CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect. Updated the comment accordingly.
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@@ -2363,10 +2363,12 @@ BattleCommand_SuperEffectiveText:
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.print
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jp StdBattleTextBox
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BattleCommand_CheckDestinyBond:
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; checkdestinybond
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BattleCommand_CheckFaint:
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; checkfaint
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; Faint the user if it fainted an opponent using Destiny Bond.
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; Faint the opponent if its HP reached zero
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; and faint the user along with it if it used Destiny Bond.
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; Ends the move effect if the opponent faints.
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ld hl, wEnemyMonHP
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ld a, [hBattleTurn]
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