Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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FightingDojo_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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BlackBeltScript_0x189b61:
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@@ -42,20 +42,20 @@ FightingDojo_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 2
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warp_def $b, $4, 1, GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY
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warp_def $b, $5, 1, GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 2
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signpost 0, 4, SIGNPOST_READ, MapFightingDojoSignpost0Script
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signpost 0, 5, SIGNPOST_READ, MapFightingDojoSignpost1Script
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; people-events
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.PersonEvents:
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db 2
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person_event SPRITE_BLACK_BELT, 8, 8, OW_UP | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, BlackBeltScript_0x189b61, -1
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person_event SPRITE_POKE_BALL, 5, 7, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x189b6a, EVENT_PICKED_UP_FOCUS_BAND
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