Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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OlivinePortPassage_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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PokefanMScript_0x76fac:
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@@ -20,7 +20,7 @@ OlivinePortPassage_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 5
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warp_def $0, $f, 10, GROUP_OLIVINE_CITY, MAP_OLIVINE_CITY
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warp_def $0, $10, 11, GROUP_OLIVINE_CITY, MAP_OLIVINE_CITY
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@@ -28,12 +28,12 @@ OlivinePortPassage_MapEventHeader:
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warp_def $2, $3, 3, GROUP_OLIVINE_PORT_PASSAGE, MAP_OLIVINE_PORT_PASSAGE
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warp_def $e, $3, 1, GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 0
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; people-events
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.PersonEvents:
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db 1
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person_event SPRITE_POKEFAN_M, 5, 21, OW_LEFT | $0, $0, -1, -1, $0, 0, PokefanMScript_0x76fac, EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M
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