"Speech" houses just have dialog NPCs
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@@ -419,7 +419,7 @@ Route26_MapEvents:
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.Warps:
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db 3
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warp_def 7, 5, 3, VICTORY_ROAD_GATE
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warp_def 15, 57, 1, ROUTE_26_HEAL_SPEECH_HOUSE
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warp_def 15, 57, 1, ROUTE_26_HEAL_HOUSE
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warp_def 5, 71, 1, DAY_OF_WEEK_SIBLINGS_HOUSE
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.CoordEvents:
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