Added labels to different parts of the map script and event headers

This commit is contained in:
PikalaxALT
2015-07-21 00:02:21 -04:00
parent 471492b775
commit 5631bdc0d7
395 changed files with 2403 additions and 2390 deletions

View File

@@ -1,8 +1,8 @@
IlexForestAzaleaGate_MapScriptHeader:
; trigger count
.MapTriggers:
db 0
; callback count
.MapCallbacks:
db 0
OfficerScript_0x62c7a:
@@ -30,20 +30,20 @@ IlexForestAzaleaGate_MapEventHeader:
; filler
db 0, 0
; warps
.Warps:
db 4
warp_def $4, $0, 2, GROUP_ILEX_FOREST, MAP_ILEX_FOREST
warp_def $5, $0, 3, GROUP_ILEX_FOREST, MAP_ILEX_FOREST
warp_def $4, $9, 7, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN
warp_def $5, $9, 8, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN
; xy triggers
.XYTriggers:
db 0
; signposts
.Signposts:
db 0
; people-events
.PersonEvents:
db 2
person_event SPRITE_OFFICER, 6, 9, OW_UP | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, OfficerScript_0x62c7a, -1
person_event SPRITE_GRANNY, 7, 5, OW_UP | $2, $0, -1, -1, (PAL_OW_BROWN << 4) | $80, 0, GrannyScript_0x62c7d, -1