Resolve #723: treat std scripts like specials and predefs

This commit is contained in:
Rangi
2020-06-10 16:44:16 -04:00
parent 32e7e368f4
commit 518cee440e
180 changed files with 561 additions and 554 deletions

View File

@@ -62,10 +62,10 @@ AzaleaGymActivateRockets:
end
.GoldenrodRockets:
jumpstd goldenrodrockets
jumpstd GoldenrodRocketsScript
.RadioTowerRockets:
jumpstd radiotowerrockets
jumpstd RadioTowerRocketsScript
TrainerTwinsAmyandmay1:
trainer TWINS, AMYANDMAY1, EVENT_BEAT_TWINS_AMY_AND_MAY, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript
@@ -142,10 +142,10 @@ AzaleaGymGuyScript:
AzaleaGymStatue:
checkflag ENGINE_HIVEBADGE
iftrue .Beaten
jumpstd gymstatue1
jumpstd GymStatue1Script
.Beaten:
gettrainername STRING_BUFFER_4, BUGSY, BUGSY1
jumpstd gymstatue2
jumpstd GymStatue2Script
BugsyText_INeverLose:
text "I'm BUGSY!"