Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#1186)
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@@ -4,12 +4,12 @@
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; then a row of the bottom two tiles for those eight footprints.
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; These macros help extract the first and the last two tiles, respectively.
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DEF footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
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DEF footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
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DEF footprint_top EQUS "0, 2 * TILE_1BPP_SIZE"
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DEF footprint_bottom EQUS "2 * TILE_1BPP_SIZE, 2 * TILE_1BPP_SIZE"
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Footprints:
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; Entries correspond to Pokémon species, two apiece, 8 tops then 8 bottoms
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table_width LEN_1BPP_TILE * 4
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table_width TILE_1BPP_SIZE * 4
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; 001-008 top halves
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INCBIN "gfx/footprints/bulbasaur.1bpp", footprint_top
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