Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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CeladonDeptStore1F_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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ReceptionistScript_0x709e0:
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@@ -72,22 +72,22 @@ CeladonDeptStore1F_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 4
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warp_def $7, $7, 1, GROUP_CELADON_CITY, MAP_CELADON_CITY
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warp_def $7, $8, 1, GROUP_CELADON_CITY, MAP_CELADON_CITY
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warp_def $0, $f, 2, GROUP_CELADON_DEPT_STORE_2F, MAP_CELADON_DEPT_STORE_2F
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warp_def $0, $2, 1, GROUP_CELADON_DEPT_STORE_ELEVATOR, MAP_CELADON_DEPT_STORE_ELEVATOR
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 2
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signpost 0, 14, SIGNPOST_READ, CeladonDeptStore1FDirectory
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signpost 0, 3, SIGNPOST_READ, CeladonDeptStore1FElevatorButton
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; people-events
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.PersonEvents:
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db 3
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person_event SPRITE_RECEPTIONIST, 5, 14, OW_UP | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, ReceptionistScript_0x709e0, -1
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person_event SPRITE_GENTLEMAN, 8, 15, OW_DOWN | $2, $11, -1, -1, $0, 0, GentlemanScript_0x709e3, -1
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