Avoid using EQUS
when EQU
or MACRO
will do (#1166)
This commit is contained in:
@@ -47,3 +47,6 @@ DEF MAX_DAY_CARE_EXP EQU $500000
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; hall of fame
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DEF HOF_MASTER_COUNT EQU 200
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; card flip
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DEF CARDFLIP_DECK_SIZE EQU 4 * 6
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@@ -1,6 +1,12 @@
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DEF NUM_MOM_ITEMS_1 EQUS "((MomItems_1.End - MomItems_1) / 8)"
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DEF NUM_MOM_ITEMS_2 EQUS "((MomItems_2.End - MomItems_2) / 8)"
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; Constants for momitem offsets (see data/items/mom_phone.asm)
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rsreset
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DEF MOMITEM_TRIGGER rb 3 ; 0
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DEF MOMITEM_COST rb 3 ; 3
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DEF MOMITEM_KIND rb ; 6
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DEF MOMITEM_ITEM rb ; 7
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DEF MOMITEM_SIZE EQU _RS ; 8
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; momitem kind values
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const_def 1
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const MOM_ITEM
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const MOM_DOLL
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@@ -57,9 +63,10 @@ MomTriesToBuySomething::
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CheckBalance_MomItem2:
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ld a, [wWhichMomItem]
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cp NUM_MOM_ITEMS_2
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cp (MomItems_2.End - MomItems_2) / MOMITEM_SIZE
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jr nc, .nope
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call GetItemFromMom
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assert MOMITEM_TRIGGER == 0
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ld a, [hli]
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ldh [hMoneyTemp], a
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ld a, [hli]
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@@ -100,7 +107,7 @@ CheckBalance_MomItem2:
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.exact
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call .AddMoney
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ld a, NUM_MOM_ITEMS_1
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ld a, (MomItems_1.End - MomItems_1) / MOMITEM_SIZE
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call RandomRange
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inc a
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ld [wWhichMomItemSet], a
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@@ -115,7 +122,7 @@ CheckBalance_MomItem2:
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MomBuysItem_DeductFunds:
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call GetItemFromMom
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ld de, 3 ; cost
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ld de, MOMITEM_COST
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add hl, de
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ld a, [hli]
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ldh [hMoneyTemp], a
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@@ -130,11 +137,12 @@ MomBuysItem_DeductFunds:
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Mom_GiveItemOrDoll:
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call GetItemFromMom
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ld de, 6 ; item type
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ld de, MOMITEM_KIND
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add hl, de
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ld a, [hli]
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cp MOM_ITEM
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jr z, .not_doll
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assert MOMITEM_KIND + 1 == MOMITEM_ITEM
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ld a, [hl]
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ld c, a
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ld b, 1
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@@ -153,7 +161,7 @@ Mom_GiveItemOrDoll:
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Mom_GetScriptPointer:
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call GetItemFromMom
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ld de, 6 ; item type
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ld de, MOMITEM_KIND
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add hl, de
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ld a, [hli]
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ld de, .ItemScript
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@@ -186,7 +194,7 @@ GetItemFromMom:
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.zero
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ld a, [wWhichMomItem]
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cp NUM_MOM_ITEMS_2
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cp (MomItems_2.End - MomItems_2) / MOMITEM_SIZE
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jr c, .ok
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xor a
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@@ -196,7 +204,8 @@ GetItemFromMom:
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.GetFromList1:
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ld l, a
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ld h, 0
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rept 3 ; multiply hl by 8
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assert MOMITEM_SIZE == 8
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rept 3 ; multiply hl by MOMITEM_SIZE
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add hl, hl
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endr
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add hl, de
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@@ -1,9 +1,6 @@
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DEF CARDFLIP_LIGHT_OFF EQU "♂" ; $ef
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DEF CARDFLIP_LIGHT_ON EQU "♀" ; $f5
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DEF CARDFLIP_DECK_SIZE EQUS "(wDeckEnd - wDeck)"
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assert wDiscardPileEnd - wDiscardPile == wDeckEnd - wDeck
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MemoryGameGFX:
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; Graphics for an unused Game Corner
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; game were meant to be here.
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@@ -1,8 +1,16 @@
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; Coordinate macros
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DEF hlcoord EQUS "coord hl,"
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DEF bccoord EQUS "coord bc,"
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DEF decoord EQUS "coord de,"
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MACRO hlcoord
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coord hl, \#
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ENDM
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MACRO bccoord
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coord bc, \#
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ENDM
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MACRO decoord
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coord de, \#
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ENDM
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MACRO coord
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; register, x, y[, origin]
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@@ -13,9 +21,17 @@ MACRO coord
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endc
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ENDM
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DEF hlbgcoord EQUS "bgcoord hl,"
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DEF bcbgcoord EQUS "bgcoord bc,"
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DEF debgcoord EQUS "bgcoord de,"
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MACRO hlbgcoord
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bgcoord hl, \#
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ENDM
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MACRO bcbgcoord
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bgcoord bc, \#
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ENDM
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MACRO debgcoord
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bgcoord de, \#
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ENDM
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MACRO bgcoord
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; register, x, y[, origin]
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@@ -42,6 +42,18 @@ MACRO dbpixel
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endc
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ENDM
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MACRO hlpixel
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ldpixel hl, \#
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ENDM
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MACRO bcpixel
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ldpixel bc, \#
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ENDM
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MACRO depixel
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ldpixel de, \#
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ENDM
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MACRO ldpixel
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if _NARG >= 5
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; register, x tile, y tile, x pixel, y pixel
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@@ -52,9 +64,6 @@ MACRO ldpixel
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endc
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ENDM
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DEF depixel EQUS "ldpixel de,"
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DEF bcpixel EQUS "ldpixel bc,"
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MACRO dbsprite
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; x tile, y tile, x pixel, y pixel, vtile offset, attributes
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db (\2 * TILE_WIDTH) % $100 + \4, (\1 * TILE_WIDTH) % $100 + \3, \5, \6
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@@ -5,7 +5,9 @@ MACRO map_id
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db GROUP_\1, MAP_\1
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ENDM
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DEF object_const_def EQUS "const_def 2"
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MACRO object_const_def
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const_def 2
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ENDM
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MACRO def_scene_scripts
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REDEF _NUM_SCENE_SCRIPTS EQUS "_NUM_SCENE_SCRIPTS_\@"
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@@ -1,11 +1,34 @@
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DEF text EQUS "db TX_START," ; Start writing text.
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DEF next EQUS "db \"<NEXT>\"," ; Move a line down.
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DEF line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
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DEF page EQUS "db \"@\"," ; Start a new Pokédex page.
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DEF para EQUS "db \"<PARA>\"," ; Start a new paragraph.
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DEF cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
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DEF done EQUS "db \"<DONE>\"" ; End a text box.
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DEF prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
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MACRO text
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db TX_START, \# ; Start writing text
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ENDM
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MACRO next
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db "<NEXT>", \# ; Move a line down
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ENDM
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MACRO line
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db "<LINE>", \# ; Start writing at the bottom line
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ENDM
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MACRO page
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db "@", \# ; Start a new Pokédex page
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ENDM
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MACRO para
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db "<PARA>", \# ; Start a new paragraph
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ENDM
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MACRO cont
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db "<CONT>", \# ; Scroll to the next line
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ENDM
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MACRO done
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db "<DONE>" ; End a text box
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ENDM
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MACRO prompt
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db "<PROMPT>" ; Prompt the player to end a text box (initiating some other event)
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ENDM
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; TextCommands indexes (see home/text.asm)
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const_def
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@@ -809,12 +809,10 @@ wSlotsEnd::
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NEXTU
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; card flip
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wDeck:: ds 4 * 6
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wDeckEnd::
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wDeck:: ds CARDFLIP_DECK_SIZE
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wCardFlipNumCardsPlayed:: db
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wCardFlipFaceUpCard:: db
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wDiscardPile:: ds 4 * 6
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wDiscardPileEnd::
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wDiscardPile:: ds CARDFLIP_DECK_SIZE
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; beta poker game
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wBetaPokerSGBPals:: dw
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