Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#1186)
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@@ -8,7 +8,7 @@ FontBattleExtra:
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INCBIN "gfx/font/font_battle_extra.2bpp"
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Frames:
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table_width TEXTBOX_FRAME_TILES * LEN_1BPP_TILE
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table_width TEXTBOX_FRAME_TILES * TILE_1BPP_SIZE
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INCBIN "gfx/frames/1.1bpp"
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INCBIN "gfx/frames/2.1bpp"
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INCBIN "gfx/frames/3.1bpp"
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@@ -4,12 +4,12 @@
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; then a row of the bottom two tiles for those eight footprints.
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; These macros help extract the first and the last two tiles, respectively.
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DEF footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
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DEF footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
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DEF footprint_top EQUS "0, 2 * TILE_1BPP_SIZE"
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DEF footprint_bottom EQUS "2 * TILE_1BPP_SIZE, 2 * TILE_1BPP_SIZE"
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Footprints:
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; Entries correspond to Pokémon species, two apiece, 8 tops then 8 bottoms
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table_width LEN_1BPP_TILE * 4
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table_width TILE_1BPP_SIZE * 4
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; 001-008 top halves
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INCBIN "gfx/footprints/bulbasaur.1bpp", footprint_top
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@@ -1,7 +1,7 @@
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MACRO tilepal
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; used in gfx/tilesets/*_palette_map.asm
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; vram bank, pals
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DEF x = \1 << OAM_TILE_BANK
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DEF x = OAM_BANK\1
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rept (_NARG - 1) / 2
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dn (x | PAL_BG_\3), (x | PAL_BG_\2)
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shift 2
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