Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#1186)

This commit is contained in:
Rangi
2025-06-23 09:11:33 -04:00
committed by GitHub
parent ae7ee67d21
commit 4c540aa43b
149 changed files with 3444 additions and 3103 deletions

View File

@@ -432,14 +432,14 @@ BattleAnimFunc_PokeBallBlocked:
GetBallAnimPal:
ld hl, BallColors
ldh a, [rSVBK]
ldh a, [rWBK]
push af
ld a, BANK(wCurItem)
ldh [rSVBK], a
ldh [rWBK], a
ld a, [wCurItem]
ld e, a
pop af
ldh [rSVBK], a
ldh [rWBK], a
.IsInArray:
ld a, [hli]
cp -1
@@ -944,7 +944,7 @@ BattleAnimFunc_RazorLeaf:
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
add hl, bc
res OAM_X_FLIP, [hl]
res B_OAM_XFLIP, [hl]
.four
.five
.six
@@ -2655,7 +2655,7 @@ BattleAnimFunc_String:
; Obj Param 0 flips when used by enemy
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
add hl, bc
set OAM_Y_FLIP, [hl]
set B_OAM_YFLIP, [hl]
.not_param_zero
assert BATTLE_ANIM_FRAMESET_STRING_SHOT_1 + 1 == BATTLE_ANIM_FRAMESET_STRING_SHOT_2 \
&& BATTLE_ANIM_FRAMESET_STRING_SHOT_2 + 1 == BATTLE_ANIM_FRAMESET_STRING_SHOT_3