Resolve #723: treat std scripts like specials and predefs
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@@ -62,10 +62,10 @@ AzaleaGymActivateRockets:
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end
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.GoldenrodRockets:
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jumpstd goldenrodrockets
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jumpstd GoldenrodRocketsScript
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.RadioTowerRockets:
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jumpstd radiotowerrockets
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jumpstd RadioTowerRocketsScript
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TrainerTwinsAmyandmay1:
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trainer TWINS, AMYANDMAY1, EVENT_BEAT_TWINS_AMY_AND_MAY, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript
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@@ -142,10 +142,10 @@ AzaleaGymGuyScript:
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AzaleaGymStatue:
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checkflag ENGINE_HIVEBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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jumpstd GymStatue1Script
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.Beaten:
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gettrainername STRING_BUFFER_4, BUGSY, BUGSY1
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jumpstd gymstatue2
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jumpstd GymStatue2Script
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BugsyText_INeverLose:
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text "I'm BUGSY!"
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