Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
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@@ -180,7 +180,7 @@ CheckPlayerTurn:
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call StdBattleTextBox
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call CantMove
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call UpdateBattleMonInParty
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ld hl, Function3df48
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ld hl, UpdatePlayerHUD
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call CallBattleCore
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ld a, $1
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ld [$ffd4], a
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@@ -428,7 +428,7 @@ CheckEnemyTurn: ; 3421f
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call StdBattleTextBox
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call CantMove
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call UpdateEnemyMonInParty
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ld hl, Function3e036
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ld hl, UpdateEnemyHUD
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call CallBattleCore
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ld a, $1
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ld [$ffd4], a
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@@ -663,7 +663,7 @@ HitConfusion: ; 343a5
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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call z, PlayFXAnimID
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ld hl, Function3df48
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ld hl, UpdatePlayerHUD
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call CallBattleCore
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ld a, $1
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ld [$ffd4], a
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@@ -9131,7 +9131,7 @@ BattleCommand1a: ; 37380
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call Function37ed5
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ret nc
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callba DrawPlayerHUD
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callba Function3e043
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callba DrawEnemyHUD
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call WaitBGMap
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jp RefreshBattleHuds
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; 373c9
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