Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH
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@@ -132,9 +132,9 @@ CopyObjectStruct::
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and a
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ret nz ; masked
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ld hl, wObjectStructs + OBJECT_STRUCT_LENGTH * 1
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ld hl, wObjectStructs + OBJECT_LENGTH * 1
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ld a, 1
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ld de, OBJECT_STRUCT_LENGTH
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ld de, OBJECT_LENGTH
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.loop
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ldh [hObjectStructIndexBuffer], a
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ld a, [hl]
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@@ -224,7 +224,7 @@ CopyMapObjectToObjectStruct:
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ret
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InitializeVisibleSprites:
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ld bc, wMapObjects + OBJECT_LENGTH
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ld bc, wMapObjects + MAPOBJECT_LENGTH
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ld a, 1
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.loop
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ldh [hMapObjectIndexBuffer], a
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@@ -271,7 +271,7 @@ InitializeVisibleSprites:
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jp c, .ret
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.next
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ld hl, OBJECT_LENGTH
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ld hl, MAPOBJECT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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@@ -311,7 +311,7 @@ CheckObjectEnteringVisibleRange::
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ld d, a
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ld a, [wXCoord]
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ld e, a
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ld bc, wMapObjects + OBJECT_LENGTH
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ld bc, wMapObjects + MAPOBJECT_LENGTH
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ld a, 1
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.loop_v
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ldh [hMapObjectIndexBuffer], a
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@@ -345,7 +345,7 @@ CheckObjectEnteringVisibleRange::
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pop de
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.next_v
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ld hl, OBJECT_LENGTH
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ld hl, MAPOBJECT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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@@ -367,7 +367,7 @@ CheckObjectEnteringVisibleRange::
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ld e, a
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ld a, [wYCoord]
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ld d, a
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ld bc, wMapObjects + OBJECT_LENGTH
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ld bc, wMapObjects + MAPOBJECT_LENGTH
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ld a, 1
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.loop_h
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ldh [hMapObjectIndexBuffer], a
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@@ -401,7 +401,7 @@ CheckObjectEnteringVisibleRange::
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pop de
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.next_h
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ld hl, OBJECT_LENGTH
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ld hl, MAPOBJECT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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