Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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AzaleaGym_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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BugsyScript_0x18ec1e:
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@@ -356,20 +356,20 @@ AzaleaGym_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 2
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warp_def $f, $4, 5, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN
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warp_def $f, $5, 5, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 2
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signpost 13, 3, SIGNPOST_READ, AzaleaGymStatue
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signpost 13, 6, SIGNPOST_READ, AzaleaGymStatue
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; people-events
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.PersonEvents:
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db 7
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person_event SPRITE_BUGSY, 11, 9, OW_DOWN | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, BugsyScript_0x18ec1e, -1
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person_event SPRITE_BUG_CATCHER, 7, 9, OW_LEFT | $2, $0, -1, -1, (PAL_OW_BROWN << 4) | $82, 2, TrainerBug_catcherBug_catcher_benny, -1
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