"Speech" houses just have dialog NPCs
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72
maps/Route2NuggetHouse.asm
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72
maps/Route2NuggetHouse.asm
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@@ -0,0 +1,72 @@
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const_value set 2
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const ROUTE2NUGGETHOUSE_FISHER
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Route2NuggetHouse_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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FisherScript_0x9b847:
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faceplayer
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opentext
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checkevent EVENT_GOT_NUGGET_FROM_GUY
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iftrue .GotItem
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writetext UnknownText_0x9b865
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buttonsound
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verbosegiveitem NUGGET
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iffalse .Done
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setevent EVENT_GOT_NUGGET_FROM_GUY
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.GotItem:
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writetext UnknownText_0x9b8e5
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waitbutton
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.Done:
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closetext
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end
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Route2NuggetHouseBookshelf:
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; unused
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jumpstd difficultbookshelf
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UnknownText_0x9b865:
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text "Hi! Wow, I'm glad"
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line "to see you."
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para "You're the first"
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line "visitor I've had"
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cont "in a long time."
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para "I'm super-happy!"
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line "Let me give you a"
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cont "little present."
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done
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UnknownText_0x9b8e5:
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text "That's a NUGGET."
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para "I can't give you"
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line "any nuggets of"
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para "wisdom, so that'll"
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line "have to do!"
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done
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Route2NuggetHouse_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 2, 7, 1, ROUTE_2
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warp_def 3, 7, 1, ROUTE_2
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FisherScript_0x9b847, -1
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