Document constants with comments, actual names, and more thorough usage
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@@ -155,8 +155,8 @@ Function437b: ; 437b
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jr nz, SetFacingStanding
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bit 5, [hl]
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jr nz, asm_4448
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ld de, Pointers445f ; use first column
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jr asm_444d
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ld de, PersonActionPairPointers ; use first column
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jr _HandleObjectAction
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; 4440
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Function4440: ; 4440
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@@ -164,13 +164,28 @@ Function4440: ; 4440
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add hl, bc
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bit INVISIBLE, [hl]
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jr nz, SetFacingStanding
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asm_4448 ; use second column
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ld de, Pointers445f + 2
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jr asm_444d
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asm_4448
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ld de, PersonActionPairPointers + 2 ; use second column
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jr _HandleObjectAction
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; 444d
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asm_444d
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_HandleObjectAction
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; call [4 * ObjectStructs[ObjInd, OBJECT_ACTION] + de]
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ld hl, OBJECT_ACTION
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add hl, bc
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ld a, [hl]
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call _hl_
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ret
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; 445f
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INCLUDE "engine/map_object_action.asm"
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CopyNextCoordsTileToStandingCoordsTile: ; 4600
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@@ -535,6 +550,7 @@ MapObjectMovementPattern: ; 47dd
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ret
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.Pointers: ; 47e9
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; entries correspond to SPRITEMOVEFN_* constants
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dw .Null_00 ; 00
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dw .RandomWalkY ; 01
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dw .RandomWalkX ; 02
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@@ -1085,7 +1101,7 @@ SetRandomStepDuration: ; 4b2d
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; 4b45
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StepTypesJumptable: ; 4b45
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; These pointers use OBJECT_STEP_TYPE. See constants/sprite_constants.asm
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; entries correspond to STEP_TYPE_* constants
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dw ObjectMovementReset ; 00
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dw MapObjectMovementPattern ; unused
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dw NPCStep ; 02 npc walk
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