Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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CeruleanPoliceStation_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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FishingGuruScript_0x18804a:
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@@ -42,18 +42,18 @@ CeruleanPoliceStation_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 2
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warp_def $7, $2, 2, GROUP_CERULEAN_CITY, MAP_CERULEAN_CITY
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warp_def $7, $3, 2, GROUP_CERULEAN_CITY, MAP_CERULEAN_CITY
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 0
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; people-events
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.PersonEvents:
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db 3
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person_event SPRITE_FISHING_GURU, 5, 9, OW_UP | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, FishingGuruScript_0x18804a, -1
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person_event SPRITE_POKEFAN_F, 8, 9, OW_LEFT | $0, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, PokefanFScript_0x18804d, -1
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