Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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EcruteakItemfinderHouse_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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CooltrainerMScript_0x9a5fb:
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@@ -162,19 +162,19 @@ EcruteakItemfinderHouse_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 2
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warp_def $7, $3, 11, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
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warp_def $7, $4, 11, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 1
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signpost 1, 2, SIGNPOST_READ, ItemFinderHouseRadio
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; people-events
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.PersonEvents:
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db 2
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person_event SPRITE_COOLTRAINER_M, 7, 6, OW_UP | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, CooltrainerMScript_0x9a5fb, -1
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person_event SPRITE_POKEDEX, 7, 7, OW_DOWN | $1, $0, -1, -1, $0, 0, PokedexScript_0x9a620, -1
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