_C3, 1
|
||||
oamframe BATTLE_ANIM_OAMSET_C3, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_C3, 1, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamrestart
|
||||
|
||||
.Frameset_CurseNail:
|
||||
@@ -1205,7 +1205,7 @@ BattleAnimFrameData:
|
||||
|
||||
.Frameset_RapidSpin:
|
||||
oamframe BATTLE_ANIM_OAMSET_C8, 1
|
||||
oamframe BATTLE_ANIM_OAMSET_C8, 1, OAM_X_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_C8, 1, B_OAM_XFLIP
|
||||
oamrestart
|
||||
|
||||
.Frameset_Swagger:
|
||||
@@ -1221,7 +1221,7 @@ BattleAnimFrameData:
|
||||
oamrestart
|
||||
|
||||
.Frameset_UpsideDownPunch:
|
||||
oamframe BATTLE_ANIM_OAMSET_03, 32, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_03, 32, B_OAM_YFLIP
|
||||
oamend
|
||||
|
||||
.Frameset_Rain:
|
||||
@@ -1238,8 +1238,8 @@ BattleAnimFrameData:
|
||||
.Frameset_SpiralUnused:
|
||||
oamframe BATTLE_ANIM_OAMSET_CD, 4
|
||||
oamframe BATTLE_ANIM_OAMSET_CE, 4
|
||||
oamframe BATTLE_ANIM_OAMSET_CD, 4, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_CE, 4, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_CD, 4, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamframe BATTLE_ANIM_OAMSET_CE, 4, B_OAM_XFLIP, B_OAM_YFLIP
|
||||
oamrestart
|
||||
|
||||
.Frameset_Aeroblast:
|
||||
|
@@ -241,9 +241,9 @@ BattleAnimOAMData:
|
||||
|
||||
.OAMData_02:
|
||||
dbsprite -1, -1, 0, 0, $00, $0
|
||||
dbsprite 0, -1, 0, 0, $00, X_FLIP
|
||||
dbsprite -1, 0, 0, 0, $00, Y_FLIP
|
||||
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -1, 0, 0, $00, OAM_XFLIP
|
||||
dbsprite -1, 0, 0, 0, $00, OAM_YFLIP
|
||||
dbsprite 0, 0, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_c3:
|
||||
dbsprite -2, -2, 4, 4, $00, $0
|
||||
@@ -259,13 +259,13 @@ BattleAnimOAMData:
|
||||
.OAMData_01:
|
||||
dbsprite -2, -2, 4, 4, $00, $0
|
||||
dbsprite -1, -2, 4, 4, $01, $0
|
||||
dbsprite 0, -2, 4, 4, $00, X_FLIP
|
||||
dbsprite 0, -2, 4, 4, $00, OAM_XFLIP
|
||||
dbsprite -2, -1, 4, 4, $02, $0
|
||||
dbsprite -1, -1, 4, 4, $03, $0
|
||||
dbsprite 0, -1, 4, 4, $02, X_FLIP | Y_FLIP
|
||||
dbsprite -2, 0, 4, 4, $00, Y_FLIP
|
||||
dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 0, 4, 4, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -1, 4, 4, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -2, 0, 4, 4, $00, OAM_YFLIP
|
||||
dbsprite -1, 0, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 0, 4, 4, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_cf:
|
||||
dbsprite -2, -2, 4, 0, $00, $0
|
||||
@@ -274,12 +274,12 @@ BattleAnimOAMData:
|
||||
dbsprite -2, -1, 4, 0, $03, $0
|
||||
dbsprite -1, -1, 4, 0, $04, $0
|
||||
dbsprite 0, -1, 4, 0, $05, $0
|
||||
dbsprite -2, 0, 4, 0, $05, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 0, 4, 0, $04, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 0, 4, 0, $03, X_FLIP | Y_FLIP
|
||||
dbsprite -2, 1, 4, 0, $02, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 1, 4, 0, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 1, 4, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite -2, 0, 4, 0, $05, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, 0, 4, 0, $04, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 0, 4, 0, $03, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -2, 1, 4, 0, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, 1, 4, 0, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 1, 4, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_1c:
|
||||
dbsprite -2, -2, 0, 0, $00, $0
|
||||
@@ -304,56 +304,56 @@ BattleAnimOAMData:
|
||||
dbsprite -1, -2, 0, 0, $01, $0
|
||||
dbsprite -2, -1, 0, 0, $02, $0
|
||||
dbsprite -1, -1, 0, 0, $03, $0
|
||||
dbsprite 0, -2, 0, 0, $01, X_FLIP
|
||||
dbsprite 1, -2, 0, 0, $00, X_FLIP
|
||||
dbsprite 0, -1, 0, 0, $03, X_FLIP
|
||||
dbsprite 1, -1, 0, 0, $02, X_FLIP
|
||||
dbsprite -2, 0, 0, 0, $02, Y_FLIP
|
||||
dbsprite -1, 0, 0, 0, $03, Y_FLIP
|
||||
dbsprite -2, 1, 0, 0, $00, Y_FLIP
|
||||
dbsprite -1, 1, 0, 0, $01, Y_FLIP
|
||||
dbsprite 0, 0, 0, 0, $03, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 0, 0, 0, $02, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 1, 0, 0, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 1, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -2, 0, 0, $01, OAM_XFLIP
|
||||
dbsprite 1, -2, 0, 0, $00, OAM_XFLIP
|
||||
dbsprite 0, -1, 0, 0, $03, OAM_XFLIP
|
||||
dbsprite 1, -1, 0, 0, $02, OAM_XFLIP
|
||||
dbsprite -2, 0, 0, 0, $02, OAM_YFLIP
|
||||
dbsprite -1, 0, 0, 0, $03, OAM_YFLIP
|
||||
dbsprite -2, 1, 0, 0, $00, OAM_YFLIP
|
||||
dbsprite -1, 1, 0, 0, $01, OAM_YFLIP
|
||||
dbsprite 0, 0, 0, 0, $03, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 0, 0, 0, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 1, 0, 0, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 1, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_09:
|
||||
dbsprite -3, -3, 4, 4, $00, $0
|
||||
dbsprite -2, -3, 4, 4, $01, $0
|
||||
dbsprite -3, -2, 4, 4, $02, $0
|
||||
dbsprite -2, -2, 4, 4, $03, $0
|
||||
dbsprite 0, -3, 4, 4, $01, X_FLIP
|
||||
dbsprite 1, -3, 4, 4, $00, X_FLIP
|
||||
dbsprite 0, -2, 4, 4, $03, X_FLIP
|
||||
dbsprite 1, -2, 4, 4, $02, X_FLIP
|
||||
dbsprite -3, 0, 4, 4, $02, Y_FLIP
|
||||
dbsprite -2, 0, 4, 4, $03, Y_FLIP
|
||||
dbsprite -3, 1, 4, 4, $00, Y_FLIP
|
||||
dbsprite -2, 1, 4, 4, $01, Y_FLIP
|
||||
dbsprite 0, 0, 4, 4, $03, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 0, 4, 4, $02, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 1, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 1, 4, 4, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -3, 4, 4, $01, OAM_XFLIP
|
||||
dbsprite 1, -3, 4, 4, $00, OAM_XFLIP
|
||||
dbsprite 0, -2, 4, 4, $03, OAM_XFLIP
|
||||
dbsprite 1, -2, 4, 4, $02, OAM_XFLIP
|
||||
dbsprite -3, 0, 4, 4, $02, OAM_YFLIP
|
||||
dbsprite -2, 0, 4, 4, $03, OAM_YFLIP
|
||||
dbsprite -3, 1, 4, 4, $00, OAM_YFLIP
|
||||
dbsprite -2, 1, 4, 4, $01, OAM_YFLIP
|
||||
dbsprite 0, 0, 4, 4, $03, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 0, 4, 4, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 1, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 1, 4, 4, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_0c:
|
||||
dbsprite -1, -1, 0, 4, $00, $0
|
||||
dbsprite 0, -1, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -1, 0, 4, $00, OAM_XFLIP
|
||||
|
||||
.OAMData_6a:
|
||||
dbsprite -1, 0, 0, 0, $00, $0
|
||||
dbsprite 0, 0, 0, 0, $00, X_FLIP
|
||||
dbsprite 0, 0, 0, 0, $00, OAM_XFLIP
|
||||
|
||||
.OAMData_04:
|
||||
dbsprite -1, -1, 0, 0, $00, $0
|
||||
dbsprite 0, -1, 0, 0, $00, X_FLIP
|
||||
dbsprite 0, -1, 0, 0, $00, OAM_XFLIP
|
||||
dbsprite -1, 0, 0, 0, $01, $0
|
||||
dbsprite 0, 0, 0, 0, $01, X_FLIP
|
||||
dbsprite 0, 0, 0, 0, $01, OAM_XFLIP
|
||||
|
||||
.OAMData_5d:
|
||||
dbsprite -1, -1, 0, 0, $00, $0
|
||||
dbsprite 0, -1, 0, 0, $01, $0
|
||||
dbsprite -1, 0, 0, 0, $00, Y_FLIP
|
||||
dbsprite 0, 0, 0, 0, $01, Y_FLIP
|
||||
dbsprite -1, 0, 0, 0, $00, OAM_YFLIP
|
||||
dbsprite 0, 0, 0, 0, $01, OAM_YFLIP
|
||||
|
||||
.OAMData_13:
|
||||
dbsprite -1, -1, 0, 2, $02, $0
|
||||
@@ -387,33 +387,33 @@ BattleAnimOAMData:
|
||||
|
||||
.OAMData_2a:
|
||||
dbsprite -1, -3, 0, 4, $00, $0
|
||||
dbsprite 0, -3, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -3, 0, 4, $00, OAM_XFLIP
|
||||
dbsprite -1, -2, 0, 4, $01, $0
|
||||
dbsprite 0, -2, 0, 4, $01, X_FLIP
|
||||
dbsprite 0, -2, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite -1, -1, 4, 4, $02, $0
|
||||
|
||||
.OAMData_2b:
|
||||
dbsprite -1, -4, 0, 4, $00, $0
|
||||
dbsprite 0, -4, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -4, 0, 4, $00, OAM_XFLIP
|
||||
dbsprite -1, -3, 0, 4, $01, $0
|
||||
dbsprite 0, -3, 0, 4, $01, X_FLIP
|
||||
dbsprite 0, -3, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite -1, -2, 4, 4, $02, $0
|
||||
dbsprite -1, -1, 4, 4, $02, $0
|
||||
|
||||
.OAMData_2c:
|
||||
dbsprite -1, -5, 0, 4, $00, $0
|
||||
dbsprite 0, -5, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -5, 0, 4, $00, OAM_XFLIP
|
||||
dbsprite -1, -4, 0, 4, $01, $0
|
||||
dbsprite 0, -4, 0, 4, $01, X_FLIP
|
||||
dbsprite 0, -4, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite -1, -3, 4, 4, $02, $0
|
||||
dbsprite -1, -2, 4, 4, $02, $0
|
||||
dbsprite -1, -1, 4, 4, $02, $0
|
||||
|
||||
.OAMData_2d:
|
||||
dbsprite -1, -6, 0, 4, $00, $0
|
||||
dbsprite 0, -6, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -6, 0, 4, $00, OAM_XFLIP
|
||||
dbsprite -1, -5, 0, 4, $01, $0
|
||||
dbsprite 0, -5, 0, 4, $01, X_FLIP
|
||||
dbsprite 0, -5, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite -1, -4, 4, 4, $02, $0
|
||||
dbsprite -1, -3, 4, 4, $02, $0
|
||||
dbsprite -1, -2, 4, 4, $02, $0
|
||||
@@ -421,9 +421,9 @@ BattleAnimOAMData:
|
||||
|
||||
.OAMData_2e:
|
||||
dbsprite -1, -7, 0, 4, $00, $0
|
||||
dbsprite 0, -7, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -7, 0, 4, $00, OAM_XFLIP
|
||||
dbsprite -1, -6, 0, 4, $01, $0
|
||||
dbsprite 0, -6, 0, 4, $01, X_FLIP
|
||||
dbsprite 0, -6, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite -1, -5, 4, 4, $02, $0
|
||||
dbsprite -1, -4, 4, 4, $02, $0
|
||||
dbsprite -1, -3, 4, 4, $02, $0
|
||||
@@ -432,15 +432,15 @@ BattleAnimOAMData:
|
||||
|
||||
.OAMData_2f:
|
||||
dbsprite -1, -1, 0, 0, $00, $0
|
||||
dbsprite 0, -1, 0, 0, $00, X_FLIP
|
||||
dbsprite 0, -1, 0, 0, $00, OAM_XFLIP
|
||||
dbsprite -1, 0, 0, 0, $01, $0
|
||||
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 0, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_30:
|
||||
dbsprite -1, -1, 0, 0, $00, $0
|
||||
dbsprite 0, -1, 0, 0, $01, $0
|
||||
dbsprite -1, 0, 0, 0, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 0, 0, 0, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 0, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_31:
|
||||
dbsprite -1, -2, 0, 4, $00, $0
|
||||
@@ -526,28 +526,28 @@ BattleAnimOAMData:
|
||||
dbsprite 1, -1, 0, 4, $0b, $0
|
||||
|
||||
.OAMData_3e:
|
||||
dbsprite -2, 1, 0, 4, $00, Y_FLIP
|
||||
dbsprite -1, 1, 0, 4, $02, Y_FLIP
|
||||
dbsprite 0, 1, 0, 4, $02, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 1, 0, 4, $00, X_FLIP | Y_FLIP
|
||||
dbsprite -3, -1, 0, 4, $09, X_FLIP
|
||||
dbsprite -2, -1, 0, 4, $08, X_FLIP
|
||||
dbsprite -2, 1, 0, 4, $00, OAM_YFLIP
|
||||
dbsprite -1, 1, 0, 4, $02, OAM_YFLIP
|
||||
dbsprite 0, 1, 0, 4, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 1, 0, 4, $00, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -3, -1, 0, 4, $09, OAM_XFLIP
|
||||
dbsprite -2, -1, 0, 4, $08, OAM_XFLIP
|
||||
dbsprite -1, -1, 0, 4, $06, $0
|
||||
dbsprite 0, -1, 0, 4, $07, $0
|
||||
dbsprite 1, -1, 0, 4, $08, $0
|
||||
dbsprite 2, -1, 0, 4, $09, $0
|
||||
dbsprite -3, 0, 0, 4, $01, X_FLIP
|
||||
dbsprite -2, 0, 0, 4, $00, X_FLIP
|
||||
dbsprite -3, 0, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite -2, 0, 0, 4, $00, OAM_XFLIP
|
||||
dbsprite -1, 0, 0, 4, $0c, $0
|
||||
dbsprite 0, 0, 0, 4, $0d, $0
|
||||
dbsprite 1, 0, 0, 4, $00, $0
|
||||
dbsprite 2, 0, 0, 4, $01, $0
|
||||
dbsprite -2, -3, 0, 4, $00, $0
|
||||
dbsprite -1, -3, 0, 4, $02, $0
|
||||
dbsprite 0, -3, 0, 4, $02, X_FLIP
|
||||
dbsprite 1, -3, 0, 4, $00, X_FLIP
|
||||
dbsprite -3, -2, 0, 4, $03, X_FLIP
|
||||
dbsprite -2, -2, 0, 4, $02, X_FLIP
|
||||
dbsprite 0, -3, 0, 4, $02, OAM_XFLIP
|
||||
dbsprite 1, -3, 0, 4, $00, OAM_XFLIP
|
||||
dbsprite -3, -2, 0, 4, $03, OAM_XFLIP
|
||||
dbsprite -2, -2, 0, 4, $02, OAM_XFLIP
|
||||
dbsprite -1, -2, 0, 4, $04, $0
|
||||
dbsprite 0, -2, 0, 4, $05, $0
|
||||
dbsprite 1, -2, 0, 4, $02, $0
|
||||
@@ -556,62 +556,62 @@ BattleAnimOAMData:
|
||||
.OAMData_41:
|
||||
dbsprite -2, -3, 0, 4, $00, $0
|
||||
dbsprite -1, -3, 0, 4, $02, $0
|
||||
dbsprite 0, -3, 0, 4, $02, X_FLIP
|
||||
dbsprite 1, -3, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -3, 0, 4, $02, OAM_XFLIP
|
||||
dbsprite 1, -3, 0, 4, $00, OAM_XFLIP
|
||||
dbsprite -3, -2, 4, 4, $00, $0
|
||||
dbsprite -2, -2, 4, 4, $01, $0
|
||||
dbsprite -1, -2, 0, 4, $05, X_FLIP
|
||||
dbsprite 0, -2, 0, 4, $04, X_FLIP
|
||||
dbsprite 0, -2, 4, 4, $01, X_FLIP
|
||||
dbsprite 1, -2, 4, 4, $00, X_FLIP
|
||||
dbsprite -1, -2, 0, 4, $05, OAM_XFLIP
|
||||
dbsprite 0, -2, 0, 4, $04, OAM_XFLIP
|
||||
dbsprite 0, -2, 4, 4, $01, OAM_XFLIP
|
||||
dbsprite 1, -2, 4, 4, $00, OAM_XFLIP
|
||||
dbsprite -3, -1, 4, 4, $02, $0
|
||||
dbsprite -2, -1, 4, 4, $03, $0
|
||||
dbsprite -1, -1, 0, 4, $07, X_FLIP
|
||||
dbsprite 0, -1, 0, 4, $06, X_FLIP
|
||||
dbsprite 0, -1, 4, 4, $03, X_FLIP
|
||||
dbsprite 1, -1, 4, 4, $02, X_FLIP
|
||||
dbsprite -1, -1, 0, 4, $07, OAM_XFLIP
|
||||
dbsprite 0, -1, 0, 4, $06, OAM_XFLIP
|
||||
dbsprite 0, -1, 4, 4, $03, OAM_XFLIP
|
||||
dbsprite 1, -1, 4, 4, $02, OAM_XFLIP
|
||||
dbsprite -3, 0, 4, 4, $04, $0
|
||||
dbsprite -2, 0, 4, 4, $05, $0
|
||||
dbsprite -1, 0, 0, 4, $0d, X_FLIP
|
||||
dbsprite 0, 0, 0, 4, $0c, X_FLIP
|
||||
dbsprite 0, 0, 4, 4, $05, X_FLIP
|
||||
dbsprite 1, 0, 4, 4, $04, X_FLIP
|
||||
dbsprite -2, 1, 0, 4, $00, Y_FLIP
|
||||
dbsprite -1, 1, 0, 4, $02, Y_FLIP
|
||||
dbsprite 0, 1, 0, 4, $02, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 1, 0, 4, $00, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 0, 0, 4, $0d, OAM_XFLIP
|
||||
dbsprite 0, 0, 0, 4, $0c, OAM_XFLIP
|
||||
dbsprite 0, 0, 4, 4, $05, OAM_XFLIP
|
||||
dbsprite 1, 0, 4, 4, $04, OAM_XFLIP
|
||||
dbsprite -2, 1, 0, 4, $00, OAM_YFLIP
|
||||
dbsprite -1, 1, 0, 4, $02, OAM_YFLIP
|
||||
dbsprite 0, 1, 0, 4, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 1, 0, 4, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_42:
|
||||
dbsprite -1, -3, 4, 0, $02, $0
|
||||
dbsprite -1, 2, 4, 0, $02, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 2, 4, 0, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -3, -1, 0, 4, $01, $0
|
||||
dbsprite 2, -1, 0, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 2, -1, 0, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, -4, 4, 0, $02, $0
|
||||
dbsprite -1, 3, 4, 0, $02, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 3, 4, 0, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -4, -1, 0, 4, $01, $0
|
||||
dbsprite 3, -1, 0, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 3, -1, 0, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_44:
|
||||
dbsprite -3, -3, 5, 5, $00, X_FLIP
|
||||
dbsprite -3, -3, 5, 5, $00, OAM_XFLIP
|
||||
dbsprite 1, -3, 3, 5, $00, $0
|
||||
dbsprite -3, 1, 5, 3, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 1, 3, 3, $00, Y_FLIP
|
||||
dbsprite -4, -4, 5, 5, $00, X_FLIP
|
||||
dbsprite -3, 1, 5, 3, $00, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 1, 3, 3, $00, OAM_YFLIP
|
||||
dbsprite -4, -4, 5, 5, $00, OAM_XFLIP
|
||||
dbsprite 2, -4, 3, 5, $00, $0
|
||||
dbsprite -4, 2, 5, 3, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 2, 2, 3, 3, $00, Y_FLIP
|
||||
dbsprite -4, 2, 5, 3, $00, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 2, 2, 3, 3, $00, OAM_YFLIP
|
||||
|
||||
.OAMData_46:
|
||||
dbsprite -1, -3, 4, 4, $02, $0
|
||||
dbsprite -1, 1, 4, 4, $02, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 1, 4, 4, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -3, -1, 4, 4, $01, $0
|
||||
dbsprite 1, -1, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, -1, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_47:
|
||||
dbsprite -2, -2, 0, 0, $00, X_FLIP
|
||||
dbsprite -2, -2, 0, 0, $00, OAM_XFLIP
|
||||
dbsprite 1, -2, 0, 0, $00, $0
|
||||
dbsprite -2, 1, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 1, 0, 0, $00, Y_FLIP
|
||||
dbsprite -2, 1, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 1, 0, 0, $00, OAM_YFLIP
|
||||
|
||||
.OAMData_48:
|
||||
dbsprite -1, -3, 4, 0, $00, $0
|
||||
@@ -622,38 +622,38 @@ BattleAnimOAMData:
|
||||
dbsprite -1, 2, 4, 0, $00, $0
|
||||
|
||||
.OAMData_49:
|
||||
dbsprite -2, -1, 0, 4, $00, X_FLIP
|
||||
dbsprite -1, -1, 0, 2, $00, X_FLIP
|
||||
dbsprite -2, -1, 0, 4, $00, OAM_XFLIP
|
||||
dbsprite -1, -1, 0, 2, $00, OAM_XFLIP
|
||||
dbsprite 0, -1, 0, 2, $00, $0
|
||||
dbsprite 1, -1, 0, 4, $00, $0
|
||||
|
||||
.OAMData_4a:
|
||||
dbsprite -1, -1, 0, 4, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -1, 0, 4, $00, Y_FLIP
|
||||
dbsprite -1, -1, 0, 4, $00, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, -1, 0, 4, $00, OAM_YFLIP
|
||||
|
||||
.OAMData_0f:
|
||||
dbsprite -1, -1, 4, 4, $00, $0
|
||||
dbsprite -2, -1, 4, 4, $01, $0
|
||||
dbsprite -1, -1, 4, 4, $01, X_FLIP
|
||||
dbsprite -2, 0, 4, 4, $01, Y_FLIP
|
||||
dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -1, -1, 4, 4, $01, OAM_XFLIP
|
||||
dbsprite -2, 0, 4, 4, $01, OAM_YFLIP
|
||||
dbsprite -1, 0, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_4c:
|
||||
dbsprite -1, -1, 4, 4, $00, $0
|
||||
dbsprite -2, 0, 6, 2, $00, $0
|
||||
dbsprite -3, 0, 6, 2, $01, $0
|
||||
dbsprite -2, 0, 6, 2, $01, X_FLIP
|
||||
dbsprite -3, 1, 6, 2, $01, Y_FLIP
|
||||
dbsprite -2, 1, 6, 2, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -2, 0, 6, 2, $01, OAM_XFLIP
|
||||
dbsprite -3, 1, 6, 2, $01, OAM_YFLIP
|
||||
dbsprite -2, 1, 6, 2, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_4d:
|
||||
dbsprite -1, -1, 4, 4, $00, $0
|
||||
dbsprite -2, 0, 6, 2, $00, $0
|
||||
dbsprite -2, 1, 0, 0, $00, $0
|
||||
dbsprite -3, 1, 0, 0, $01, $0
|
||||
dbsprite -2, 1, 0, 0, $01, X_FLIP
|
||||
dbsprite -3, 2, 0, 0, $01, Y_FLIP
|
||||
dbsprite -2, 2, 0, 0, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -2, 1, 0, 0, $01, OAM_XFLIP
|
||||
dbsprite -3, 2, 0, 0, $01, OAM_YFLIP
|
||||
dbsprite -2, 2, 0, 0, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_4f:
|
||||
dbsprite -1, -1, 4, 4, $00, $0
|
||||
@@ -661,9 +661,9 @@ BattleAnimOAMData:
|
||||
dbsprite -2, 1, 0, 0, $00, $0
|
||||
dbsprite -3, 1, 2, 6, $00, $0
|
||||
dbsprite -4, 1, 2, 6, $01, $0
|
||||
dbsprite -3, 1, 2, 6, $01, X_FLIP
|
||||
dbsprite -4, 2, 2, 6, $01, Y_FLIP
|
||||
dbsprite -3, 2, 2, 6, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -3, 1, 2, 6, $01, OAM_XFLIP
|
||||
dbsprite -4, 2, 2, 6, $01, OAM_YFLIP
|
||||
dbsprite -3, 2, 2, 6, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_50:
|
||||
dbsprite -1, -1, 4, 4, $00, $0
|
||||
@@ -672,9 +672,9 @@ BattleAnimOAMData:
|
||||
dbsprite -3, 1, 2, 6, $00, $0
|
||||
dbsprite -4, 2, 4, 4, $00, $0
|
||||
dbsprite -5, 2, 4, 4, $01, $0
|
||||
dbsprite -4, 2, 4, 4, $01, X_FLIP
|
||||
dbsprite -5, 3, 4, 4, $01, Y_FLIP
|
||||
dbsprite -4, 3, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -4, 2, 4, 4, $01, OAM_XFLIP
|
||||
dbsprite -5, 3, 4, 4, $01, OAM_YFLIP
|
||||
dbsprite -4, 3, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_51:
|
||||
dbsprite -1, -1, 4, 4, $00, $0
|
||||
@@ -684,21 +684,21 @@ BattleAnimOAMData:
|
||||
dbsprite -4, 2, 4, 4, $00, $0
|
||||
dbsprite -5, 3, 6, 2, $00, $0
|
||||
dbsprite -6, 3, 6, 2, $01, $0
|
||||
dbsprite -5, 3, 6, 2, $01, X_FLIP
|
||||
dbsprite -6, 4, 6, 2, $01, Y_FLIP
|
||||
dbsprite -5, 4, 6, 2, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -5, 3, 6, 2, $01, OAM_XFLIP
|
||||
dbsprite -6, 4, 6, 2, $01, OAM_YFLIP
|
||||
dbsprite -5, 4, 6, 2, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_59:
|
||||
dbsprite -2, -1, 0, 4, $00, $0
|
||||
dbsprite -1, -1, 0, 4, $01, $0
|
||||
dbsprite 0, -1, 0, 4, $01, X_FLIP
|
||||
dbsprite 1, -1, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -1, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite 1, -1, 0, 4, $00, OAM_XFLIP
|
||||
|
||||
.OAMData_5a:
|
||||
dbsprite -2, -1, 0, 4, $02, $0
|
||||
dbsprite -1, -1, 0, 4, $01, $0
|
||||
dbsprite 0, -1, 0, 4, $01, X_FLIP
|
||||
dbsprite 1, -1, 0, 4, $02, X_FLIP
|
||||
dbsprite 0, -1, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite 1, -1, 0, 4, $02, OAM_XFLIP
|
||||
|
||||
.OAMData_60:
|
||||
dbsprite -1, -1, 4, 0, $00, $0
|
||||
@@ -718,62 +718,62 @@ BattleAnimOAMData:
|
||||
dbsprite 2, -2, 4, 4, $08, $0
|
||||
|
||||
.OAMData_65:
|
||||
dbsprite -4, -2, 4, 4, $08, X_FLIP
|
||||
dbsprite -3, -2, 4, 4, $07, X_FLIP
|
||||
dbsprite -4, -1, 4, 4, $06, X_FLIP
|
||||
dbsprite -3, -1, 4, 4, $05, X_FLIP
|
||||
dbsprite -2, -1, 4, 4, $04, X_FLIP
|
||||
dbsprite -1, -1, 4, 4, $03, X_FLIP
|
||||
dbsprite 0, -1, 4, 4, $02, X_FLIP
|
||||
dbsprite 1, -1, 4, 4, $01, X_FLIP
|
||||
dbsprite 2, -1, 4, 4, $00, X_FLIP
|
||||
dbsprite -4, -2, 4, 4, $08, OAM_XFLIP
|
||||
dbsprite -3, -2, 4, 4, $07, OAM_XFLIP
|
||||
dbsprite -4, -1, 4, 4, $06, OAM_XFLIP
|
||||
dbsprite -3, -1, 4, 4, $05, OAM_XFLIP
|
||||
dbsprite -2, -1, 4, 4, $04, OAM_XFLIP
|
||||
dbsprite -1, -1, 4, 4, $03, OAM_XFLIP
|
||||
dbsprite 0, -1, 4, 4, $02, OAM_XFLIP
|
||||
dbsprite 1, -1, 4, 4, $01, OAM_XFLIP
|
||||
dbsprite 2, -1, 4, 4, $00, OAM_XFLIP
|
||||
|
||||
.OAMData_d4:
|
||||
dbsprite -4, 0, 4, 0, $00, OBP_NUM
|
||||
dbsprite -3, 0, 4, 0, $01, OBP_NUM
|
||||
dbsprite -2, 0, 4, 0, $02, OBP_NUM
|
||||
dbsprite -1, 0, 4, 0, $03, OBP_NUM
|
||||
dbsprite 0, 0, 4, 0, $04, OBP_NUM
|
||||
dbsprite 1, 0, 4, 0, $05, OBP_NUM
|
||||
dbsprite 2, 0, 4, 0, $06, OBP_NUM
|
||||
dbsprite -4, 0, 4, 0, $00, OAM_PAL1
|
||||
dbsprite -3, 0, 4, 0, $01, OAM_PAL1
|
||||
dbsprite -2, 0, 4, 0, $02, OAM_PAL1
|
||||
dbsprite -1, 0, 4, 0, $03, OAM_PAL1
|
||||
dbsprite 0, 0, 4, 0, $04, OAM_PAL1
|
||||
dbsprite 1, 0, 4, 0, $05, OAM_PAL1
|
||||
dbsprite 2, 0, 4, 0, $06, OAM_PAL1
|
||||
|
||||
.OAMData_d6:
|
||||
dbsprite -4, -1, 4, 0, $00, OBP_NUM
|
||||
dbsprite -4, 0, 4, 0, $01, OBP_NUM
|
||||
dbsprite -3, -1, 4, 0, $02, OBP_NUM
|
||||
dbsprite -3, 0, 4, 0, $03, OBP_NUM
|
||||
dbsprite -2, -1, 4, 0, $04, OBP_NUM
|
||||
dbsprite -2, 0, 4, 0, $05, OBP_NUM
|
||||
dbsprite -1, -1, 4, 0, $06, OBP_NUM
|
||||
dbsprite -1, 0, 4, 0, $07, OBP_NUM
|
||||
dbsprite 0, -1, 4, 0, $08, OBP_NUM
|
||||
dbsprite 0, 0, 4, 0, $09, OBP_NUM
|
||||
dbsprite 1, -1, 4, 0, $0a, OBP_NUM
|
||||
dbsprite 1, 0, 4, 0, $0b, OBP_NUM
|
||||
dbsprite 2, -1, 4, 0, $0c, OBP_NUM
|
||||
dbsprite 2, 0, 4, 0, $0d, OBP_NUM
|
||||
dbsprite -4, -1, 4, 0, $00, OAM_PAL1
|
||||
dbsprite -4, 0, 4, 0, $01, OAM_PAL1
|
||||
dbsprite -3, -1, 4, 0, $02, OAM_PAL1
|
||||
dbsprite -3, 0, 4, 0, $03, OAM_PAL1
|
||||
dbsprite -2, -1, 4, 0, $04, OAM_PAL1
|
||||
dbsprite -2, 0, 4, 0, $05, OAM_PAL1
|
||||
dbsprite -1, -1, 4, 0, $06, OAM_PAL1
|
||||
dbsprite -1, 0, 4, 0, $07, OAM_PAL1
|
||||
dbsprite 0, -1, 4, 0, $08, OAM_PAL1
|
||||
dbsprite 0, 0, 4, 0, $09, OAM_PAL1
|
||||
dbsprite 1, -1, 4, 0, $0a, OAM_PAL1
|
||||
dbsprite 1, 0, 4, 0, $0b, OAM_PAL1
|
||||
dbsprite 2, -1, 4, 0, $0c, OAM_PAL1
|
||||
dbsprite 2, 0, 4, 0, $0d, OAM_PAL1
|
||||
|
||||
.OAMData_d5:
|
||||
dbsprite -3, 0, 0, 0, $00, $1 | OBP_NUM
|
||||
dbsprite -2, 0, 0, 0, $01, $1 | OBP_NUM
|
||||
dbsprite -1, 0, 0, 0, $02, $1 | OBP_NUM
|
||||
dbsprite 0, 0, 0, 0, $03, $1 | OBP_NUM
|
||||
dbsprite 1, 0, 0, 0, $04, $1 | OBP_NUM
|
||||
dbsprite 2, 0, 0, 0, $05, $1 | OBP_NUM
|
||||
dbsprite -3, 0, 0, 0, $00, $1 | OAM_PAL1
|
||||
dbsprite -2, 0, 0, 0, $01, $1 | OAM_PAL1
|
||||
dbsprite -1, 0, 0, 0, $02, $1 | OAM_PAL1
|
||||
dbsprite 0, 0, 0, 0, $03, $1 | OAM_PAL1
|
||||
dbsprite 1, 0, 0, 0, $04, $1 | OAM_PAL1
|
||||
dbsprite 2, 0, 0, 0, $05, $1 | OAM_PAL1
|
||||
|
||||
.OAMData_d7:
|
||||
dbsprite -3, 0, 0, 0, $00, $1 | OBP_NUM
|
||||
dbsprite -3, 1, 0, 0, $01, $1 | OBP_NUM
|
||||
dbsprite -2, 0, 0, 0, $02, $1 | OBP_NUM
|
||||
dbsprite -2, 1, 0, 0, $03, $1 | OBP_NUM
|
||||
dbsprite -1, 0, 0, 0, $04, $1 | OBP_NUM
|
||||
dbsprite -1, 1, 0, 0, $05, $1 | OBP_NUM
|
||||
dbsprite 0, 0, 0, 0, $06, $1 | OBP_NUM
|
||||
dbsprite 0, 1, 0, 0, $07, $1 | OBP_NUM
|
||||
dbsprite 1, 0, 0, 0, $08, $1 | OBP_NUM
|
||||
dbsprite 1, 1, 0, 0, $09, $1 | OBP_NUM
|
||||
dbsprite 2, 0, 0, 0, $0a, $1 | OBP_NUM
|
||||
dbsprite 2, 1, 0, 0, $0b, $1 | OBP_NUM
|
||||
dbsprite -3, 0, 0, 0, $00, $1 | OAM_PAL1
|
||||
dbsprite -3, 1, 0, 0, $01, $1 | OAM_PAL1
|
||||
dbsprite -2, 0, 0, 0, $02, $1 | OAM_PAL1
|
||||
dbsprite -2, 1, 0, 0, $03, $1 | OAM_PAL1
|
||||
dbsprite -1, 0, 0, 0, $04, $1 | OAM_PAL1
|
||||
dbsprite -1, 1, 0, 0, $05, $1 | OAM_PAL1
|
||||
dbsprite 0, 0, 0, 0, $06, $1 | OAM_PAL1
|
||||
dbsprite 0, 1, 0, 0, $07, $1 | OAM_PAL1
|
||||
dbsprite 1, 0, 0, 0, $08, $1 | OAM_PAL1
|
||||
dbsprite 1, 1, 0, 0, $09, $1 | OAM_PAL1
|
||||
dbsprite 2, 0, 0, 0, $0a, $1 | OAM_PAL1
|
||||
dbsprite 2, 1, 0, 0, $0b, $1 | OAM_PAL1
|
||||
|
||||
.OAMData_6e:
|
||||
dbsprite 0, -2, 4, 4, $00, $0
|
||||
@@ -788,94 +788,94 @@ BattleAnimOAMData:
|
||||
dbsprite 0, -1, 4, 4, $02, $0
|
||||
|
||||
.OAMData_77:
|
||||
dbsprite 1, -4, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, -4, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_78:
|
||||
dbsprite 1, -4, 4, 4, $00, $0
|
||||
dbsprite 0, -4, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, -3, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -4, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, -3, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_79:
|
||||
dbsprite 1, -4, 4, 4, $01, $0
|
||||
dbsprite 0, -4, 4, 4, $00, $0
|
||||
dbsprite -1, -4, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -1, -4, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, -3, 4, 4, $00, $0
|
||||
dbsprite 0, -3, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, -2, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -3, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, -2, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_7a:
|
||||
dbsprite -2, -4, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -2, -4, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, -4, 4, 4, $00, $0
|
||||
dbsprite 0, -4, 4, 4, $01, $0
|
||||
dbsprite -1, -3, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -1, -3, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, -3, 4, 4, $00, $0
|
||||
dbsprite 1, -3, 4, 4, $01, $0
|
||||
dbsprite 0, -2, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -2, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, -2, 4, 4, $00, $0
|
||||
dbsprite 1, -1, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, -1, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_7b:
|
||||
dbsprite -3, -4, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -3, -4, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -2, -4, 4, 4, $00, $0
|
||||
dbsprite -1, -4, 4, 4, $01, $0
|
||||
dbsprite -2, -3, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -2, -3, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, -3, 4, 4, $00, $0
|
||||
dbsprite 0, -3, 4, 4, $01, $0
|
||||
dbsprite -1, -2, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -1, -2, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, -2, 4, 4, $00, $0
|
||||
dbsprite 1, -2, 4, 4, $01, $0
|
||||
dbsprite 0, -1, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -1, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, -1, 4, 4, $00, $0
|
||||
dbsprite 1, 0, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 0, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_7c:
|
||||
dbsprite -3, -4, 4, 4, $00, $0
|
||||
dbsprite -2, -4, 4, 4, $01, $0
|
||||
dbsprite -3, -3, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -3, -3, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -2, -3, 4, 4, $00, $0
|
||||
dbsprite -1, -3, 4, 4, $01, $0
|
||||
dbsprite -2, -2, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -2, -2, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, -2, 4, 4, $00, $0
|
||||
dbsprite 0, -2, 4, 4, $01, $0
|
||||
dbsprite -1, -1, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -1, -1, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, -1, 4, 4, $00, $0
|
||||
dbsprite 1, -1, 4, 4, $01, $0
|
||||
dbsprite 0, 0, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 0, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 0, 4, 4, $00, $0
|
||||
dbsprite 1, 1, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 1, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_7d:
|
||||
dbsprite -3, -4, 4, 4, $01, $0
|
||||
dbsprite -3, -3, 4, 4, $00, $0
|
||||
dbsprite -2, -3, 4, 4, $01, $0
|
||||
dbsprite -3, -2, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -3, -2, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -2, -2, 4, 4, $00, $0
|
||||
dbsprite -1, -2, 4, 4, $01, $0
|
||||
dbsprite -2, -1, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -2, -1, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, -1, 4, 4, $00, $0
|
||||
dbsprite 0, -1, 4, 4, $01, $0
|
||||
dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 0, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 0, 4, 4, $00, $0
|
||||
dbsprite 1, 0, 4, 4, $01, $0
|
||||
dbsprite 0, 1, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 1, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 1, 4, 4, $00, $0
|
||||
dbsprite 1, 2, 4, 4, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 2, 4, 4, $01, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_70:
|
||||
dbsprite -1, -2, 0, 0, $00, $0
|
||||
dbsprite -1, -1, 0, 0, $01, $0
|
||||
dbsprite 0, -2, 0, 0, $00, X_FLIP
|
||||
dbsprite 0, -1, 0, 0, $01, X_FLIP
|
||||
dbsprite -1, 0, 0, 0, $01, Y_FLIP
|
||||
dbsprite -1, 1, 0, 0, $00, Y_FLIP
|
||||
dbsprite 0, 0, 0, 0, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 1, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -2, 0, 0, $00, OAM_XFLIP
|
||||
dbsprite 0, -1, 0, 0, $01, OAM_XFLIP
|
||||
dbsprite -1, 0, 0, 0, $01, OAM_YFLIP
|
||||
dbsprite -1, 1, 0, 0, $00, OAM_YFLIP
|
||||
dbsprite 0, 0, 0, 0, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 1, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_81:
|
||||
dbsprite -1, -1, 0, 0, $00, $0
|
||||
dbsprite 0, -1, 0, 0, $01, $0
|
||||
dbsprite -1, 0, 0, 0, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 0, 0, 0, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 0, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_87:
|
||||
dbsprite -1, -2, 0, 4, $00, $0
|
||||
@@ -923,8 +923,8 @@ BattleAnimOAMData:
|
||||
dbsprite -1, -3, 4, 4, $00, $0
|
||||
dbsprite -1, -2, 4, 4, $01, $0
|
||||
dbsprite -1, -1, 4, 4, $02, $0
|
||||
dbsprite -1, 0, 4, 4, $01, Y_FLIP
|
||||
dbsprite -1, 1, 4, 4, $00, Y_FLIP
|
||||
dbsprite -1, 0, 4, 4, $01, OAM_YFLIP
|
||||
dbsprite -1, 1, 4, 4, $00, OAM_YFLIP
|
||||
|
||||
.OAMData_8f:
|
||||
dbsprite -2, -1, 0, 4, $00, $0
|
||||
@@ -988,9 +988,9 @@ BattleAnimOAMData:
|
||||
dbsprite -1, 0, 0, 4, $02, $0
|
||||
dbsprite 0, 0, 0, 4, $03, $0
|
||||
dbsprite -1, -1, 0, 4, $01, $0
|
||||
dbsprite 0, -1, 0, 4, $01, X_FLIP
|
||||
dbsprite 0, -1, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite -1, -2, 0, 4, $00, $0
|
||||
dbsprite 0, -2, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -2, 0, 4, $00, OAM_XFLIP
|
||||
|
||||
.OAMData_9f:
|
||||
dbsprite -2, -1, 0, 0, $00, $0
|
||||
@@ -1018,49 +1018,49 @@ BattleAnimOAMData:
|
||||
dbsprite -2, -1, 4, 4, $03, $0
|
||||
dbsprite -1, -1, 4, 4, $04, $0
|
||||
dbsprite 0, -1, 4, 4, $05, $0
|
||||
dbsprite -2, 0, 4, 4, $00, Y_FLIP
|
||||
dbsprite -1, 0, 4, 4, $01, Y_FLIP
|
||||
dbsprite 0, 0, 4, 4, $02, Y_FLIP
|
||||
dbsprite -2, 0, 4, 4, $00, OAM_YFLIP
|
||||
dbsprite -1, 0, 4, 4, $01, OAM_YFLIP
|
||||
dbsprite 0, 0, 4, 4, $02, OAM_YFLIP
|
||||
|
||||
.OAMData_ac:
|
||||
dbsprite -2, -1, 0, 4, $00, $0
|
||||
dbsprite -1, -1, 0, 4, $01, $0
|
||||
dbsprite 0, -1, 0, 4, $01, X_FLIP
|
||||
dbsprite 1, -1, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -1, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite 1, -1, 0, 4, $00, OAM_XFLIP
|
||||
|
||||
.OAMData_bc:
|
||||
dbsprite -3, -1, 0, 4, $00, $0
|
||||
dbsprite -2, -1, 0, 4, $01, $0
|
||||
dbsprite -1, -1, 0, 4, $02, $0
|
||||
dbsprite 0, -1, 0, 4, $02, X_FLIP
|
||||
dbsprite 1, -1, 0, 4, $01, X_FLIP
|
||||
dbsprite 2, -1, 0, 4, $00, X_FLIP
|
||||
dbsprite 0, -1, 0, 4, $02, OAM_XFLIP
|
||||
dbsprite 1, -1, 0, 4, $01, OAM_XFLIP
|
||||
dbsprite 2, -1, 0, 4, $00, OAM_XFLIP
|
||||
|
||||
.OAMData_c1:
|
||||
dbsprite -2, -2, 0, 0, $00, $0
|
||||
dbsprite -1, -2, 0, 0, $01, $0
|
||||
dbsprite 0, -2, 0, 0, $02, $0
|
||||
dbsprite 1, -2, 0, 0, $00, X_FLIP
|
||||
dbsprite 1, -2, 0, 0, $00, OAM_XFLIP
|
||||
dbsprite -2, -1, 0, 0, $03, $0
|
||||
dbsprite -1, -1, 0, 0, $04, $0
|
||||
dbsprite 0, -1, 0, 0, $04, X_FLIP
|
||||
dbsprite 0, -1, 0, 0, $04, OAM_XFLIP
|
||||
dbsprite 1, -1, 0, 0, $05, $0
|
||||
dbsprite -2, 0, 0, 0, $05, X_FLIP | Y_FLIP
|
||||
dbsprite -1, 0, 0, 0, $04, Y_FLIP
|
||||
dbsprite 0, 0, 0, 0, $04, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 0, 0, 0, $03, X_FLIP | Y_FLIP
|
||||
dbsprite -2, 1, 0, 0, $00, Y_FLIP
|
||||
dbsprite -1, 1, 0, 0, $02, X_FLIP | Y_FLIP
|
||||
dbsprite 0, 1, 0, 0, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 1, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite -2, 0, 0, 0, $05, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, 0, 0, 0, $04, OAM_YFLIP
|
||||
dbsprite 0, 0, 0, 0, $04, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 0, 0, 0, $03, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -2, 1, 0, 0, $00, OAM_YFLIP
|
||||
dbsprite -1, 1, 0, 0, $02, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 0, 1, 0, 0, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite 1, 1, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_c2:
|
||||
dbsprite -2, -1, 0, 0, $00, $0
|
||||
dbsprite -1, -1, 0, 0, $01, $0
|
||||
dbsprite 0, -1, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -1, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, 0, 0, 0, $00, $0
|
||||
dbsprite 0, 0, 0, 0, $01, $0
|
||||
dbsprite 1, 0, 0, 0, $00, X_FLIP | Y_FLIP
|
||||
dbsprite 1, 0, 0, 0, $00, OAM_XFLIP | OAM_YFLIP
|
||||
|
||||
.OAMData_c8:
|
||||
dbsprite 1, -1, 4, 0, $00, $0
|
||||
@@ -1072,9 +1072,9 @@ BattleAnimOAMData:
|
||||
|
||||
.OAMData_ca:
|
||||
dbsprite -1, -1, 0, 0, $00, $0
|
||||
dbsprite 0, -1, 0, 0, $01, X_FLIP | Y_FLIP
|
||||
dbsprite 0, -1, 0, 0, $01, OAM_XFLIP | OAM_YFLIP
|
||||
dbsprite -1, 0, 0, 0, $01, $0
|
||||
dbsprite 0, 0, 0, 0, $01, X_FLIP
|
||||
dbsprite 0, 0, 0, 0, $01, OAM_XFLIP
|
||||
|
||||
.OAMData_cc:
|
||||
dbsprite -13, -2, 4, 0, $00, $0
|
||||
|
@@ -60,7 +60,7 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_ICE_BEAM
|
||||
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_ICE_BEAM, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ICE
|
||||
; BATTLE_ANIM_OBJ_RAZOR_LEAF
|
||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLE_ANIM_FRAMESET_RAZOR_LEAF_1, BATTLE_ANIM_FUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_PLANT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $78, BATTLE_ANIM_FRAMESET_RAZOR_LEAF_1, BATTLE_ANIM_FUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_PLANT
|
||||
; BATTLE_ANIM_OBJ_POKE_BALL
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_POKE_BALL_1, BATTLE_ANIM_FUNC_POKEBALL, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_POKE_BALL
|
||||
; BATTLE_ANIM_OBJ_POKE_BALL_BLOCKED
|
||||
@@ -92,15 +92,15 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_SING
|
||||
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1, BATTLE_ANIM_FUNC_SING, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||
; BATTLE_ANIM_OBJ_WATER_GUN
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLE_ANIM_FRAMESET_WATER_GUN_1, BATTLE_ANIM_FUNC_WATER_GUN, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_WATER
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $80, BATTLE_ANIM_FRAMESET_WATER_GUN_1, BATTLE_ANIM_FUNC_WATER_GUN, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_WATER
|
||||
; BATTLE_ANIM_OBJ_HYDRO_PUMP
|
||||
battleanimobj RELATIVE_X, $b4, BATTLE_ANIM_FRAMESET_HYDRO_PUMP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_WATER
|
||||
; BATTLE_ANIM_OBJ_POWDER
|
||||
battleanimobj RELATIVE_X, $40, BATTLE_ANIM_FRAMESET_POWDER, BATTLE_ANIM_FUNC_POWDER, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_POWDER
|
||||
; BATTLE_ANIM_OBJ_BEAM
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLE_ANIM_FRAMESET_BEAM, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $98, BATTLE_ANIM_FRAMESET_BEAM, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||
; BATTLE_ANIM_OBJ_BEAM_TIP
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLE_ANIM_FRAMESET_BEAM_TIP, BATTLE_ANIM_FUNC_SHAKE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $98, BATTLE_ANIM_FRAMESET_BEAM_TIP, BATTLE_ANIM_FUNC_SHAKE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||
; BATTLE_ANIM_OBJ_ICE_BUILDUP
|
||||
battleanimobj RELATIVE_X, $b8, BATTLE_ANIM_FRAMESET_ICE_BUILDUP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ICE
|
||||
; BATTLE_ANIM_OBJ_FROZEN
|
||||
@@ -110,81 +110,81 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_RECOVER
|
||||
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_SMALL_BUBBLE, BATTLE_ANIM_FUNC_RECOVER, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BUBBLE
|
||||
; BATTLE_ANIM_OBJ_THUNDER_CENTER
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_THUNDER_CENTER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $b0, BATTLE_ANIM_FRAMESET_THUNDER_CENTER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
; BATTLE_ANIM_OBJ_THUNDER_LEFT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_THUNDER_LEFT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $b0, BATTLE_ANIM_FRAMESET_THUNDER_LEFT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
; BATTLE_ANIM_OBJ_THUNDER_RIGHT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_THUNDER_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $b0, BATTLE_ANIM_FRAMESET_THUNDER_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
; BATTLE_ANIM_OBJ_THUNDER_WAVE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE, BATTLE_ANIM_FUNC_THUNDER_WAVE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE, BATTLE_ANIM_FUNC_THUNDER_WAVE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
; BATTLE_ANIM_OBJ_THUNDERBOLT_SPARKS
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERBOLT_SPARKS, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERBOLT_SPARKS, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
; BATTLE_ANIM_OBJ_THUNDERBOLT_CORE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERBOLT_CORE, BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EXPLOSION
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERBOLT_CORE, BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EXPLOSION
|
||||
; BATTLE_ANIM_OBJ_THUNDERSHOCK_SPARKS
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERSHOCK_SPARKS, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERSHOCK_SPARKS, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
; BATTLE_ANIM_OBJ_THUNDERSHOCK_CORE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERSHOCK_CORE, BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EXPLOSION
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERSHOCK_CORE, BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EXPLOSION
|
||||
; BATTLE_ANIM_OBJ_CLAMP
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_CLAMP, BATTLE_ANIM_FUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_CLAMP, BATTLE_ANIM_FUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
; BATTLE_ANIM_OBJ_BITE
|
||||
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_BITE_1, BATTLE_ANIM_FUNC_BITE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
; BATTLE_ANIM_OBJ_CUT_DOWN_LEFT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_DOWN_LEFT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_DOWN_LEFT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
; BATTLE_ANIM_OBJ_CUT_DOWN_RIGHT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_DOWN_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_DOWN_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
; BATTLE_ANIM_OBJ_CUT_UP_RIGHT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_UP_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_UP_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
; BATTLE_ANIM_OBJ_CUT_LONG_DOWN_LEFT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_LEFT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_LEFT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
; BATTLE_ANIM_OBJ_CUT_LONG_DOWN_RIGHT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
; BATTLE_ANIM_OBJ_SOLAR_BEAM_CHARGE
|
||||
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_CHARGE_ORB_1, BATTLE_ANIM_FUNC_SOLAR_BEAM, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_CHARGE
|
||||
; BATTLE_ANIM_OBJ_ABSORB_CENTER
|
||||
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_ABSORB_CENTER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_CHARGE
|
||||
; BATTLE_ANIM_OBJ_GUST
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLE_ANIM_FRAMESET_GUST, BATTLE_ANIM_FUNC_GUST, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WIND
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $b8, BATTLE_ANIM_FRAMESET_GUST, BATTLE_ANIM_FUNC_GUST, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WIND
|
||||
; BATTLE_ANIM_OBJ_VINE_WHIP1
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_VINE_WHIP_1, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_VINE_WHIP_1, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
; BATTLE_ANIM_OBJ_VINE_WHIP2
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_VINE_WHIP_2, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_VINE_WHIP_2, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
; BATTLE_ANIM_OBJ_RAZOR_WIND1
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_RAZOR_WIND_1, BATTLE_ANIM_FUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_RAZOR_WIND_1, BATTLE_ANIM_FUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
; BATTLE_ANIM_OBJ_RAZOR_WIND2
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_RAZOR_WIND_2, BATTLE_ANIM_FUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_RAZOR_WIND_2, BATTLE_ANIM_FUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
; BATTLE_ANIM_OBJ_SONICBOOM_JP
|
||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLE_ANIM_FRAMESET_SONICBOOM_JP, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $98, BATTLE_ANIM_FRAMESET_SONICBOOM_JP, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
; BATTLE_ANIM_OBJ_WARP
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_WARP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $80, BATTLE_ANIM_FRAMESET_WARP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||
; BATTLE_ANIM_OBJ_ABSORB
|
||||
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_CHARGE_ORB_2, BATTLE_ANIM_FUNC_ABSORB, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_CHARGE
|
||||
; BATTLE_ANIM_OBJ_EGG
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_EGG, BATTLE_ANIM_FUNC_EGG, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $b0, BATTLE_ANIM_FRAMESET_EGG, BATTLE_ANIM_FUNC_EGG, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||
; BATTLE_ANIM_OBJ_FOCUS
|
||||
battleanimobj RELATIVE_X, $b0, BATTLE_ANIM_FRAMESET_FOCUS, BATTLE_ANIM_FUNC_MOVE_UP, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||
; BATTLE_ANIM_OBJ_BIND1
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_BIND_1, BATTLE_ANIM_FUNC_WRAP, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_ROPE
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_BIND_1, BATTLE_ANIM_FUNC_WRAP, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_ROPE
|
||||
; BATTLE_ANIM_OBJ_BIND2
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_BIND_3, BATTLE_ANIM_FUNC_WRAP, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_ROPE
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_BIND_3, BATTLE_ANIM_FUNC_WRAP, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_ROPE
|
||||
; BATTLE_ANIM_OBJ_LEECH_SEED
|
||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLE_ANIM_FRAMESET_LEECH_SEED_1, BATTLE_ANIM_FUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_PLANT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $68, BATTLE_ANIM_FRAMESET_LEECH_SEED_1, BATTLE_ANIM_FUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_PLANT
|
||||
; BATTLE_ANIM_OBJ_SOUND
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SOUND_1, BATTLE_ANIM_FUNC_SOUND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_SOUND_1, BATTLE_ANIM_FUNC_SOUND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||
; BATTLE_ANIM_OBJ_WAVE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_WAVE, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_PSYCHIC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_WAVE, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_PSYCHIC
|
||||
; BATTLE_ANIM_OBJ_CONFUSE_RAY
|
||||
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1, BATTLE_ANIM_FUNC_CONFUSE_RAY, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||
; BATTLE_ANIM_OBJ_LEER
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLE_ANIM_FRAMESET_LEER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $88, BATTLE_ANIM_FRAMESET_LEER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||
; BATTLE_ANIM_OBJ_LEER_TIP
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLE_ANIM_FRAMESET_BEAM_TIP, BATTLE_ANIM_FUNC_SHAKE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $88, BATTLE_ANIM_FRAMESET_BEAM_TIP, BATTLE_ANIM_FUNC_SHAKE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||
; BATTLE_ANIM_OBJ_SCREEN
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLE_ANIM_FRAMESET_REFLECT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_REFLECT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $88, BATTLE_ANIM_FRAMESET_REFLECT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_REFLECT
|
||||
; BATTLE_ANIM_OBJ_HARDEN
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_REFLECT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_REFLECT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $80, BATTLE_ANIM_FRAMESET_REFLECT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_REFLECT
|
||||
; BATTLE_ANIM_OBJ_CHICK
|
||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLE_ANIM_FRAMESET_CHICK_1, BATTLE_ANIM_FUNC_DIZZY, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_STATUS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $50, BATTLE_ANIM_FRAMESET_CHICK_1, BATTLE_ANIM_FUNC_DIZZY, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_STATUS
|
||||
; BATTLE_ANIM_OBJ_AMNESIA
|
||||
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_AMNESIA_1, BATTLE_ANIM_FUNC_AMNESIA, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_STATUS
|
||||
; BATTLE_ANIM_OBJ_ASLEEP
|
||||
@@ -192,27 +192,27 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_SKULL_CROSSBONE
|
||||
battleanimobj RELATIVE_X, $50, BATTLE_ANIM_FRAMESET_SKULL_CROSSBONE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_POISON
|
||||
; BATTLE_ANIM_OBJ_DIG_SAND
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLE_ANIM_FRAMESET_DIG_SAND, BATTLE_ANIM_FUNC_DIG, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_SAND
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $a8, BATTLE_ANIM_FRAMESET_DIG_SAND, BATTLE_ANIM_FUNC_DIG, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_SAND
|
||||
; BATTLE_ANIM_OBJ_DIG_PILE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLE_ANIM_FRAMESET_DIG_PILE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_SAND
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $a8, BATTLE_ANIM_FRAMESET_DIG_PILE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_SAND
|
||||
; BATTLE_ANIM_OBJ_SAND
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SAND, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SAND
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_SAND, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SAND
|
||||
; BATTLE_ANIM_OBJ_PARALYZED
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_PARALYZED, BATTLE_ANIM_FUNC_PARALYZED, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_STATUS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_PARALYZED, BATTLE_ANIM_FUNC_PARALYZED, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_STATUS
|
||||
; BATTLE_ANIM_OBJ_STRING_SHOT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_STRING_SHOT_1, BATTLE_ANIM_FUNC_STRING, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WEB
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_STRING_SHOT_1, BATTLE_ANIM_FUNC_STRING, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WEB
|
||||
; BATTLE_ANIM_OBJ_HAZE
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||
; BATTLE_ANIM_OBJ_MIST
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLE_ANIM_FRAMESET_MIST, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $48, BATTLE_ANIM_FRAMESET_MIST, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||
; BATTLE_ANIM_OBJ_SMOG
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $48, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||
; BATTLE_ANIM_OBJ_POISON_GAS
|
||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $78, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||
; BATTLE_ANIM_OBJ_HORN
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLE_ANIM_FRAMESET_HORN, BATTLE_ANIM_FUNC_HORN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HORN
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $90, BATTLE_ANIM_FRAMESET_HORN, BATTLE_ANIM_FUNC_HORN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HORN
|
||||
; BATTLE_ANIM_OBJ_NEEDLE
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLE_ANIM_FRAMESET_NEEDLE, BATTLE_ANIM_FUNC_NEEDLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HORN
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $90, BATTLE_ANIM_FRAMESET_NEEDLE, BATTLE_ANIM_FUNC_NEEDLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HORN
|
||||
; BATTLE_ANIM_OBJ_PETAL_DANCE
|
||||
battleanimobj RELATIVE_X, $48, BATTLE_ANIM_FRAMESET_FLOWER, BATTLE_ANIM_FUNC_PETAL_DANCE, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FLOWER
|
||||
; BATTLE_ANIM_OBJ_SLUDGE_BOMB
|
||||
@@ -220,7 +220,7 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_PAY_DAY
|
||||
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_PAY_DAY, BATTLE_ANIM_FUNC_THIEF_PAYDAY, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_STATUS
|
||||
; BATTLE_ANIM_OBJ_SONICBOOM_JP_UNUSED
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SONICBOOM_JP, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_SONICBOOM_JP, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
; BATTLE_ANIM_OBJ_MIMIC
|
||||
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE, BATTLE_ANIM_FUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SPEED
|
||||
; BATTLE_ANIM_OBJ_ATTRACT
|
||||
@@ -234,17 +234,17 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_SWIFT
|
||||
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_STAR, BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_OBJECTS
|
||||
; BATTLE_ANIM_OBJ_KINESIS
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SPOON, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_SPOON, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_FLASH
|
||||
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_SPARKLE, BATTLE_ANIM_FUNC_SHINY, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||
; BATTLE_ANIM_OBJ_SHINY
|
||||
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_SPARKLE, BATTLE_ANIM_FUNC_SHINY, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||
; BATTLE_ANIM_OBJ_SKY_ATTACK
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLE_ANIM_FRAMESET_SKY_ATTACK, BATTLE_ANIM_FUNC_SKY_ATTACK, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SKY_ATTACK
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $88, BATTLE_ANIM_FRAMESET_SKY_ATTACK, BATTLE_ANIM_FUNC_SKY_ATTACK, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SKY_ATTACK
|
||||
; BATTLE_ANIM_OBJ_LICK
|
||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLE_ANIM_FRAMESET_LICK, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WATER
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $98, BATTLE_ANIM_FRAMESET_LICK, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WATER
|
||||
; BATTLE_ANIM_OBJ_WITHDRAW
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_WITHDRAW_SHELL, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_REFLECT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $80, BATTLE_ANIM_FRAMESET_WITHDRAW_SHELL, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_REFLECT
|
||||
; BATTLE_ANIM_OBJ_DRAIN
|
||||
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_SMALL_BUBBLE, BATTLE_ANIM_FUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_BUBBLE
|
||||
; BATTLE_ANIM_OBJ_GROWTH
|
||||
@@ -252,11 +252,11 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_CONVERSION2
|
||||
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_CONVERSION, BATTLE_ANIM_FUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EXPLOSION
|
||||
; BATTLE_ANIM_OBJ_SMOKE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $a0, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||
; BATTLE_ANIM_OBJ_SMOKESCREEN
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $a0, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||
; BATTLE_ANIM_OBJ_SWORDS_DANCE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_SWORD, BATTLE_ANIM_FUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $b0, BATTLE_ANIM_FRAMESET_SWORD, BATTLE_ANIM_FUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||
; BATTLE_ANIM_OBJ_SPEED_LINE
|
||||
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_SPEED_LINE_1, BATTLE_ANIM_FUNC_SPEED_LINE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SPEED
|
||||
; BATTLE_ANIM_OBJ_SHARPEN
|
||||
@@ -268,9 +268,9 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_METRONOME_SPARKLE
|
||||
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE, BATTLE_ANIM_FUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||
; BATTLE_ANIM_OBJ_DISABLE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
; BATTLE_ANIM_OBJ_AGILITY
|
||||
battleanimobj RELATIVE_X | X_FLIP | PRIORITY, $88, BATTLE_ANIM_FRAMESET_AGILITY, BATTLE_ANIM_FUNC_AGILITY, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_WIND
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_PRIO, $88, BATTLE_ANIM_FRAMESET_AGILITY, BATTLE_ANIM_FUNC_AGILITY, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_WIND
|
||||
; BATTLE_ANIM_OBJ_HEART
|
||||
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_HEART, BATTLE_ANIM_FUNC_FLOAT_UP, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_OBJECTS
|
||||
; BATTLE_ANIM_OBJ_FLAME_WHEEL
|
||||
@@ -278,33 +278,33 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_SACRED_FIRE
|
||||
battleanimobj RELATIVE_X, $a8, BATTLE_ANIM_FRAMESET_FLAMETHROWER, BATTLE_ANIM_FUNC_SACRED_FIRE, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||
; BATTLE_ANIM_OBJ_COTTON_SPORE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLE_ANIM_FRAMESET_COTTON, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $68, BATTLE_ANIM_FRAMESET_COTTON, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_MILK_DRINK
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_MILK_BOTTLE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $b0, BATTLE_ANIM_FRAMESET_MILK_BOTTLE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_ANGER
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_ANGER_VEIN, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $80, BATTLE_ANIM_FRAMESET_ANGER_VEIN, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_HEAL_BELL
|
||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLE_ANIM_FRAMESET_HEAL_BELL, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $50, BATTLE_ANIM_FRAMESET_HEAL_BELL, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_HEAL_BELL_NOTE
|
||||
battleanimobj RELATIVE_X, $40, BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1, BATTLE_ANIM_FUNC_HEAL_BELL_NOTES, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||
; BATTLE_ANIM_OBJ_BATON_PASS
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLE_ANIM_FRAMESET_BATON_PASS, BATTLE_ANIM_FUNC_BATON_PASS, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $a8, BATTLE_ANIM_FRAMESET_BATON_PASS, BATTLE_ANIM_FUNC_BATON_PASS, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_LOCK_ON
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLE_ANIM_FRAMESET_LOCK_ON_1, BATTLE_ANIM_FUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $88, BATTLE_ANIM_FRAMESET_LOCK_ON_1, BATTLE_ANIM_FUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_MIND_READER
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLE_ANIM_FRAMESET_MIND_READER_1, BATTLE_ANIM_FUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $88, BATTLE_ANIM_FRAMESET_MIND_READER_1, BATTLE_ANIM_FUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_SAFEGUARD
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SAFEGUARD, BATTLE_ANIM_FUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_SAFEGUARD, BATTLE_ANIM_FUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_PROTECT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_STAR, BATTLE_ANIM_FUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_OBJECTS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_STAR, BATTLE_ANIM_FUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_OBJECTS
|
||||
; BATTLE_ANIM_OBJ_THIEF
|
||||
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_ITEM_BAG, BATTLE_ANIM_FUNC_THIEF_PAYDAY, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_STATUS
|
||||
; BATTLE_ANIM_OBJ_OCTAZOOKA
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $a0, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||
; BATTLE_ANIM_OBJ_PRESENT
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_ITEM_BAG, BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_STATUS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $a0, BATTLE_ANIM_FRAMESET_ITEM_BAG, BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_STATUS
|
||||
; BATTLE_ANIM_OBJ_SPIKES
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLE_ANIM_FRAMESET_SPIKE, BATTLE_ANIM_FUNC_SPIKES, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $70, BATTLE_ANIM_FRAMESET_SPIKE, BATTLE_ANIM_FUNC_SPIKES, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||
; BATTLE_ANIM_OBJ_POWDER_SNOW
|
||||
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_POWDER_SNOW, BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ICE
|
||||
; BATTLE_ANIM_OBJ_DRAGONBREATH
|
||||
@@ -314,25 +314,25 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_SPIDER_WEB
|
||||
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_SPIDER_WEB, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WEB
|
||||
; BATTLE_ANIM_OBJ_CAKE_UNUSED
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_UNUSED_CAKE, BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_OBJECTS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $a0, BATTLE_ANIM_FRAMESET_UNUSED_CAKE, BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_OBJECTS
|
||||
; BATTLE_ANIM_OBJ_NIGHTMARE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_IMP, BATTLE_ANIM_FUNC_DIZZY, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $80, BATTLE_ANIM_FRAMESET_IMP, BATTLE_ANIM_FUNC_DIZZY, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
; BATTLE_ANIM_OBJ_IN_NIGHTMARE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_IMP_FLIPPED, BATTLE_ANIM_FUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $80, BATTLE_ANIM_FRAMESET_IMP_FLIPPED, BATTLE_ANIM_FUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
; BATTLE_ANIM_OBJ_LOVELY_KISS
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_IMP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $80, BATTLE_ANIM_FRAMESET_IMP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
; BATTLE_ANIM_OBJ_SWEET_KISS
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_CHERUB, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ANGELS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $80, BATTLE_ANIM_FRAMESET_CHERUB, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ANGELS
|
||||
; BATTLE_ANIM_OBJ_SKETCH
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLE_ANIM_FRAMESET_PENCIL, BATTLE_ANIM_FUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_OBJECTS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $80, BATTLE_ANIM_FRAMESET_PENCIL, BATTLE_ANIM_FUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_OBJECTS
|
||||
; BATTLE_ANIM_OBJ_ENCORE_HAND
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_ENCORE_HAND, BATTLE_ANIM_FUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_OBJECTS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $80, BATTLE_ANIM_FRAMESET_ENCORE_HAND, BATTLE_ANIM_FUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_OBJECTS
|
||||
; BATTLE_ANIM_OBJ_ENCORE_STAR
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLE_ANIM_FRAMESET_STAR, BATTLE_ANIM_FUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_OBJECTS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $70, BATTLE_ANIM_FRAMESET_STAR, BATTLE_ANIM_FUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_OBJECTS
|
||||
; BATTLE_ANIM_OBJ_DESTINY_BOND
|
||||
battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLE_ANIM_FRAMESET_DESTINY_BOND, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $c0, BATTLE_ANIM_FRAMESET_DESTINY_BOND, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
; BATTLE_ANIM_OBJ_MORNING_SUN
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLE_ANIM_FRAMESET_MORNING_SUN, BATTLE_ANIM_FUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SHINE
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $40, BATTLE_ANIM_FRAMESET_MORNING_SUN, BATTLE_ANIM_FUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SHINE
|
||||
; BATTLE_ANIM_OBJ_GLIMMER
|
||||
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_GLIMMER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SHINE
|
||||
; BATTLE_ANIM_OBJ_MOONLIGHT
|
||||
@@ -340,25 +340,25 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_HIDDEN_POWER
|
||||
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_CHARGE_ORB_1, BATTLE_ANIM_FUNC_HIDDEN_POWER, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_CHARGE
|
||||
; BATTLE_ANIM_OBJ_CROSS_CHOP1
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CROSS_CHOP_1, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_CROSS_CHOP_1, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
; BATTLE_ANIM_OBJ_CROSS_CHOP2
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CROSS_CHOP_2, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_CROSS_CHOP_2, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||
; BATTLE_ANIM_OBJ_SANDSTORM
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLE_ANIM_FRAMESET_SANDSTORM, BATTLE_ANIM_FUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_POWDER
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $00, BATTLE_ANIM_FRAMESET_SANDSTORM, BATTLE_ANIM_FUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_POWDER
|
||||
; BATTLE_ANIM_OBJ_ZAP_CANNON
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_ZAP_CANNON, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_ZAP_CANNON, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||
; BATTLE_ANIM_OBJ_SPITE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLE_ANIM_FRAMESET_IMP, BATTLE_ANIM_FUNC_POWDER, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $40, BATTLE_ANIM_FRAMESET_IMP, BATTLE_ANIM_FUNC_POWDER, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||
; BATTLE_ANIM_OBJ_CURSE
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLE_ANIM_FRAMESET_CURSE_NAIL, BATTLE_ANIM_FUNC_CURSE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_OBJECTS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $90, BATTLE_ANIM_FRAMESET_CURSE_NAIL, BATTLE_ANIM_FUNC_CURSE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_OBJECTS
|
||||
; BATTLE_ANIM_OBJ_PERISH_SONG
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1, BATTLE_ANIM_FUNC_PERISH_SONG, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||
; BATTLE_ANIM_OBJ_FORESIGHT
|
||||
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_FORESIGHT_SHINE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SHINE
|
||||
; BATTLE_ANIM_OBJ_RAPID_SPIN
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLE_ANIM_FRAMESET_RAPID_SPIN, BATTLE_ANIM_FUNC_RAPID_SPIN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WIND
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $b8, BATTLE_ANIM_FRAMESET_RAPID_SPIN, BATTLE_ANIM_FUNC_RAPID_SPIN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WIND
|
||||
; BATTLE_ANIM_OBJ_SWAGGER
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SWAGGER, BATTLE_ANIM_FUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WIND
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_SWAGGER, BATTLE_ANIM_FUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WIND
|
||||
; BATTLE_ANIM_OBJ_BELLY_DRUM_HAND
|
||||
battleanimobj RELATIVE_X, $a8, BATTLE_ANIM_FRAMESET_PALM, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||
; BATTLE_ANIM_OBJ_BELLY_DRUM_NOTE
|
||||
@@ -368,9 +368,9 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_BETA_PURSUIT
|
||||
battleanimobj RELATIVE_X, $a8, BATTLE_ANIM_FRAMESET_UPSIDE_DOWN_PUNCH, BATTLE_ANIM_FUNC_BETA_PURSUIT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||
; BATTLE_ANIM_OBJ_SHOOTING_SPARKLE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_GROWING_SPARKLE, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $90, BATTLE_ANIM_FRAMESET_GROWING_SPARKLE, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||
; BATTLE_ANIM_OBJ_RAIN
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLE_ANIM_FRAMESET_RAIN, BATTLE_ANIM_FUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WATER
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $00, BATTLE_ANIM_FRAMESET_RAIN, BATTLE_ANIM_FUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WATER
|
||||
; BATTLE_ANIM_OBJ_B0
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_MIST, BATTLE_ANIM_FUNC_BATTLE_ANIM_OBJ_B0, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_HAZE
|
||||
; BATTLE_ANIM_OBJ_PSYCH_UP
|
||||
@@ -378,11 +378,11 @@ BattleAnimObjects:
|
||||
; BATTLE_ANIM_OBJ_ANCIENTPOWER
|
||||
battleanimobj RELATIVE_X, $b8, BATTLE_ANIM_FRAMESET_BIG_ROCK, BATTLE_ANIM_FUNC_ANCIENT_POWER, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_ROCKS
|
||||
; BATTLE_ANIM_OBJ_AEROBLAST
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLE_ANIM_FRAMESET_AEROBLAST, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_AEROBLAST
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $98, BATTLE_ANIM_FRAMESET_AEROBLAST, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_AEROBLAST
|
||||
; BATTLE_ANIM_OBJ_SHADOW_BALL
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_EGG
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP | OAM_YFLIP, $98, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_EGG
|
||||
; BATTLE_ANIM_OBJ_ROCK_SMASH
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_BIG_ROCK, BATTLE_ANIM_FUNC_ROCK_SMASH, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_ROCKS
|
||||
battleanimobj RELATIVE_X | OAM_XFLIP, $ff, BATTLE_ANIM_FRAMESET_BIG_ROCK, BATTLE_ANIM_FUNC_ROCK_SMASH, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_ROCKS
|
||||
; BATTLE_ANIM_OBJ_FLOWER
|
||||
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_FLOWER, BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FLOWER
|
||||
; BATTLE_ANIM_OBJ_COTTON
|
||||
|
Reference in New Issue
Block a user