Added labels to different parts of the map script and event headers
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@@ -1,11 +1,11 @@
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RedsHouse1F_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 1
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; triggers
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dw .Trigger, $0000
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; callback count
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.MapCallbacks:
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db 0
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.Trigger
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@@ -77,21 +77,21 @@ RedsHouse1F_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 3
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warp_def $7, $2, 1, GROUP_PALLET_TOWN, MAP_PALLET_TOWN
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warp_def $7, $3, 1, GROUP_PALLET_TOWN, MAP_PALLET_TOWN
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warp_def $0, $7, 1, GROUP_REDS_HOUSE_2F, MAP_REDS_HOUSE_2F
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 3
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signpost 1, 0, SIGNPOST_READ, RedsHouse1FBookshelf
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signpost 1, 1, SIGNPOST_READ, RedsHouse1FBookshelf
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signpost 1, 2, SIGNPOST_READ, RedsHouse1FTV
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; people-events
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.PersonEvents:
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db 1
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person_event SPRITE_REDS_MOM, 7, 9, OW_LEFT | $0, $0, -1, -1, $0, 0, RedsMom, -1
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