Avoid using EQUS
when EQU
or MACRO
will do (#1166)
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@@ -5,7 +5,9 @@ MACRO map_id
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db GROUP_\1, MAP_\1
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ENDM
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DEF object_const_def EQUS "const_def 2"
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MACRO object_const_def
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const_def 2
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ENDM
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MACRO def_scene_scripts
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REDEF _NUM_SCENE_SCRIPTS EQUS "_NUM_SCENE_SCRIPTS_\@"
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@@ -1,11 +1,34 @@
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DEF text EQUS "db TX_START," ; Start writing text.
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DEF next EQUS "db \"<NEXT>\"," ; Move a line down.
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DEF line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
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DEF page EQUS "db \"@\"," ; Start a new Pokédex page.
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DEF para EQUS "db \"<PARA>\"," ; Start a new paragraph.
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DEF cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
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DEF done EQUS "db \"<DONE>\"" ; End a text box.
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DEF prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
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MACRO text
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db TX_START, \# ; Start writing text
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ENDM
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MACRO next
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db "<NEXT>", \# ; Move a line down
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ENDM
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MACRO line
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db "<LINE>", \# ; Start writing at the bottom line
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ENDM
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MACRO page
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db "@", \# ; Start a new Pokédex page
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ENDM
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MACRO para
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db "<PARA>", \# ; Start a new paragraph
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ENDM
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MACRO cont
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db "<CONT>", \# ; Scroll to the next line
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ENDM
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MACRO done
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db "<DONE>" ; End a text box
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ENDM
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MACRO prompt
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db "<PROMPT>" ; Prompt the player to end a text box (initiating some other event)
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ENDM
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; TextCommands indexes (see home/text.asm)
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const_def
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