Document constants with comments, actual names, and more thorough usage
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@@ -1,5 +1,5 @@
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; sprites
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; sprite ids
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; SpriteHeaders indexes (see gfx/overworld/sprite_headers.asm)
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const_def
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const SPRITE_NONE ; 00
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const SPRITE_CHRIS ; 01
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@@ -105,8 +105,8 @@
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const SPRITE_RAIKOU ; 65
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const SPRITE_STANDING_YOUNGSTER ; 66
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; SpriteMons indexes (see engine/overworld.asm)
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const_value SET $80
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SPRITE_POKEMON EQU const_value
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const SPRITE_UNOWN ; 80
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const SPRITE_GEODUDE ; 81
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@@ -144,10 +144,12 @@ SPRITE_POKEMON EQU const_value
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const SPRITE_LUGIA ; a1
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const SPRITE_HO_OH ; a2
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; special GetMonSprite values (see engine/overworld.asm)
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const_value SET $e0
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const SPRITE_DAYCARE_MON_1 ; e0
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const SPRITE_DAYCARE_MON_2 ; e1
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; VariableSprites indexes (see wram.asm)
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const_value SET $f0
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SPRITE_VARS EQU const_value
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const SPRITE_CONSOLE ; f0
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@@ -164,13 +166,7 @@ SPRITE_VARS EQU const_value
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const SPRITE_COPYCAT ; fb
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const SPRITE_JANINE_IMPERSONATOR ; fc
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; sprite types
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const_value SET 1
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const WALKING_SPRITE
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const STANDING_SPRITE
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const STILL_SPRITE
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; sprite header fields
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; sprite_header struct members (see gfx/overworld/sprite_headers.asm)
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const_def
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const SPRITEHEADER_ADDR_LO
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const SPRITEHEADER_ADDR_HI
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@@ -180,18 +176,24 @@ const_value SET 1
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const SPRITEHEADER_PALETTE
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NUM_SPRITEHEADER_FIELDS EQU const_value
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; sprite types
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const_value SET 1
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const WALKING_SPRITE
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const STANDING_SPRITE
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const STILL_SPRITE
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; sprite palettes
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const_def
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const PAL_OW_RED
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const PAL_OW_BLUE
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const PAL_OW_GREEN
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const PAL_OW_BROWN
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const PAL_OW_PINK
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const PAL_OW_SILVER
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const PAL_OW_TREE
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const PAL_OW_ROCK
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const PAL_OW_RED ; 0
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const PAL_OW_BLUE ; 1
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const PAL_OW_GREEN ; 2
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const PAL_OW_BROWN ; 3
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const PAL_OW_PINK ; 4
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const PAL_OW_SILVER ; 5
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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; sprite movement data table indices
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; SpriteMovementData indexes (see data/map_objects.asm)
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const_def
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const SPRITEMOVEDATA_00 ; 00
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const SPRITEMOVEDATA_ITEM_TREE ; 01
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@@ -233,7 +235,7 @@ NUM_SPRITEHEADER_FIELDS EQU const_value
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NUM_SPRITEMOVEDATA EQU const_value
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SPRITEMOVEDATA_FIELDS EQU 6
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; sprite movement functions
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; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
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const_def
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const SPRITEMOVEFN_00
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const SPRITEMOVEFN_RANDOM_WALK_Y
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@@ -264,8 +266,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITEMOVEFN_BOULDERDUST
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const SPRITEMOVEFN_GRASS
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MAX_OUTDOOR_SPRITES EQU 23
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; StepTypesJumptable indexes (see engine/map_objects.asm)
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const_def
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const STEP_TYPE_00
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const STEP_TYPE_SLEEP
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@@ -294,6 +295,7 @@ MAX_OUTDOOR_SPRITES EQU 23
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const STEP_TYPE_18
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const STEP_TYPE_SKYFALL_TOP
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; PersonActionPairPointers indexes (see engine/map_object_action.asm)
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const_def
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const PERSON_ACTION_00
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const PERSON_ACTION_STAND
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@@ -313,6 +315,7 @@ MAX_OUTDOOR_SPRITES EQU 23
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const PERSON_ACTION_GRASS_SHAKE
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const PERSON_ACTION_SKYFALL
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; Facings indexes (see engine/facings.asm)
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const_def
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const FACING_STEP_DOWN_0
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const FACING_STEP_DOWN_1
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@@ -347,6 +350,7 @@ MAX_OUTDOOR_SPRITES EQU 23
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const FACING_GRASS_1
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const FACING_GRASS_2
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; sprite_anim_struct members (see macros/wram.asm)
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const_def
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const SPRITEANIMSTRUCT_INDEX ; 0
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const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
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@@ -365,6 +369,7 @@ MAX_OUTDOOR_SPRITES EQU 23
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const SPRITEANIMSTRUCT_0E ; e
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const SPRITEANIMSTRUCT_0F ; f
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; SpriteAnimFrameData indexes (see data/sprite_engine.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_PARTY_MON
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@@ -377,13 +382,13 @@ MAX_OUTDOOR_SPRITES EQU 23
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
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const SPRITE_ANIM_FRAMESET_09 ; unused?
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
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const SPRITE_ANIM_FRAMESET_0B
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const SPRITE_ANIM_FRAMESET_0C
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG
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const SPRITE_ANIM_FRAMESET_WALK_CYCLE
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const SPRITE_ANIM_FRAMESET_RED_WALK
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
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@@ -433,29 +438,30 @@ MAX_OUTDOOR_SPRITES EQU 23
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
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; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
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const_def
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const SPRITE_ANIM_SEQ_NULL
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const SPRITE_ANIM_SEQ_01
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const SPRITE_ANIM_SEQ_02
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const SPRITE_ANIM_SEQ_03
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const SPRITE_ANIM_SEQ_PARTY_MON
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
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const SPRITE_ANIM_SEQ_04
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const SPRITE_ANIM_SEQ_05
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
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const SPRITE_ANIM_SEQ_07
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const SPRITE_ANIM_SEQ_08
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const SPRITE_ANIM_SEQ_SLOT_GOLEM
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
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const SPRITE_ANIM_SEQ_SLOTS_EGG
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const SPRITE_ANIM_SEQ_0C
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const SPRITE_ANIM_SEQ_MAIL_CURSOR
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const SPRITE_ANIM_SEQ_0D
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const SPRITE_ANIM_SEQ_0E
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const SPRITE_ANIM_SEQ_0F
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const SPRITE_ANIM_SEQ_10
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const SPRITE_ANIM_SEQ_11
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
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const SPRITE_ANIM_SEQ_13
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const SPRITE_ANIM_SEQ_14
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const SPRITE_ANIM_SEQ_15
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
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const SPRITE_ANIM_SEQ_CUT_LEAVES
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const SPRITE_ANIM_SEQ_FLY_FROM
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const SPRITE_ANIM_SEQ_FLY_LEAF
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const SPRITE_ANIM_SEQ_FLY_TO
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@@ -463,62 +469,63 @@ MAX_OUTDOOR_SPRITES EQU 23
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const SPRITE_ANIM_SEQ_1A
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const SPRITE_ANIM_SEQ_1B
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const SPRITE_ANIM_SEQ_1C
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const SPRITE_ANIM_SEQ_1D
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const SPRITE_ANIM_SEQ_1E
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const SPRITE_ANIM_SEQ_1F
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const SPRITE_ANIM_SEQ_20
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const SPRITE_ANIM_SEQ_21
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const SPRITE_ANIM_SEQ_22
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
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const SPRITE_ANIM_SEQ_CELEBI
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const SPRITE_ANIM_SEQ_INTRO_UNOWN
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
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; SpriteAnimSeqData indexes (see engine/sprites.asm)
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const_def
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const SPRITE_ANIM_INDEX_00
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const SPRITE_ANIM_INDEX_PARTY_MON
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const SPRITE_ANIM_INDEX_01
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const SPRITE_ANIM_INDEX_02
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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const SPRITE_ANIM_INDEX_04
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_INDEX_SLOT_GOLEM
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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const SPRITE_ANIM_INDEX_SLOTS_EGG
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const SPRITE_ANIM_INDEX_09
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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const SPRITE_ANIM_INDEX_RED_WALK
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const SPRITE_ANIM_INDEX_0B
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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const SPRITE_ANIM_INDEX_DUMMY_GAME
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const SPRITE_ANIM_INDEX_0D
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const SPRITE_ANIM_INDEX_0E
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const SPRITE_ANIM_INDEX_0F
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const SPRITE_ANIM_INDEX_10
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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const SPRITE_ANIM_INDEX_TRADE_POOF
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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const SPRITE_ANIM_INDEX_TRADEMON_ICON
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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const SPRITE_ANIM_INDEX_13
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const SPRITE_ANIM_INDEX_14
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const SPRITE_ANIM_INDEX_15
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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const SPRITE_ANIM_INDEX_LEAF
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const SPRITE_ANIM_INDEX_CUT_TREE
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const SPRITE_ANIM_INDEX_FLY_LEAF
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const SPRITE_ANIM_INDEX_19
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const SPRITE_ANIM_INDEX_EGG_CRACK
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const SPRITE_ANIM_INDEX_1A
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const SPRITE_ANIM_INDEX_1B
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const SPRITE_ANIM_INDEX_1C
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const SPRITE_ANIM_INDEX_HEADBUTT
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const SPRITE_ANIM_INDEX_EGG_HATCH
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const SPRITE_ANIM_INDEX_1D
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const SPRITE_ANIM_INDEX_BLUE_WALK
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const SPRITE_ANIM_INDEX_1F
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_INDEX_20
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const SPRITE_ANIM_INDEX_21
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const SPRITE_ANIM_INDEX_22
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const SPRITE_ANIM_INDEX_23
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const SPRITE_ANIM_INDEX_24
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const SPRITE_ANIM_INDEX_25
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const SPRITE_ANIM_INDEX_26
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const SPRITE_ANIM_INDEX_27
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const SPRITE_ANIM_INDEX_28
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const SPRITE_ANIM_INDEX_29
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const SPRITE_ANIM_INDEX_2A
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const SPRITE_ANIM_INDEX_2B
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const SPRITE_ANIM_INDEX_2C
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE
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const SPRITE_ANIM_INDEX_INTRO_PICHU
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const SPRITE_ANIM_INDEX_INTRO_WOOPER
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const SPRITE_ANIM_INDEX_INTRO_UNOWN
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_INDEX_CELEBI
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; SpriteAnimOAMData indexes (see data/sprite_engine.asm)
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const_def
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const SPRITE_ANIM_FRAME_IDX_00
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const SPRITE_ANIM_FRAME_IDX_01
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const SPRITE_ANIM_FRAME_IDX_02
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