Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#1186)
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@@ -432,14 +432,14 @@ BattleAnimFunc_PokeBallBlocked:
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GetBallAnimPal:
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ld hl, BallColors
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ldh a, [rSVBK]
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ldh a, [rWBK]
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push af
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ld a, BANK(wCurItem)
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ldh [rSVBK], a
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ldh [rWBK], a
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ld a, [wCurItem]
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ld e, a
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pop af
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ldh [rSVBK], a
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ldh [rWBK], a
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.IsInArray:
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ld a, [hli]
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cp -1
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@@ -944,7 +944,7 @@ BattleAnimFunc_RazorLeaf:
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_OAMFLAGS
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add hl, bc
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res OAM_X_FLIP, [hl]
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res B_OAM_XFLIP, [hl]
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.four
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.five
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.six
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@@ -2655,7 +2655,7 @@ BattleAnimFunc_String:
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; Obj Param 0 flips when used by enemy
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ld hl, BATTLEANIMSTRUCT_OAMFLAGS
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add hl, bc
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set OAM_Y_FLIP, [hl]
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set B_OAM_YFLIP, [hl]
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.not_param_zero
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assert BATTLE_ANIM_FRAMESET_STRING_SHOT_1 + 1 == BATTLE_ANIM_FRAMESET_STRING_SHOT_2 \
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&& BATTLE_ANIM_FRAMESET_STRING_SHOT_2 + 1 == BATTLE_ANIM_FRAMESET_STRING_SHOT_3
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